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### AuthorTopic: North Korea 1:1 public beta  (Read 16488 times)

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#### Triad773

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##### Re: North Korea 1:1 public beta
« Reply #36 on: January 04, 2010, 10:00:19 AM »

PD- have you tried turning off Clamp (to Allow) in your nVidia 3D settings by chance?

From the error message it looked like that was erroring out.

Just a thought- I had a somewhat similar issue recent;y with another map. Hope it helps, good luck.

Triad
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#### Checkyersix

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##### Re: North Korea 1:1 public beta
« Reply #37 on: January 04, 2010, 10:08:53 AM »

Sorry PD, I think we got our wires crossed. I meant this static.ini checker:

http://www.allaircraftarcade.com/forum/viewtopic.php?t=20224&highlight=static+checker

Use the search...missing objects function. It should return a list of missing objects, if there are any.

Thanks,

CY6.
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#### pilotsden

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##### Re: North Korea 1:1 public beta
« Reply #38 on: January 04, 2010, 10:26:43 AM »

it has a list of three,but this is not what we need....
shows the two folders CY6_North-k
_TEX
all.ini
nothing else shows...
has also shown i have a list of double entries......
PS
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#### pilotsden

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##### Re: North Korea 1:1 public beta
« Reply #39 on: January 04, 2010, 10:42:29 AM »

I may have found our problem......there are two static ini's....which one should i delete please
the second one also has double entries...but only three......
Double object (174) => (1022): buildings.House$FurnitureSandbag_Wall2 Double object (175) => (1023): buildings.House$FurnitureSandbags_Round2
Double object (1511) => (1652): buildings.House\$ladder
PD
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#### pilotsden

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##### Re: North Korea 1:1 public beta
« Reply #40 on: January 04, 2010, 09:39:14 PM »

On behalf of ''The Boy's of 60 Squadron'' a special thank-you to CY6.he went many an extra mile to solve our online join problem.....it was 100% operational with 12 guys in total able to join and fly uninterupted for two hrs and 15 min this evening with not one glitch or setback.....Fantastic support and so very much appreciated......now to build the mission for Bridges of toko ri....
Also,thanks to all for your input on this thread...
PD
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#### Checkyersix

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##### Re: North Korea 1:1 public beta
« Reply #41 on: January 05, 2010, 02:37:20 AM »

*Updated*

Posted the beta 3 version with the actors.static fix that worked for pilotsden & co.

CY6.
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#### Cracken

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##### Re: North Korea 1:1 public beta
« Reply #42 on: January 08, 2010, 03:20:58 PM »

Hi, I love this map and am building a campaign for it! I have respect for 3BG map, but this one is better:-) (3BG boys even forgot the famous mig base at An-tung). The next thing is I see no use for Japan in KTO scenarios. So, THX for your work! Even if you claim it is a beta map, I think it deserves a campaign:-))
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#### Checkyersix

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##### Re: North Korea 1:1 public beta
« Reply #43 on: January 08, 2010, 03:42:21 PM »

Thanks for building a campaign and I look forward to playing it. What period / aircraft are you using?

I like Dixiecapt's map - it's a lot of fun and they managed to squeeze in a lot of detail in much less space. I'd probably put part of Japan on my map too, but I don't think the game could handle it.
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#### Rock

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##### Re: North Korea 1:1 public beta
« Reply #44 on: January 08, 2010, 03:43:18 PM »

Gonna have to download this when i get back home. Looks like a winner though mate. Well done!
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#### Cracken

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##### Re: North Korea 1:1 public beta
« Reply #45 on: January 09, 2010, 06:20:41 AM »

I like Dixie's map too. However, I am not patient to wait minutes for the map to load. I would be glad if your map remained as it is. I like it is another option for people with not-so-advanced PCs. And we really do not need Tokyo when shooting migs overt the Yalu.

I hope Cirx will soon give a new FM to F-86, the current one is no match for the Mig.

And my campaign - I will not announce anything but the finished thing. (The reason is simple, I usually change a campaign I work on. I do not want to dissapoint anybody who could be eagerly waiting for it:-) Hope you understand. I hope we all will be soon involved in this great strory. (Will add a link to my campaign here as well.)
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#### SAS~vampire_pilot

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##### Re: North Korea 1:1 public beta
« Reply #46 on: January 11, 2010, 10:30:58 PM »

I like Dixie's map too. However, I am not patient to wait minutes for the map to load. I would be glad if your map remained as it is. I like it is another option for people with not-so-advanced PCs. And we really do not need Tokyo when shooting migs overt the Yalu.

that may be right but maybe a s a second map?

there exists a need for a well populated central japan map!!
Tokyo area and down to Kyushu with Kobe and so on is so missing.

#### Cracken

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##### Re: North Korea 1:1 public beta
« Reply #47 on: January 24, 2010, 01:18:50 AM »

Found this south of Soul...

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