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Author Topic: Somewhat improved Bf-110G4+ Bf-110H4 v2.0  (Read 37266 times)

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BravoFxTrt

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #72 on: September 01, 2013, 12:00:28 PM »

This is what she looks like with the 3D Update


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nzmigman

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #73 on: September 01, 2013, 04:00:52 PM »

my install is 4.12.1 modact 5.2
this is a log file in am attempt to fly the Bf-110
my question is what do I do with the spinners file that came as part of the download.
I'm guessing that way none of the mesh shows up
Anyway here is the relevant bit of the logfile

Edit Gerax: next time when posting lists use the editors code (#) option please.  ;)

Code: [Select]
Loading mission QuickQMBPro/NWEurope/NWEuropeBlueScramble00.mis...
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/gearIIb.tga'
WARNING: object '3DO/Plane/TEXTURES/gearIIb.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/Bf-110G-4R3/gear.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'gear.mat'
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gear.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'gear.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2352)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme2.<init>(Scheme2.java:26)
at com.maddox.il2.objects.air.Scheme2a.<init>(Scheme2a.java:25)
at com.maddox.il2.objects.air.BF_110.<init>(BF_110.java:26)
at com.maddox.il2.objects.air.BF_110G4R3.<init>(BF_110G4R3.java:21)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/taylor/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: QuickQMBPro/NWEurope/NWEuropeBlueScramble00.mis is Playing
ObjState.finalize: Object of com.maddox.il2.objects.air.BF_110G4R3 NOT destroyed
[Sep 2, 2013 9:50:35 PM] -------------- END log session -------------
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BravoFxTrt

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #74 on: September 01, 2013, 04:09:58 PM »

Migman, as far as the 3D fix, just drag and drop the 3D Fix  Bf-110H-4 Folder to   06__BF-110H-4/3do/Plane/Bf-110H-4.
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ANDYTOTHED

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #75 on: September 03, 2013, 03:04:25 PM »

Yeah that will be it. I'm assuming (before I flipped  :-[) that the gear.mat in question was a light; because Guzknife removed a light in his version.
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amalahama

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #76 on: January 09, 2014, 03:00:50 AM »

Hi! Thank you very much for this wonderful aircraft!! I just wanted to know whether gain and range can be adjusted, and which key has to be used for that.

Regards!
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ANDYTOTHED

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #77 on: January 09, 2014, 04:02:13 AM »

Unfortunately no, as the aircraft is based on old TD code. The only way to utilize it effectively is to climb above 5,000 metres. Maybe it could be revisited with some jetwar code.
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Koty

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #78 on: August 13, 2014, 01:05:08 PM »

:D :D noo... you just need to get into the code and fill in what's missing ;)
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ANDYTOTHED

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #79 on: August 13, 2014, 04:21:22 PM »

:D :D noo... you just need to get into the code and fill in what's missing ;)

Sadly I'm not proficient enough to do so. I could always take the search radar code, from S-3's MiG- SM-12. Course, he's not around for me to ask.
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KingTiger503

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #80 on: December 19, 2015, 09:29:43 PM »

Try 5000m or More, And You Can See the Radar can Pick up.
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Bolec

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Re: Somewhat improved Bf-110G4+ Bf-110H4 v2.0
« Reply #81 on: October 08, 2016, 10:05:56 AM »

Hello, can you tell me where i need to paste downloaded files ?
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