• June 01, 2020, 01:56:18 PM
• Welcome, Guest

Pages: 1 2 3 4 [5]   Go Down

### AuthorTopic: New cockpit for MiG-3 beta  (Read 22510 times)

0 Members and 1 Guest are viewing this topic.

#### rofl

• Modder
• member
• Offline
• Posts: 95
##### Re: New cockpit for MiG-3 first beta
« Reply #48 on: July 09, 2012, 01:38:20 PM »

Beautyfull work, thanks a lot Ilyshin!
Logged

#### CWMV

• Kalashnikov connoisseur
• Modder
• member
• Offline
• Posts: 2706
• A free people ought to be armed and disciplined.
##### Re: New cockpit for MiG-3 first beta
« Reply #49 on: July 09, 2012, 07:32:19 PM »

In real MiG - yes, really))
Then that's what we need!
I never would have thought the mug had a fixed pitch prop.
Logged

#### Semor

• member
• Offline
• Posts: 930
• IL2 without Mods is possible,but senseless!
##### Re: New cockpit for MiG-3 first beta
« Reply #50 on: July 09, 2012, 07:38:02 PM »

Ilyshin,sorry,but now I´m a bit confused...lol, cause I am really a fan of the VVS aviation history and I cant imagine that a well designed aircraft like the MIG-3 had no futher RPM adjustment out of the throttle settings...

but this is the original specification:

The basic specifications of the production MiG-3, taken primarily from The Complete Book of Fighters by William Green and Gordon Swanborough but supplemented by various sources, were as follows.

Maximum speed: 314 mph at sea level, 398 mph at 25,590 feet.
Time to altitude: 5 minutes 42 seconds to 16,405 feet; 10.28 minutes to 26,240 feet.
Service ceiling: 39,370 feet.
Range: 510 miles at 342 mph; maximum range 743 miles.
Power plant: 1350 hp Mikulin AM-35A liquid-cooled V-12; three-bladed all metal controllable-pitch propeller; radiator under fuselage amidships.
Armament: 1x12.7mm MG and 2x7.62mm MG in upper nose cowl; 2x12.7mm under-wing MG optional.
Empty weight: 5950 pounds.
Take-off weight: 7738 pounds (with under-wing guns).
Wingspan: 33 feet 5 1/2 inches.
Wing area: 187.73 square feet.
Length: 27 feet 7/8 inch.
Height: 8 feet 8 1/3 inches.

hmmm, what do you think,I think this is historical,or not?...as I say I´m confused mate.
Logged

#### Ilyshin

• member
• Offline
• Posts: 27
• New cockpit MiG-3 http://www.sas1946.com/main/inde
##### Re: New cockpit for MiG-3 first beta
« Reply #51 on: July 10, 2012, 01:38:11 AM »

Power plant: The serial MiG-3 were 12 cylinder, V-shaped double row engines AM-35A takeoff power 1350 hp with a reduction gear, single-stage supercharger and boost pressure control. Three-bladed propeller is automatically variable pitch type VISH-22 or AB-5L 3 m diameter fuel poured into the two center-fuel tank with a capacity of 150 liters and two fuselage tank capacity of 115 liters and 235 liters or 140 liters. Oil tank is installed between the engine and the cab, and two oil cooler - in the side tunnels, right and left of the engine. Vodoradiator with adjustable rear wing was placed in a fairing under the cockpit.
Logged

#### Ilyshin

• member
• Offline
• Posts: 27
• New cockpit MiG-3 http://www.sas1946.com/main/inde
##### Re: New cockpit for MiG-3 first beta
« Reply #52 on: July 10, 2012, 01:49:28 AM »

And...

Translate
Throttle control and altitude control
Logged

#### Danziger

• member
• Offline
• Posts: 234
##### Re: New cockpit for MiG-3 beta
« Reply #53 on: November 01, 2014, 08:58:57 PM »

I have this pit installed with TFM-4.12.2m and it works great with the MiG-3, MiG-3ud, and MiG-3 AM-38. However, it does not work at all with the 2xUB and 2xShVAK models.

In the 3do Cockpit folder there were two folders MiG-3 and MiG-3UB. I made folders named after each model and pasted the files inside. This made the ud and AM-38 models work.

I am just guessing that the way I name the folders for the 2xUB and 2xShVAK matters but I do not know exactly how to name them as every combo I have tried has failed.

Any advice would be greatly appreciated.
Logged
Dell Inspiron 7559. Windows 10 64. Intel I7-6700HQ@2.6GHz. 16GB RAM. NVIDIA GeForce GTX960M 4GB GDDR5.

• member
• Offline
• Posts: 188
##### Re: New cockpit for MiG-3 beta
« Reply #54 on: November 02, 2014, 04:06:29 AM »

I am just guessing that the way I name the folders for the 2xUB and 2xShVAK matters but I do not know exactly how to name them as every combo I have tried has failed.

