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Author Topic: Command and Control version 3.031  (Read 76315 times)

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SAS~Poltava

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Re: Command and Control version 3.031
« Reply #108 on: September 02, 2013, 11:33:02 AM »

This may be just me, but I am having trouble with the RandomTrains (1 & 2). When I use them the AI starts acrting up and also trains DO disappear, but from the missions, permanently! So when I open the mission in FMB again they are simply - gone! Anyone else seen this?
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chastik

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Re: Command and Control version 3.031
« Reply #109 on: November 06, 2013, 02:03:58 AM »

Hello! Will there be a version for HSFX7?
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SAS~Gerax

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Re: Command and Control version 3.031
« Reply #110 on: November 06, 2013, 04:23:53 AM »

Hello! Will there be a version for HSFX7?

maybe more promising to get a comprehensive answer when asking this in the HSFX section.  ;)
http://www.sas1946.com/main/index.php/board,188.0.html
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POUSSIN1

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Command and Control version 3.031 / Dynamic Stream
« Reply #111 on: November 10, 2013, 10:41:47 AM »

Hello ! First of all, thank you for this wonderful mod...It changes a lot of thing for modders and especially (in my case) in nightfighting fans !
I am currently working on a RAF bomber campaign and had a few problems setting the dynamic stream.

I am placing the dynstream object, with the stationary object Train Stock Car 8 and RCGCI but no joy. My game freezes as soon as the mission is loaded due to a "conflict with 6dof/Track Ir". As soon as I remove DYNSTREAM, everything went back to normal.

I tried to change the RED/BLUE properties of the different object but still no Joy...I am a bit lost ! Could you help me ?

I am running DBW with NEW TFM. Nothing is added except the whirwind.

Thanks in advance
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Riksen

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Re: Command and Control version 3.031
« Reply #112 on: December 03, 2013, 06:31:45 AM »

Some features work with HSFX 7 but not all of them, so i guess unless someone takes a look into it we only have these few objects available... Unfortunately i have no clue how to do it but it is an amazing mod anyway
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SAS~Bombsaway

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Re: Command and Control version 3.031
« Reply #113 on: December 23, 2013, 09:41:48 AM »

Works in 4.12 ModAct 5.3
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SAS~Bombsaway

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Re: Command and Control version 3.031
« Reply #114 on: December 24, 2013, 03:02:34 PM »

The weather part of this mod works great in 4.12 ModAct 5.3.

These shots are all from start of mission on until the weather got to the storm.







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Do not go gentle into that good night,
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Rage, rage against the dying of the light.

steph12

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Re: Command and Control version 3.031
« Reply #115 on: January 05, 2014, 04:06:03 AM »

Thanks a lot Checkyersix! Can't wait to fly and try this!!!
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Whiskey_Sierra_972

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Re: Command and Control version 3.031
« Reply #116 on: January 15, 2014, 11:31:04 AM »

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Whiskey_Sierra_972

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Re: Command and Control version 3.031
« Reply #117 on: January 16, 2014, 03:49:34 AM »

You haven't installed the C&C correctly because you miss a mod required (as should be wrote in the intalling instruction):

Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/artillery/ArtilleryCY6$ProneInfantry
[10:02:05] at com.maddox.il2.objects.vehicles.stationary.CandC$FACUnit.danger(CandC.java:2201)
[10:02:05] at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
[10:02:05] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[10:02:05] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[10:02:05] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[10:02:05] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:02:05] at com.maddox.rts.Message._send(Message.java:1217)
[10:02:05] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:02:05] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:02:05] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:02:05] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:02:05] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:02:05] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:02:05] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:02:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

You must also install the prone infantry from CY6:

http://www.sas1946.com/main/index.php/topic,9530.msg100555.html#msg100555

NB:

RTFM!!!!
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purgatorio

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FAC in 4.12.2 + C & C v3.031
« Reply #118 on: January 16, 2014, 07:08:47 AM »

Problem: 4.12.2 - freezes on mission start with FAC object.

Solution:
You haven't installed the C&C correctly because you miss a mod required (as should be wrote in the intalling instruction):

Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/artillery/ArtilleryCY6$ProneInfantry

You must also install the prone infantry from CY6:

http://www.sas1946.com/main/index.php/topic,9530.msg100555.html#msg100555
...





Pity TFM didn't help in this case.  ;)

Works as intended now. Thanks, Whiskey_Sierra_972!
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purgatorio

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Re: Command and Control version 3.031
« Reply #119 on: January 16, 2014, 03:23:36 PM »

Problem: 4.12.2 - freezes on mission start with AFAC object.
Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AT6
Solution:
AFAC requires old T-6 frankenplane included in DBW.





Corresponding problem and solution for L-5!
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