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Author Topic: Wake Retextured (Dec. 1941)  (Read 13045 times)

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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #12 on: March 31, 2012, 09:30:46 AM »

Kinda wondering about the v 0.2 download.When unzipped the folder sill reads v 0.1 is it indeed v 0.2?

Sorry, I forgot to rename the folder inside the zipped one. It's fixed now.
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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #13 on: March 31, 2012, 12:46:50 PM »

Now all this map needs is the G3M Nell and ashe's Yorktown class carrier. I am currently planning the map below for the G3Ms to have a base to take off from. I have the Marshall Islands in WIP but that project has been on hold for a bit. I am now going to resume work.


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Narvik

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Re: Wake Retextured (Dec. 1941)
« Reply #14 on: March 31, 2012, 01:34:56 PM »

Now all this map needs is the G3M Nell and ashe's Yorktown class carrier.

H6K is needed too, I think)
By the way, what is that light rectangle on airfield strip? Is it historical feature, or it will be removed in further versions?

However, thank you for this mod. Some years ago I started making a machinima clip about Wake defense using IL-2, Silent Hunter 4 and Operation Flashpoint games. This work stuck at low stage for different reasons, but possibly I'll resume it after this release.
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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #15 on: March 31, 2012, 02:24:26 PM »

Now all this map needs is the G3M Nell and ashe's Yorktown class carrier.

H6K is needed too, I think)
By the way, what is that light rectangle on airfield strip? Is it historical feature, or it will be removed in further versions?


I agree on the H6K as well. The light rectangle is supposed to be a part of the strip that is more "paved" with crushed coral than the other part which is sand. From the pictures and maps I found, that seemed to be the case.
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spdr109

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Re: Wake Retextured (Dec. 1941)
« Reply #16 on: March 31, 2012, 02:50:11 PM »

Would it be possible for you to put together a tutorial explaining how you got the textures to blend together so beautifully?

I can imagine this technique could be quite useful to mapmakers.

 

Thanks
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zack

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Re: Wake Retextured (Dec. 1941)
« Reply #17 on: April 01, 2012, 12:02:44 PM »

I've put everything correctly, but still I can't see this map in Quick Mission Bulider.
Your help will be apprieciated.

PS. Where should I put "land" folder?
DBW 1.71
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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #18 on: April 01, 2012, 02:17:50 PM »

Would it be possible for you to put together a tutorial explaining how you got the textures to blend together so beautifully?

I can imagine this technique could be quite useful to mapmakers.

 

Thanks



KevinP actually did all of the texture joining, so you would have to appeal to him to make a tutorial. I can make one detailing how I made the large texture that everything was cut out of, but I do not know all of the details of joining them together in game.



I've put everything correctly, but still I can't see this map in Quick Mission Bulider.
Your help will be apprieciated.

PS. Where should I put "land" folder?
DBW 1.71

you should be able to merge all of the folders from the "_tex" folder i provided in the download with the one in your "maps" folder.
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spdr109

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Re: Wake Retextured (Dec. 1941)
« Reply #19 on: April 01, 2012, 03:25:17 PM »

I sent KevinP a pm. Here's hoping!
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redko

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Re: Wake Retextured (Dec. 1941)
« Reply #20 on: August 10, 2012, 03:59:52 AM »

Absolutely nice work, nice texturing dude.
The only thing missing for this new Wake is campains/missions, so I hope for you that some mission makers will work on this one. There is too many good maps abondoned here  ;).
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Mick

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Re: Wake Retextured (Dec. 1941)
« Reply #21 on: August 10, 2012, 04:22:46 AM »

... JEEZUS GOD ...!!

... hey Redko you're still alive ...!!  ;) :D ;D 8)
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Uufflakke

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Re: Wake Retextured (Dec. 1941)
« Reply #22 on: August 10, 2012, 04:52:13 AM »

Hey Redko!

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Mick

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Re: Wake Retextured (Dec. 1941)
« Reply #23 on: August 10, 2012, 07:09:08 AM »

There is too many good maps abondoned here  ;).

... you must be talking about MrOblongo's Tunisia map, aren't you ...  :D

Redko you have no idea how glad we are to see you back here ...  ;)
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