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Author Topic: HSFX v6.0 Released  (Read 51010 times)

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magot

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Re: HSFX v6.0 Released
« Reply #60 on: January 30, 2013, 04:01:35 PM »

Fun stories ...
In fact DT canceled idea about "encrypted" IL2 before long time back, so new encrypt SFS files is not present in 4.10/4.11 and in 4.12 ...
HSFX team don´t have any merits from DT but hold step with latest official updates, that all.
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II/JG51-Lutz

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Re: HSFX v6.0 Released
« Reply #61 on: January 31, 2013, 04:22:05 AM »

Quote
In fact DT canceled idea about "encrypted" IL2 before long time back, so new encrypt SFS files is not present in 4.10/4.11 and in 4.12 ...

Good news, but replace encrypted SFS by a dll as the same effect. What is inside DT.dll is not at all justified by any improvements about performances (and sometime it is worst due to parameters and environment transfer between JVM and native functions...) ;)

IMHO, I haven't found any rational for that, except the fact that increase difficulties for a majority of modders.
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magot

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Re: HSFX v6.0 Released
« Reply #62 on: January 31, 2013, 07:54:23 AM »

Can´t right judge because isn´t there opposite java code for same functions which solve DT.dll file. Anyway it was choice DT programmers use other language than java code for call some functions. I agree that for development public mods is this problem but DT can´t offer source code to public due agreement with 1C. (Same with java, code, other code elements, 3dsmax sources of models, textures, tools etc ...)
Good news, but replace encrypted SFS by a dll as the same effect.
That not same. "Locked" SFS have effect lock complete archives with java code, models, maps, effects, flight model, etc ...
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II/JG51-Lutz

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Re: HSFX v6.0 Released
« Reply #63 on: January 31, 2013, 08:59:04 AM »

Hello,
I think that it is very nice to play with words.

So, if I understand, DT can’t distribute source code according to a contract. In same time, when coded in java, this code is offered. I suppose that DT knows that some free tools are able to extract this code from java class. In this case seems that contract is bypassed. 

To conclude on this point, except, perhaps, some track IR functions where windows registers are involved, there is no need to include all other functions inside a dll. Moreover, doing that, some penalties, in term of performances are set.

I can confirm, “my tool” (to be clear is not exactly “my tool”) can lock dedicated SFS or some files inside an SFS (java class or not). Up to now, I haven’t see any interest to do that.  ;)
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Mick

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Re: HSFX v6.0 Released
« Reply #64 on: January 31, 2013, 09:09:54 AM »

Up to now, I haven’t seen any interest to do that.  ;)

... :D
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StG77_HaDeS

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Re: HSFX v6.0 Released
« Reply #65 on: January 31, 2013, 10:13:14 AM »

I can confirm, “my tool” (to be clear is not exactly “my tool”) can lock dedicated SFS or some files inside an SFS (java class or not). Up to now, I haven’t see any interest to do that.  ;)



Following magot's arguments,

"Perhaps" there will be files that cannot get encrypted with this algorithm and they will need a new one, like the "functions" that they cannot get coded in Java and need C ...



Its easy to play with words magot, but saying something useful or smart enough is much more than playing with words. We all know well why they moved game's code from Java to .dlls risking memory leaks and performance, and this was not because the Java is not sufficient for coding AI routiners, or any othe game code EXCEPT the graphics engine.

If i were you i would not risk more replies without humiliating myself. I don't have an issue of why microwave, fc or Lesni or anyone else used .dlls instead of Java.
But i do have issues when people like you think of everyone else that is dumb or something.
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II/JG51-Lutz

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Re: HSFX v6.0 Released
« Reply #66 on: January 31, 2013, 10:19:14 AM »

Quote
HSFX team don´t have any merits from DT but hold step with latest official updates, that all.

Honnestly, on my side I prefer to anticipate and include what I need. AI visibility regarding clouds, night, sun... etc is OK for 4.09 since 2 years. Recently, I have completed, always for 4.09, AI taxying before takeoff but, I know, 4.09 is only for dynausor :) :) :)

(I am not a specialist for videos, fraps, etc... and for development I use a laptop with limited CPU)

http://hist-simu.2jg51.org/Mods/AItaxi01.wmv
 http://hist-simu.2jg51.org/Mods/AItaxi02.wmv
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thefruitbat

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Re: HSFX v6.0 Released
« Reply #67 on: January 31, 2013, 10:29:30 AM »

What does all of this have to do with HSFX 6 being released, which is what this thread was actually about?

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StG77_HaDeS

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Re: HSFX v6.0 Released
« Reply #68 on: January 31, 2013, 10:31:37 AM »

Quote
HSFX team don´t have any merits from DT but hold step with latest official updates, that all.

Honnestly, on my side I prefer to anticipate and include what I need. AI visibility regarding clouds, night, sun... etc is OK for 4.09 since 2 years. Recently, I have completed, always for 4.09, AI taxying before takeoff but, I know, 4.09 is only for dynausor :) :) :)

(I am not a specialist for videos, fraps, etc... and for development I use a laptop with limited CPU)

http://hist-simu.2jg51.org/Mods/AItaxi01.wmv
 http://hist-simu.2jg51.org/Mods/AItaxi02.wmv

Impressive as always!
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magot

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Re: HSFX v6.0 Released
« Reply #69 on: January 31, 2013, 10:31:50 AM »

In same time, when coded in java, this code is offered.
It´s not offered, use still same encrypt from 1C. But every little child know that are accessible hack/mod tools for open it.

Quote
I can confirm, “my tool” (to be clear is not exactly “my tool”) can lock dedicated SFS or some files inside an SFS (java class or not). Up to now, I haven’t see any interest to do that.
we all know :)
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II/JG51-Lutz

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Re: HSFX v6.0 Released
« Reply #70 on: January 31, 2013, 10:53:08 AM »

OK, agree that it is not the right place to discuss these points and it is my last post on this subject. If necessary, we can continue by MP or in other topic.
To fully understand my position, 2 things I don´t like:

1) says one thing and the contrary (ie: don't crypt and install dll),
2) and that:

"We are not modders! We are developers. We are official, we have the tools. We have to care for sensible matters. We have big responsibilities. No matter, if you like it or not.

And what we are not at all: a toy for you!
Luckily you alone (or you handfull) are not representing the community."

That's all for me.
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magot

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Re: HSFX v6.0 Released
« Reply #71 on: January 31, 2013, 04:27:20 PM »

"We are not modders! We are developers.
Make only piece from peace not war!!!  :D
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