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Author Topic: Command and Control version 3.031  (Read 75241 times)

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tomoose

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Re: Command and Control version 3.031
« Reply #132 on: November 24, 2014, 03:56:27 PM »

I CTD at 70% when trying to use with HSFX (not sure if it's even useable with HSFX....yipe).

I dl'd the mortar mod too as I was CTD at 40% first time around but can't get past 70%.

Should the C&C mod be in the MODS folder under HSFX or in the JSGME and activated from there?

Thanks,
Tomoose
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tomoose

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Re: Command and Control version 3.031
« Reply #133 on: November 24, 2014, 04:31:25 PM »

The Mortar mod seems to be OK (i.e. game doesn't crash and I can select/place the dug-in infantry object which is in the Stationary Infantry section of FMB).

I'm obviously missing something regarding the stationary.ini file but I haven't used this mod previously so there are no old version so to speak.  If I use the original stationary.ini file the game starts no problem.  It's only when I add the required C&C lines that seem to cause the issue.

Is it just a case of it not being compatible with HSFX 7 ?  I hope not, this is a great mod.
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tomoose

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Re: Command and Control version 3.031
« Reply #134 on: November 24, 2014, 06:12:24 PM »

I installed in DBW and it works fine.  Game starts, all the C&C objects are listed under their own section in FMB etc.
Placed some GCI and OBS objects, ran a test mission and it worked like a charm.....awesome mod.
One difference I noted is that DBW has a #DBW folder where I dropped the mod in whereas HSFX doesn't have a similar setup.  Both versions have MODS folders in the main folder but DBW also has, as mentioned, the #DBW, #DBW_1916, #SAS and #UP# as well as a MODS folder.  HSFX simply has the MODS folder. 
Is there any way to get it to work with HSFX??  Should I create a #HSFX folder?  I think I'm just putting the mod in the wrong location.  I've tried within the MODS folder, I've tried the main folder but no joy.
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David Prosser

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Re: Command and Control version 3.031
« Reply #135 on: November 25, 2014, 02:44:41 AM »

 Can't help you with that problem dude, but the mod certainly is awesome. My favorite bit is the DZ. Then there's the storm front.

marcost

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Re: Command and Control version 3.031
« Reply #136 on: November 25, 2014, 04:01:02 AM »


Is there any way to get it to work with HSFX??  Should I create a #HSFX folder?  I think I'm just putting the mod in the wrong location.  I've tried within the MODS folder, I've tried the main folder but no joy.

Hi Tomoose,

Create a MODS folder in main IL2 folder and put the mod in there. Then use IL2-selector to change game setting to 'Classic Mod game'. Then it will look in the MODS folder at startup.

Regards,

M
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slipper

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Re: Command and Control version 3.031
« Reply #137 on: November 25, 2014, 04:02:20 AM »

Tomoose

The mod simply wasn't designed for HSFX mate. CY6 is no longer modding so their will be no compatibility or update coming from him as far as I know.

I helped CY6 with a lot of the beta testing, and have a list of certain things that do not work as they should in the final version, unfortunately CY6 gave up modding before they were sorted fully.

I have been thinking of asking if anyone is interested in fixing these issues, I have CY6' s permission and have a little java knowledge, but would need a lot of help from the community.

Regards

Slipper
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tomoose

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Re: Command and Control version 3.031
« Reply #138 on: November 25, 2014, 05:51:47 AM »

Slipper;
thanks.  I thought HSFX was a scaled-down version of DBW type mods.  So close and yet so far, LOL.  The mortar mod seems to be OK (i.e. I see the objects etc) it's just the C&C aspect.
I'm going to keep trying however.  I'm really only interested in the GCI and/or OBS objects at this point so I think I'll just put those particular stationary.ini entries in and see if that works.  Fingers crossed.

Marcost;
There already is a MODS folder in my main HSFX folder.  That was the first thing I tried.  I don't use the IL2 selector with HSFX.  HSFX is 'standalone' so to speak.

For what it's worth, the game only crashes when I change the stationary.ini file.
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ben_wh

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Re: Command and Control version 3.031
« Reply #139 on: November 25, 2014, 11:50:44 PM »

tomoose,

Have you tried this version?  http://www.derrierloisirs.fr/il2/bdd2012/

(Navigate using the 'History SFX' icon on the left hand panel, then scroll all the way down, third section from the bottom 'Modes pour HSFX7', the fourth link).

Cheers,
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tomoose

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Re: Command and Control version 3.031
« Reply #140 on: November 26, 2014, 06:12:10 AM »

Thanks ben_wh;
I'll give it a shot.  At first glance it looks the same as the one I've already tried but the folder structure is different.
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tomoose

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Re: Command and Control version 3.031
« Reply #141 on: November 26, 2014, 11:06:42 AM »

Ben_wh;
no joy.  Tried it with and without the JSGME and still get the CTD at 70%.  The Mortar mod from CY6 installs and works fine but I can't get the game to start with the C&C mod.

I'm only really after the GCI and OBS objects but I've tried only adding those in the stationary.ini file without success.
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sputnikshock

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Re: Command and Control version 3.031
« Reply #142 on: December 12, 2014, 01:42:06 PM »

Good news!
I think I know now why the GCI objects (and potentially many others) are not working in 4.12, and I also think I know how to fix it. Two weeks...
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tomoose

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Re: Command and Control version 3.031
« Reply #143 on: December 12, 2014, 03:13:47 PM »

Sputnikshock;
roger that.  I've found that Catsys Trigger Mod works very well and can be used similar to the GCI object.  The only thing it's missing at the moment is Heading info that I can put in a Message object.

cheers,
Tomoose
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