Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 15 [16] 17   Go Down

Author Topic: Command and Control version 3.031  (Read 75339 times)

0 Members and 1 Guest are viewing this topic.

Gatrasz

  • Supporter
  • member
  • Offline Offline
  • Posts: 802
  • Dead but dreaming...
Re: Command and Control version 3.031
« Reply #180 on: December 08, 2017, 12:19:49 PM »

the definitive C&C version; 3. 031 or ?4.1? and also where the correct DL would be.
There is no official C&C version higher than 3.031 for what I know, and the link is in the first post. But it's for a 4.10.1 version of Il-2 game (which is currently to 4.13) and some functions from C&C 3.031 won't work in IL-2 4.12 or later.

For people like most of us who still are on a 4.12.2 version of Il-2, a new version of the Command & Control mod is available but included in the big modpacks like CUP (outdated) or BAT.
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2253
  • It's a MiG!
Re: Command and Control version 3.031
« Reply #181 on: December 29, 2017, 07:04:03 PM »

^^; I would have loved a working stand-alone C&C for 4.12... that is, at least the GCI object... >.> if that is working in BAT, can someone salvage the respective classfile for me?
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1477
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Command and Control version 3.031
« Reply #182 on: December 30, 2017, 08:52:29 AM »

For what it's worth...
Parts of C&C will work with HSFX.  I will stress that these were very superficial tests (offline) in that I just created a simple mission in FMB and added the effect just to see if it would work.
- The AA box barrage for example works fine but no explosion sounds (a couple of "real" 88s would add some sound I think). 
- The FAC (Fwd Air Control) locks up every time.
- The GCI seemed to work OK
- Ground Observer worked OK
- Coast Watcher worked OK
- Airborne radar and EW -- I did not try these at all
- Navigator worked OK
- Airborne spotters (GNR) worked OK
- SAR worked BUT only until I got next to the downed pilot then the game would freeze.  I tried this a few times with the same result each time.  A pity because it is an outstanding idea.

Obviously there's more to this excellent mod that I didn't test as yet for HSFX.  I know that with JSGME it was easy to install and remove with no apparent issues to my HSFX mod so it doesn't "break" anything in HSFX if you want to try experimenting (but still the caveat of 'use at your own risk'). 
Logged

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 741
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: Command and Control version 3.031
« Reply #183 on: January 06, 2018, 03:08:28 AM »

^^; I would have loved a working stand-alone C&C for 4.12... that is, at least the GCI object... >.> if that is working in BAT, can someone salvage the respective classfile for me?

I've extracted the C&C classfiles for 4.12 from PATHFINDER_BAT04.zip, send me a PM if you want them.
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

ianp

  • member
  • Offline Offline
  • Posts: 74
  • If the mind is blind the eyes can't see. ⛔🌏⛔
Re: Command and Control version 3.031
« Reply #184 on: February 09, 2018, 05:51:09 AM »

tomoose  Reply #182, i play HSFX 7.03 with version "Command_and_Control_v3.031_HSFX702" and have the FAC working with Dynamic Strike and Ground attack in this test mission, activated through JSGME with the path for the stationary.ini files entries     C:\HSFX\MODS\STD\com\maddox\il2\objects\stationary.ini           hope this helps.

Link to this version: http://www.derrierloisirs.fr/il2/bdd2012/hsfx70.html

Make sure to clear any Command and control stationary.ini entries you may have added in    C:\HSFX\Files\com\maddox\il2\objects\stationary.ini     previously.

Thank you Checkyersix for a fantastic addition to my game.



Logged
Earths atmosphere and the so called vacuum of space cannot exist side by side without solid separation, where is it?

zalak

  • member
  • Offline Offline
  • Posts: 94
Re: Command and Control version 3.031
« Reply #185 on: May 22, 2018, 02:28:36 PM »

Hello,
I have a small problem - the plane is freezing (others planes also) (but the water is waving, i can give commands and i have sound answer, a stick is animate  but plane inn't  reacting )and noting else. Also I must kill game by the use ctrl+alt+delete - every time.
Next time i tried open a mission in FMB - the same story.

I think it is connected with C&C mode. Could you tell me what is wrong?
Code: [Select]
[15:31:18]
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:18] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:18] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:151)
[15:31:18] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:31:18] at com.maddox.rts.Message._send(Message.java:1217)
[15:31:18] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:31:18] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:31:18] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:31:18] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:31:18] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:31:18] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:31:18] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:31:18] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:31:18] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[15:31:18] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[15:31:18] at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
[15:31:18] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[15:31:18] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[15:31:18] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric.destroy(CandCGeneric.java:139)
[15:31:19] at com.maddox.il2.engine.Engine.processPostDestroyActors(Engine.java:131)
[15:31:19] at com.maddox.il2.engine.InterpolateAdapter.msg
http://www.mediafire.com/file/0150l631vm225v7/logfile2.7z - and my whole log.
Logged

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 217
Re: Command and Control version 3.031
« Reply #186 on: October 08, 2018, 08:55:43 PM »

I know this may sound retarded, but how do you install it WITHOUT UP?
Basically I put the whole folder inside my #SAS folder, and nothing happened. Added the lines into my stationary.ini file, and it crashes at 70% upon launch.
Logged

kukulo

  • member
  • Offline Offline
  • Posts: 187
Re: Command and Control version 3.031
« Reply #187 on: October 09, 2018, 03:36:35 AM »

VonOben PM
Looky forward try it in 4.12
Logged

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 217
Re: Command and Control version 3.031
« Reply #188 on: March 26, 2019, 05:24:03 PM »

Neither GCI nor Vector object works in my case. At first I was hoping it was my ineptitude (so it could be fixed), but after reading some of the replies, it appears to a compatibility issue (4,13,4 with Modact 6.4). Bummer!
Is there a more "up-to-date" version of C&C?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 8634
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Command and Control version 3.031
« Reply #189 on: March 27, 2019, 02:57:23 AM »

... but after reading some of the replies, it appears to a compatibility issue (4,13,4 with Modact 6.4). Bummer!
Is there a more "up-to-date" version of C&C?
No !
But have you tested version 409?
Sometimes/often the Imperialists find their happiness in a Rebel version!  :D
https://www.sas1946.com/main/index.php/topic,35826.0.html
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 217
Re: Command and Control version 3.031
« Reply #190 on: March 27, 2019, 03:18:32 AM »

No !
But have you tested version 409?
Sometimes/often the Imperialists find their happiness in a Rebel version!  :D
https://www.sas1946.com/main/index.php/topic,35826.0.html
GASP! o_O Don't tempt me, I don't have the strongest will.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 8634
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Command and Control version 3.031
« Reply #191 on: March 27, 2019, 04:32:07 AM »

No !
But have you tested version 409?
Sometimes/often the Imperialists find their happiness in a Rebel version!  :D
https://www.sas1946.com/main/index.php/topic,35826.0.html
Don't tempt me, I don't have the strongest will.
I'm not asking you to become a Rebel!
I ask you if you have tested version 409 of this mod in your 413!
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...
Pages: 1 ... 13 14 15 [16] 17   Go Up
 

Page created in 0.367 seconds with 26 queries.