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Author Topic: CZK's Me-210 & Me-410 family upgrade V3b update!  (Read 53334 times)

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LuseKofte

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #36 on: July 16, 2013, 05:53:31 AM »

Well it works differently if you have limited or unlimited ammo
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RAECHER

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #37 on: July 17, 2013, 07:18:52 AM »

Thank you, SAS~Le0ne. You solved my issue: on the setting " limmited ammo" I now have canon recoil! 8)
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Semor

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #38 on: August 06, 2013, 03:23:13 AM »

The Pack wont work for me in 4.12. 100% Loading crash in QMB  :-[

Any ideas?
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Whiskey_Sierra_972

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #39 on: August 06, 2013, 03:41:38 AM »

log?
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Stefan SG

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #40 on: August 06, 2013, 04:40:12 AM »

Links for previous versions of Me-410 mods. Found on AviaSkins.

Link for Me-410A/B/D: ftp://195.177.105.5/MODs/4.09/Planes...AS_Combined.7z
Link for Me-410D Nightfighter: ftp://195.177.105.5/MODs/4.09/Planes...0410D%20NJ.rar

Hope they will work in 4.12.1
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Semor

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #41 on: August 06, 2013, 06:34:31 AM »

log?

Ups,sorry Walter

Here s the Log file,I must cut it a bit,the Damn Code function ...

Code: [Select]
EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
cannot open file for reading
Cannot open audio file samples/hit4.wav
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Cannot open audio file samples/Gun_Static_04.wav
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le samples/Gun_Static_01.wav
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Cannot open audio file samples/Gun_Static_01.wav
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Cannot open audio file samples/Gun_Static_02.wav
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Cannot open audio file samples/Gun_Static_08.wav
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Cannot open audio file samples/Gun_Static_11-.wav
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Cannot open audio file samples/Gun_Static_11.wav
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es/Gun_Static_11-.wav
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Cannot open audio file samples/Gun_Static_13.wav
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Cannot open audio file samples/Gun_Static_12.wav
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Cannot open audio file samples/Gun_Static_14.wav
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Cannot open audio file samples/music/menu/ru.wav

Loading mission Quick/Algeria_Tunisia_Sicily/Algeria_Tunisia_SicilyRedNoneN00.mis...
PBuffer: suitable formats: 44

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 44

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *716107808*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/ME-410-B/teleskope1o.tga'
FM called 'FlightModels/Me-410B.fmd:ME210410_FM' is being loaded from File: 'me210410_fm'
FM called 'FlightModels/DB-603:ME210410_FM.emd' is being loaded from File: 'me210410_fm'
FM called 'FlightModels/DB-603:ME210410_FM.emd' is being loaded from File: 'me210410_fm'
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(Unknown Source)
at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:473)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:277)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/Me-410B.fmd:ME210410_FM' is being loaded from File: 'me210410_fm'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Me410fam/JU87_Stuvimod.tga'
cannot open file for reading
Cannot open audio file samples/xwind.wav
cannot open file for reading
Cannot open audio file samples/xwindex.wav
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Cannot open audio file samples/xwind1.wav
cannot open file for reading
Cannot open audio file samples/xwindex1.wav

Mission: Wrong chief's type [Ships.HMSCossack]
Mission: Wrong chief's type [Ships.Tanker2]
Mission: Wrong chief's type [Ships.Italia1]
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'vehicles.planes.Plane$HurricaneMkIb' not found
Mission: class 'ships.Ship$Tanker0' not found
Mission: class 'ships.Ship$HospitalShip' not found
Mission: class 'ships.Ship$TroopTrans2' not found
Mission: class 'ships.Ship$TroopTrans2' not found
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.PaintSchemeBMPar09.prepareNum(PaintSchemeBMPar09.java:185)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:625)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$CantZ506B.<init>(Plane.java:956)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1769)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1805)
at com.maddox.il2.game.Mission._load(Mission.java:507)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

and thanks Stefan,I will try your version,maybe this works..

Edit: The ME-410 brings my complete QMB to crash!

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Semor

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #42 on: August 06, 2013, 06:40:47 AM »

stefan,I can not open your Links, I´ll get a " 550 The system cannot find the file specified" error ?
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Stefan SG

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #43 on: August 06, 2013, 07:08:55 AM »

It is not my version. I found links only.

log?

and thanks Stefan,I will try your version,maybe this works..

Edit: The ME-410 brings my complete QMB to crash!
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Stefan SG

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #44 on: August 06, 2013, 07:16:56 AM »

Downloaded them to my mediafire.
Pls try links below:

Me-410A/B/D: https://www.mediafire.com/download/m1b53mejh2drakr/ME-410_SAS_Combined.7z
Me-410D Nightfighter: https://www.mediafire.com/download/ucnpk4yzuq3ns0u/Me_410D_NJ.rar

stefan,I can not open your Links, I´ll get a " 550 The system cannot find the file specified" error ?
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GUZKNIFE

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Semor

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #46 on: August 06, 2013, 09:21:33 AM »

Yup.Confirmed. it works. Thanks Guys  ;)
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Aragorn1963

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #47 on: August 18, 2013, 01:12:45 PM »

Is this mod implemented in the last version of DBW?
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