02.01.2010 20:58:46] ------------ BEGIN log session -------------
[20:58:46] OpenGL provider: Opengl32.dll
[20:58:46] OpenGL library:
[20:58:46] Vendor: NVIDIA Corporation
[20:58:46] Render: GeForce 9800 GT/PCI/SSE2
[20:58:46] Version: 3.0.0
[20:58:46] Extensions:
[20:58:46] Size: 1920x1080
[20:58:46] ColorBits: 32
[20:58:46] DepthBits: 24
[20:58:46] StencilBits: 8
[20:58:46] isDoubleBuffered: true
[20:58:46]
[20:58:46] *** Looking for Advanced CPU Instructions...
[20:58:46] [x] PentiumPro
[20:58:46] [x] Multimedia (MMX)
[20:58:46] [x] 3D (SSE)
[20:58:46] [x] 3D (SSE2)
[20:58:46] [-] 3D (3DNow)
[20:58:46] ColourBits 32, ABits 0, ZBits 24
[20:58:46]
[20:58:46] *** Looking for Render API Extensions ...
[20:58:46] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:58:46] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:58:46] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:58:46] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:58:46] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:58:46] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:58:46] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:58:46] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:58:46] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:58:46] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:58:46] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:58:46] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:58:46] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:58:46]
[20:58:46] Maximum texture size : 8192
[20:58:46] Maximum simultaneous textures :4
[20:58:46] MaxAnisotropic (1.0 = none) : 16.000000
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.85 (delta = -0.15) to Range 0..0.85
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[20:58:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 250 -> 128 (delta = -122) to Range 0.01..128
[20:58:57] Initializing DirectSound playback device...
[20:58:57] Primary buffer created.
[20:58:57] Playback format is set : sampling rate = 22050, num channels = 2.
[20:58:57] Not enought hardware buffers (0), hardware disabled
[20:58:57] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:58:57] Default speaker config is : 1310724.
[20:58:57] Direct sound audio device initialized successfully :
[20:58:57] DX Version : 7
[20:58:57] Hardware - disabled [buffers : 0]
[20:58:57] Extensions - enabled :
[20:58:57] EAX ver. 1 [ ] - disabled
[20:58:57] EAX ver. 2 [ ] - disabled
[20:58:57] EAX ver. 3 [ ] - disabled
[20:58:57] I3D ver. 2 [ ] - disabled
[20:58:57] ZoomFX [ ] - disabled
[20:58:57] MacroFX [ ] - disabled
[20:58:57] SIMD render [X]
[20:58:57] num channels 32
[20:58:57]
[20:59:04] socket start connecting to 216.36.143.66:21000
[20:59:04] socket channel '0' start creating: 216.36.143.66:21000
[20:59:04] Initializing DirectSound capture device...
[20:59:04] Mixer not accessible...Ok.
[20:59:04] Creating capture (size = 32768)...
[20:59:04] Capture started !
[20:59:04]
[20:59:05] Chat: --- Grif joins the game.
[20:59:05] socket channel '0', ip 216.36.143.66:21000, is complete created
[20:59:06] Chat: --- checkTimeSpeed 17sec 20%
[20:59:06] Loading mission net/dogfight/NK/NK-001.mis...
[20:59:06] Loading mission.mis defined airfields:
[20:59:07] Loading map.ini defined airfields:
[20:59:07] Total number of airports for loaded mission: 0
[20:59:07] Detected Vertex Shaders 3.0.
[20:59:07] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[20:59:07] Vertex texture units: 32
[20:59:07]
[20:59:07] PBuffer: suitable formats: 6
[20:59:07]
[20:59:07] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[20:59:07] Depth = 24, stencil = 8
[20:59:07] PBuffer: suitable formats: 6
[20:59:07]
[20:59:07] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[20:59:07] Depth = 24, stencil = 8
[20:59:10] Loading vertex/fragment programs: *1240199200*
[20:59:10] *** Loading: [vpFogFar2Tex2D]
[20:59:10] *** Loading: [vpFog2Tex2DBlend]
[20:59:10] *** Loading: [vpFogFar4Tex2D]
[20:59:10] *** Loading: [vpFogFar8Tex2D]
[20:59:10] *** Loading: [vpFogNoTex]
[20:59:10] *** Loading: [vpFog4Tex2D]
[20:59:10] *** Loading: [vpFog4Tex2D_UV2]
[20:59:10] *** Loading: [vp4Tex2D]
[20:59:10] *** Loading: [vp6Tex2D]
[20:59:10] *** Loading: [vpTexUVTex2D]
[20:59:10] *** Loading: [vpWaterGrid_NV]
[20:59:10] *** Loading: [vpWaterSunLight_NV]
[20:59:10] *** Loading: [vpWaterSunLight_ATI]
[20:59:10] *** Loading: [vpWaterSunLight_FP]
[20:59:10] *** Loading: [vpTreeSprite]
[20:59:10] *** Loading: [vpTreeTrunk]
[20:59:10] *** Loading: [vpVAObjectsN]
[20:59:10] *** Loading: [vpVAObjectsL0]
[20:59:10] *** Loading: [vpSprites]
[20:59:10] *** Loading: [vpSimpleGL]
[20:59:10] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[20:59:10] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[20:59:10] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCoastBump] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[20:59:10] *** Loading: [fpCaustic] -> NV3X Optimized!
[20:59:10] *** Loading: [fpSprites] -> NV3X Optimized!
[20:59:10] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[20:59:10] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[20:59:10] *** Loading: [fpSimpleGL]
[20:59:10] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[20:59:10] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[20:59:10] *** Loading: [fpRiverCoastAA]
[20:59:10] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[20:59:10] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[20:59:10] *** Loading: [vpWaterDM_CPU]
[20:59:10] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[20:59:10] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[20:59:10] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[20:59:10] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[20:59:10] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[20:59:10] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[20:59:10] *** Loading: [fpWaterLFogDM]
[20:59:10] *** Loading: [fpIceWater] -> NV3X Optimized!
[20:59:10] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[20:59:10] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[20:59:10] *** Loading: [fpNearBlend] -> NV3X Optimized!
[20:59:10] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[20:59:10] *** Loading: [fpFarBlend] -> NV3X Optimized!
[20:59:10] *** Loading: [fpForestPlane] -> NV3X Optimized!
[20:59:10] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[20:59:10] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[20:59:10] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[20:59:11] Load bridges
[20:59:11] Load static objects
[20:59:11] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[20:59:11] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[20:59:12] House: Section House$Buisson not found
[20:59:12] com.maddox.il2.objects.buildings.House$Buisson.registerSpawner() failed.
[20:59:12] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[20:59:12] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:662)
[20:59:12] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:93)
[20:59:12] at java.lang.reflect.Method.invoke(Native Method)
[20:59:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[20:59:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[20:59:12] at com.maddox.il2.objects.Statics._load(Statics.java:490)
[20:59:12] at com.maddox.il2.objects.Statics.load(Statics.java:402)
[20:59:12] at com.maddox.il2.game.Mission.loadMain(Mission.java:1356)
[20:59:12] at com.maddox.il2.game.Mission._load(Mission.java:845)
[20:59:12] at com.maddox.il2.game.Mission.access$600(Mission.java:103)
[20:59:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mis
this is the report log from a member who could not join
pd