Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 17   Go Down

Author Topic: Command and Control version 3.031  (Read 75327 times)

0 Members and 1 Guest are viewing this topic.

Riksen

  • member
  • Offline Offline
  • Posts: 20
Re: Command and Control version 3.031
« Reply #120 on: January 20, 2014, 06:04:34 AM »

It works in HSFX 7.0.1 all fine and dandy for both multiplayer and single player but whenever i host a large coop mission, with lots of planes and all, i get a crash to desktop in game as soon as the ground observer is about to report his findings .... has anyone also experienced this? Any fixes?

Regards

Riksen
Logged

AlfreS

  • member
  • Offline Offline
  • Posts: 27
Re: Command and Control version 3.031
« Reply #121 on: March 22, 2014, 01:25:26 PM »

Sorry my english

I heard they only work certain functions of C&C en 4.12 (HSFX 7 / Modact)

Can anybody CONFIRM that objects GCI & Vector DONT WORK in HSFX 7.02?

Thanks in advance
 
Logged

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Command and Control version 3.031
« Reply #122 on: March 25, 2014, 04:29:04 PM »

Aimpoint worked for one mission but in another it releases bombs with a large error just as the mission starts. The aimpoint is a long way from the mission start but the bombers want to release immediately.
Logged

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Command and Control version 3.031
« Reply #123 on: May 02, 2014, 10:52:57 AM »

In the rescue mission I made using cc 3.031 when I get to the downed flyer and close enough to pick him up the game crashes to desktop. Do I need a certain mod I might be missing such as the motors or pron infantry mod? Or does this part not work in Modact 412.2?
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14566
  • proud member of that 'other' site
Re: Command and Control version 3.031
« Reply #124 on: May 02, 2014, 11:37:10 AM »

teisco, without some error log details, it's impossible to offer any valid advice....
Logged
.....taking fun seriously since 1968.....  8)

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Command and Control version 3.031
« Reply #125 on: May 02, 2014, 12:30:57 PM »

Yes that would help, not sure what to put so here is part of the log found at the bottom of the list:

Code: [Select]
------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
ObjState.finalize: Object of com.maddox.il2.objects.weapons.RocketFlare NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.RocketFlare NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.RocketFlare NOT destroyed
ObjState.finalize: Object of com.maddox.il2.objects.weapons.RocketFlare NOT destroyed
Loading mission Single/RU/Tu-95/rescue test.mis...
Month = 6 , Hour = 12
Temperature -     0m = 30.0 .
Temperature -  1000m = 23.51001 .
Temperature -  2000m = 17.019989 .
Temperature -  3000m = 10.529999 .
Temperature -  4000m = 4.0400085 .
Temperature -  5000m = -2.4500122 .
Temperature -  6000m = -8.940002 .
Temperature -  7000m = -15.429993 .
Temperature -  8000m = -21.919998 .
Temperature -  9000m = -28.410004 .
Temperature - 10000m = -34.899994 .
Temperature - 11000m = -41.39 .
Temperature - 12000m = -47.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 39,  Vert 10000,  Ind 51516
WARNING: * Buf1 : Obj: 117,  Vert 23905,  Ind 60468
WARNING: * Buf2 : Obj: 41,  Vert 19712,  Ind 31056
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
FM called 'FlightModels/MI24:HIND.emd' is being loaded from File: 'hind'
FM called 'FlightModels/MI24:HIND.emd' is being loaded from Alternative File: 'hind'
Flight Model File FlightModels/Mi-24V.fmd:HIND contains no Mach Drag Parameters.
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
FM called 'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@43cd93] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:433)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@6d790e] Cannot load sample pool: motor.TB3.start.end
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Mi-24V/Default s1=3DO/Plane/Mi-24V/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1398)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1369)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1356)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Mi-24V/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Mi-24V/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
ERROR file: File users/doe/Icons not found
Mission: Single/RU/Tu-95/rescue test.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
warning: no files : music/inflight
com.maddox.il2.engine.ActorException: Hook: _WingTipL not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.fm.AircraftState.doSetStallState(AircraftState.java:1671)
at com.maddox.il2.fm.AircraftState.setStallState(AircraftState.java:1654)
at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2697)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:564)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _WingTipL not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.fm.AircraftState.doSetStallState(AircraftState.java:1671)
at com.maddox.il2.fm.AircraftState.setStallState(AircraftState.java:1654)
at com.maddox.il2.fm.AircraftState.update(AircraftState.java:2697)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:564)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
warning: no files : music/takeoff
java.lang.NoSuchMethodError
at com.maddox.il2.objects.vehicles.stationary.CandC$RESCAPUnit.danger(CandC.java:4939)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:121)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14566
  • proud member of that 'other' site
Re: Command and Control version 3.031
« Reply #126 on: May 02, 2014, 02:00:51 PM »

