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Author Topic: CANT Z 501 gabbiano  (Read 61223 times)

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Epervier

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Re: CANT Z 501 gabbiano
« Reply #24 on: June 04, 2012, 06:36:30 AM »

New slot... for 4.09 ... 4.10 ... 4.11 ... I hope !  :P

Loadouts :
- MG Breda-Safat 7.7mm
- 6x 50kg Bombs IT
- 8x 50kg Bombs IT
- 4x 100kg Bombs IT

https://www.mediafire.com/?wyb8w1i82bz37cw


I have a new slot for a beautiful aircraft
We compare? ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

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Re: CANT Z 501 gabbiano
« Reply #25 on: June 04, 2012, 06:59:58 AM »

Merci Gabriel!!!! 8) And now, for some skins (please...) for this beautiful lady... 8)
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gio963tto

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Re: CANT Z 501 gabbiano
« Reply #26 on: June 04, 2012, 07:16:10 AM »

domanda:

Funziona con il 4.10.1 SAS Modact 3.06 ?

Credo di si perche utilizza lo slot multi dell'MBR2AM34.non so con il nuovo slot.
I think because it uses the MBR2AM34 multi slot ,don't know with the new slot.

For skin the problem is like for the SM-81, although maybe by-passed the main parts are in one TGA and have the same path Matt1Do/gloss1Do/Skin1o but the BMP skin test is not read , and I do not know the reason.
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Epervier

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Re: CANT Z 501 gabbiano
« Reply #27 on: June 04, 2012, 07:22:47 AM »

Credo di si perche utilizza lo slot multi dell'MBR2AM34.non so con il nuovo slot.
I think because it uses the MBR2AM34 multi slot ,don't know with the new slot.
Sorry !
New slot... for 4.09 ... 4.10 ... 4.11 ... I hope !  :P
I use MBR infos ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

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Re: CANT Z 501 gabbiano
« Reply #28 on: June 04, 2012, 08:47:50 AM »

Thank you very much Epervier for giving this beauty a slot, much appreciated. 8)

Skinning is causing problems at the moment though.

To get a skin to show in the skin folder it has to be 512x512 bmp, 1024x1024 is no go. :(



When the aircraft are shot up they show the damaged scheme from the cantd01 and cantd02 files.





Before I realised this had its own slot I'd been trying set up my skin as the default, managed this by
making a skin and saving it as skin1o.tga and having it overwrite that file in the plane folder, the same
damaged problem occured as above until I made versions of my skin as cantd01 and cantd02.  Trouble
then was the bullet holes didn't show up. ;)

Still experimenting.

Wishing you all the very best, Pete. ;D
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gio963tto

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Re: CANT Z 501 gabbiano
« Reply #29 on: June 04, 2012, 09:16:08 AM »

Excuse me EPEVIER ,I put your slot for the plane but I think problem whit my installation sistem ,because I have a same problem with the cant z 506, a error message with stop in the game path at 90% .
I take the folders /06__Cant-Z501/ and put in "UP" copy in the AIR.INI the entries below the Cant z 1007,copy in weapon.ru and in plane. ru the entries in same place.
path the game at 90% error message (the istruction 0x3a5a1147 made a reference to 0x3fe23ea8 but not ready) ,any suggestion?
GIO.

 P.S.:i put in my sas modact and work fine (the others istallation is UP3-RC4)
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Benelli

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Re: CANT Z 501 gabbiano
« Reply #30 on: June 04, 2012, 10:05:01 AM »

I love this plane, thanks to all involved!  ;D
P.S. It's not really important, but if it could be useful...there's something weird with ailerons moving animation (they go all-up or all-down during rolling).
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GOA_Topo

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Re: CANT Z 501 gabbiano
« Reply #31 on: June 04, 2012, 10:41:08 AM »

Mamma Aiuto!
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David Prosser

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Re: CANT Z 501 gabbiano
« Reply #32 on: June 04, 2012, 11:49:20 AM »

This is excellent gio963tto. I will make a single mission for it. It appears to have been used in the Spanish Civil War.

cheers

David Prosser

Whiskey_Sierra_972

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Re: CANT Z 501 gabbiano
« Reply #33 on: June 04, 2012, 11:50:27 AM »

Mission bug , try to double your skin as cantd01 and cantd02 but in this ones paint the bullet holes so the game when damaged 'll load those skins....
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Ectoflyer

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Re: CANT Z 501 gabbiano
« Reply #34 on: June 04, 2012, 12:03:41 PM »

I just returned home from work...and I find an unexpected gift!  ;D

Thank you very much, gio, è 'na bellezza!!!  :D

EDIT
...and discover now that it already has its own slot!!! ...merci beaucoup, Gabriel, très apprécié !  :)
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Epervier

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Re: CANT Z 501 gabbiano
« Reply #35 on: June 04, 2012, 05:11:36 PM »

I put your slot for the plane but I think problem whit my installation sistem ,because I have a same problem with the cant z 506, a error message with stop in the game path at 90%.
I take the folders /06__Cant-Z501/ and put in "UP" copy in the AIR.INI the entries below the Cant z 1007,copy in weapon.ru and in plane. ru the entries in same place.
path the game at 90% error message (the istruction 0x3a5a1147 made a reference to 0x3fe23ea8 but not ready) ,any suggestion?
No !  :-[
As you know the UP3/DBW do not interest me and I only use it to make rapid tests...
Here are the bugs that I encounter in these versions:
- Early in the mission, the aircraft is in flight, but the engine is off. I have the same problem with other Planes-Mods.
- Alarm in the log:
[0:52:02]   INTERNAL ERROR: TGA: Unsupported format (32bits without alpha) in 3do/plane/cantz501/summer/skin1o.tgb
[0:52:02]   WARNING: object '3DO/Plane/CantZ501/summer/skin1o.tga' of class 'TTexture2D' not loaded

This alarm does not concern me.
I can not help you...
Sorry !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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