Any advice would be greatly appreciated.
It seems necessary to use two folders at once - MiG-3U(Beta) and MiG-3UB. However, I'm not sure, so you have to test this hypothesis
Logged

#### Danziger

• member
• Offline
• Posts: 234
##### Re: New cockpit for MiG-3 beta
« Reply #55 on: November 27, 2014, 08:41:11 PM »

I have finally found my problem and corrected it! I simply downloaded the wrong cockpit and used the install directions for this cockpit! A simple matter of having too many SAS tabs open at the same time lol derp!

I have to say now that downloading THIS pit and following the simple directions has made everything work perfectly. This is a beautiful piece of work and makes me love flying my MiGs so much more!
Logged
Dell Inspiron 7559. Windows 10 64. Intel I7-6700HQ@2.6GHz. 16GB RAM. NVIDIA GeForce GTX960M 4GB GDDR5.

#### Danziger

• member
• Offline
• Posts: 234
##### Re: New cockpit for MiG-3 beta
« Reply #56 on: February 01, 2015, 09:53:04 AM »

Does anyone know if this project is still going? Just wondering if the night time lighting and damage will be added.
Logged
Dell Inspiron 7559. Windows 10 64. Intel I7-6700HQ@2.6GHz. 16GB RAM. NVIDIA GeForce GTX960M 4GB GDDR5.

#### WxTech

• Modder
• member
• Offline
• Posts: 1737
##### Re: New cockpit for MiG-3 beta
« Reply #57 on: September 11, 2018, 10:51:51 AM »

Talk about late to the party! Only just a few days ago did I finally get around to downloading this marvelous 'pit re-work. In the main I'm happily impressed.

A few issues:

1) The sliding canopy top is depressed relative to the forward and rear stationary sections. Looking forward, the arc of the front edge clearly sags below the arc of the stationary part. And to the rear, the top sags to partially merge with the arc of the rear part; when sliding back, the various top bits *pass through* the stationary part.

2) To the left of the instrument panel, when the POV (with 6dof) is moved far enough left, a slice of the cowling texture appears inside. That'll be easy to fix.

3) The included reticle is far too small. I think I know why. As detailed below, the reticle mask is forced to be too small, and a proper sized reticle would become visible outside the mask with any notable change to POV laterally.

4) The reticle mask, for some unknown reason, hides the cockpit glass behind it. I discovered this while trying to make a new mask for my own PBP-1 gun sight. It looks like there is no glass texture between the two 'joiner strips', and the mask is sized so as to not block those adjacent 'joiners'.

To maximize the reticle mask's blocking area (through which is poked the hole), I re-shaped it away from a flat plane and made it kind of like a 'cone', with the hole at the near end. The blocking faces extend forward at an angle, extending to at least far as the canopy glass. In this way my larger reticle is more effectively hidden with reasonable POV changes (large POV changes will still reveal the reticle poking out behind the mask.)

5) For the MiG-3U(beta), the exterior skin is a bright magenta. I presume this is due to a name mismatch...

-----------------

I've adapted my own PBP-1 gun sight. I want to add the mounting 'platform' to the horizontal bar.
Logged

#### WxTech

• Modder
• member
• Offline
• Posts: 1737
##### Re: New cockpit for MiG-3 beta
« Reply #58 on: March 12, 2020, 07:38:27 PM »

For anyone engaging in night ops, here's my fix for the oddly aimed landing light. As provided, the light aims some 6 degrees to the right and 20 degrees down. Weird, because you can't really see the lit up spot on the ground from the cockpit; surely it wasn't set like this in the real plane??

I centered it so as to aim straight ahead, and 3 degrees below the longitudinal axis. This places the illuminated spot on the ground just above the cowling. I also moved the position of the light flare texture so as to better line up with the light's texture on the wing...

The first line is the original hook for the landing light in WingLOut_D0.msh, negated by the preceding "//" characters.

The second line is the better orientation. Note that the comment "// F L U" means that the last 3 positional values increase in the Forward, Left and Up directions, respectively.

Simply copy this over in *all* instances of the file WingLOut_D0.msh, of which there are six, one in each Plane folder. That is, overwrite the last line of the Hook datums with these two. You will retain the original values, REM'ed out with the "//" characters.

If you don't like the downward aim point of 3 degrees, preferring instead 2.5 degrees, replace the two instances of "0.9986295" with "0.9990482", and the two instances of "0.0523359" with "0.0436194". Do NOT change the signs! Else you could have the light aimed to the rear and/or upward.

Code: [Select]
//0.931306 -0.0697564 -0.357495 0.065123 0.997564 -0.0249985 0.358368 0 0.93358 0.912 -2.61068 -0.30280.9986295 0 -0.0523359 0 1 0 0.0523359 0 0.9986295 0.912 -2.685 -0.263 // F L U : aimed -3 degrees
Logged

#### greybeard

• Modder
• member
• Offline
• Posts: 1936
• diligo veritatem
##### Re: New cockpit for MiG-3 beta
« Reply #59 on: March 13, 2020, 12:12:29 PM »

Thanks WxTech, you inspired me a correction to the rear view mirror of the P-38!
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.
Pages: 1 2 3 4 [5]   Go Up

Page created in 0.017 seconds with 27 queries.