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Author Topic: DBW 1916 update  (Read 34493 times)

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SAS~Bombsaway

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Re: DBW 1916 update
« Reply #108 on: June 10, 2012, 08:13:21 AM »

Yes its DBW 1.71 superpack. Here is the mission...

https://www.mediafire.com/?35fc11f9bpid2mx

If they share the same folder could this be a problem with the markings?


Here are the markings...

You are going to be busy Max  :)
Upgrades on the pics look cool  8)

PS:
Here is the download
it was actually called WWI Markings

https://www.mediafire.com/download.php?e6ctumuljpqv3v5

not sure if it will help
I just remember some missing regiments in UP3 were causeing planes to explode on spawn back on first UP3
But then again,I don't know and my memory sucks  :-X

Try it though I guess
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SAS~Bombsaway

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Re: DBW 1916 update
« Reply #109 on: June 10, 2012, 08:37:18 AM »

Ok Boomer. I still dont understand why they only go BOOM in the missions I made.
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vpmedia

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Re: DBW 1916 update
« Reply #110 on: June 10, 2012, 08:51:33 AM »

ok, checking the mission I'm not sure yet...

vpmedia

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Re: DBW 1916 update
« Reply #111 on: June 10, 2012, 08:58:05 AM »

first I thought that the flights are spawning into each other but that is not the issue

I loaded the mission in FMB assigned myself to Blue1 flight and added 4 planes to each flight, it loads and plays without a single console error message, using A-20C's I also tried with DH.2's no explosion.

My really wild guess is that the 300 kmh starting speed causes structural failure maybe...I really dont know....or maybe QMB mod bug.

SAS~Bombsaway

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Re: DBW 1916 update
« Reply #112 on: June 10, 2012, 10:13:20 AM »

I'll try making the mission differently. I do wish there was a way to dissable the WWII makings though. With the plane you choose you can turn off markings but the others will still have them....



I did get rid of the haken cross by going in to the jsgme mods folder and then #DBW_HakenCrossDissabler/#DBW and copied the Remove_Haken_D_and_F folder and just pasting it in my #DBW1916 folder.
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SAS~Anto

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Re: DBW 1916 update
« Reply #113 on: June 10, 2012, 10:38:51 AM »

vpmedia: Sounds good. These new WW1 aircraft will be individual releases but I'd imagine all of this stuff will end up packaged in DBW1916 at some point :) If we start collating it all now, will be easy when we get around to compiling it.
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Re: DBW 1916 update
« Reply #114 on: June 10, 2012, 10:45:53 AM »

Well VP you were correct. I have always made missions using the A-20C as a default but you were correct. The speed must have been the issue. I just went into that mission and changed the A-20 to the DH2 and now all of the planes that I mentioned work now. Solved, thank you. :)
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max_thehitman

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Re: DBW 1916 update
« Reply #115 on: June 10, 2012, 12:41:27 PM »


Sorry I am late to get into the conversation, I just arrived, I was also thinking why maybe the airplanes are blowing up in the game. The WW1 airplanes cannot fly too high and they are much much slower in speed. So they might cause dificulties and problems if they start doing these things which are only meant for WW2 airplanes and not the WW1 airplanes. Also, if you put them too high in the sky and you switch them to autopilot you will notice them fly around like crazy shaking from one side to the other like stupid. These WW1 airplanes cannot fly too high in the sky and they are "fragil" wooden machines.
I remember when we were testing some other airplanes in the past, the same thing was happening
to the other mod-airplanes soon to be released.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quote
vpmedia

First thing  I tried was to take the U-2VS gear meshes from PA_Geronimos 'Better Wheels V5' mod and put them into the Fokker EIII's folder but it did not work, plane doesnt load with it. I can only update the wheel discs which is usually the skinPo.tga.

About the wheels being made rounder, I was also thinking of trying that on them, to see if Geronimos mod could work on these airplanes. I guess not  :(
I already found where that painted wheels-file is at and it can only be painted diferently, but not made to be more round. Perhaps one day... we will invent the proper round-wheel like our ancestors did  ;D but if we don´t, it is no problem. Big civilizations, like the Mayas and Aztecs, made big pyramids and they never used the round wheel.   ::)
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vpmedia

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Re: DBW 1916 update
« Reply #116 on: June 10, 2012, 01:16:52 PM »

Well VP you were correct. I have always made missions using the A-20C as a default but you were correct. The speed must have been the issue. I just went into that mission and changed the A-20 to the DH2 and now all of the planes that I mentioned work now. Solved, thank you. :)

Awesome! I'm glad I could help!

vpmedia

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Re: DBW 1916 update
« Reply #117 on: June 10, 2012, 01:19:43 PM »

I'll try making the mission differently. I do wish there was a way to dissable the WWII makings though. With the plane you choose you can turn off markings but the others will still have them....



I did get rid of the haken cross by going in to the jsgme mods folder and then #DBW_HakenCrossDissabler/#DBW and copied the Remove_Haken_D_and_F folder and just pasting it in my #DBW1916 folder.

I think I'm gonna be able to solve this problem just gimme a day...

vpmedia

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Re: DBW 1916 update
« Reply #118 on: June 10, 2012, 01:20:25 PM »

vpmedia: Sounds good. These new WW1 aircraft will be individual releases but I'd imagine all of this stuff will end up packaged in DBW1916 at some point :) If we start collating it all now, will be easy when we get around to compiling it.

Thanks! Single install for new ww1 ac is very good. No complications.

vpmedia

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Re: DBW 1916 update
« Reply #119 on: June 10, 2012, 01:21:52 PM »


Sorry I am late to get into the conversation, I just arrived, I was also thinking why maybe the airplanes are blowing up in the game. The WW1 airplanes cannot fly too high and they are much much slower in speed. So they might cause dificulties and problems if they start doing these things which are only meant for WW2 airplanes and not the WW1 airplanes. Also, if you put them too high in the sky and you switch them to autopilot you will notice them fly around like crazy shaking from one side to the other like stupid. These WW1 airplanes cannot fly too high in the sky and they are "fragil" wooden machines.
I remember when we were testing some other airplanes in the past, the same thing was happening
to the other mod-airplanes soon to be released.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quote
vpmedia

First thing  I tried was to take the U-2VS gear meshes from PA_Geronimos 'Better Wheels V5' mod and put them into the Fokker EIII's folder but it did not work, plane doesnt load with it. I can only update the wheel discs which is usually the skinPo.tga.

About the wheels being made rounder, I was also thinking of trying that on them, to see if Geronimos mod could work on these airplanes. I guess not  :(
I already found where that painted wheels-file is at and it can only be painted diferently, but not made to be more round. Perhaps one day... we will invent the proper round-wheel like our ancestors did  ;D but if we don´t, it is no problem. Big civilizations, like the Mayas and Aztecs, made big pyramids and they never used the round wheel.   ::)


Check out the wheels in the new version, they're still square shaped a bit but they look better and each is fitted for aircraft camo.
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