the problem is here -
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.vehicles.stationary.CandC$RESCAPUnit.danger(CandC.java:4939)

seems to be some sort of classfiles issue - i vaguely remember seeing someone with a similar problem some time ago.
try and do a search for this in tech help, maybe there is some solution there...?
Logged
.....taking fun seriously since 1968.....  8)

teisco

  • member
  • Offline Offline
  • Posts: 204
Re: Command and Control version 3.031
« Reply #127 on: May 02, 2014, 02:14:13 PM »

Thanks, I did a search but nothing about this particular error with CC rescue. I hope the author can shed some light on this because it a killer mod and needed for my mission.
Logged

Casper

  • member
  • Offline Offline
  • Posts: 133
  • "Come on, Mav, do some of that pilot shit!"
Re: Command and Control version 3.031
« Reply #128 on: June 16, 2014, 09:39:53 PM »

I read the topic and you guys said often that this mod is really for 4.10.
So i guess its normal that in my 4.12 MA 5.3 install the 3 objects that i would like to have(OBOE, GCI, FAC) doesent work. But please correct me if im wrong!
If thats the cost i'll make a 4.10 install again but i need to have these things :D
Logged
If you're in a fair fight, you didn't plan it properly.

David Prosser

  • member
  • Offline Offline
  • Posts: 3539
Re: Command and Control version 3.031
« Reply #129 on: June 17, 2014, 03:57:33 AM »


I tried to put this in my #DBW1916, and it caused a 70% crash. It was in the old #DBW1916 on my old PC. I'm glad it's in DBW. My favorite feature is the DZ thing.


Edit: Doh! I didn't install it properly. It works fine in my DBW1.71.

cheers

David

Travelbob

  • member
  • Offline Offline
  • Posts: 22
Re: Command and Control version 3.031
« Reply #130 on: August 09, 2014, 05:09:27 AM »

Hello, I guess this is the right topic to post my question.

I am using the 4.12.2 patch with the 5.3 mod and TFM412 (the next level). I know, that their are some C&C issues in this version but step by step I see how things work. in another post I suddenly read that I have to do some changes in the conf.ini AND in the mission file for example to have the dynamic weather working. After doing this I enjoyed the dynweather very much.

Could it be that I also have to include some new lines in the conf.ini and the mission file to let the random planes and shipüs work too? I read the readme and all kind of forums but I didn't find an answer how these random C&C features work! I guess they would be awsome!
Arty and FAC works fine. As well the Spotter and Gunner feature. I have big problems with the SAR feature, although I implemented the Mortar mod which is requested to have the SAR working. My game crashes always when I am close enough to pick up the poor guy. Also Dynamic Rescue isn't working/crashing.

Could someone please write a short description how to have these features working? Especially random ships and planes? I guess for a mission builder who loves flying offline, it would be great never to know when and where planes appear...

Thank you very much and have a great weekend.
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: Command and Control version 3.031
« Reply #131 on: October 02, 2014, 12:47:07 PM »

Sorry my english

I heard they only work certain functions of C&C en 4.12 (HSFX 7 / Modact)

Can anybody CONFIRM that objects GCI & Vector DONT WORK in HSFX 7.02?

Thanks in advance
 

Sorry my english too)

I can confirm - GCI object is work in HSFX 7.02, both meters and miles versions. I use it about one week, and can tell that this "Command and conquer" mod is a great thing.

But i have another problem with "Ground Control Intercept". It shows info about enemy planes not enough times. I mean, if i play 1 hour mission, i see message from GCI only 3 of 4 times. If i play 30-40 minutes mission, i can see GCI message only 1 or 2 times. And it disappear from screen too fast.
I try to put GCI object in mission file in various places (in various distances from combat area, close or far from it, or on players airfield) but result still the same - not enough messages.

Is there any setting for messages appearance frequency and for time how many they live on screen? I cannot find any info about it on all 26 pages of readme.
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 17   Go Up
 

Page created in 0.102 seconds with 25 queries.