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Author Topic: redko's PTO repaints  (Read 23473 times)

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Mick

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Mick

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Re: redko's PTO repaints
« Reply #2 on: March 06, 2010, 11:51:38 PM »

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Triad773

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Re: redko's PTO repaints
« Reply #3 on: March 07, 2010, 12:07:56 AM »

I posted a little mission over there. It would be easily adaptable to a PT boat- floatplane deathmatch c00p   :D :o :)
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redko

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Re: redko's PTO repaints
« Reply #4 on: March 07, 2010, 04:30:31 AM »

Ok i will test the mission just after my date with a Koror little brunette...
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redko

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Re: redko's PTO repaints
« Reply #5 on: March 07, 2010, 05:06:50 AM »

Redko, here again:

Many many thanks for wonderful new Palau islands !!! ;)

-G-

Thanks Sir. Thanks for trick when getting "string index out of range", i found the correct answer at SAS. Long life to SAS ;)



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redko

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Re: redko's PTO repaints
« Reply #6 on: March 07, 2010, 10:50:01 AM »

Hi guys.

A little message to announce you that BumpH textures are now available for the repainted Kyushu map. Very easy to install:

http://allaircraftarcade.com/forum/viewtopic.php?t=22275

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SAS~Bombsaway

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Re: redko's PTO repaints
« Reply #7 on: March 08, 2010, 02:38:01 PM »

Hi guys, after talking to Redko I'm posting a shallow texture for his Palau repaint. I tried to keep it as white as Reddko was going for to match the real Palau area. I hope you like it. ;D







http://www.filefront.com/15778135/Shallow%20texture%20for%20Palau.rar

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Do not go gentle into that good night,
Old age should burn and rave at close of day;
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redko

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Re: redko's PTO repaints
« Reply #8 on: March 09, 2010, 02:57:59 AM »

Oh, I love HolyGrails sig ...

it shows that animals are dilettantes too ...
or are as much drunk like me when trying the first f* .... :D

-G-

Palau patch

Yea me too. this sig remembers me my last night.....

Ok so there is a little patch for Palau, it deals with a problem with size texture for corals producing freeze for some ATI user. I didn't notice anything as i have Nvidia CG but i suggest you guys to dl these 4 new texture files and replace the old ones, it may have some fps impact when working with high filtering Cg settings.

People who never dl this map will have a patched version so no need to dl something else. 

Thanks

Red.
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redko

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Re: redko's PTO repaints Patch to patch
« Reply #9 on: March 10, 2010, 01:25:17 AM »

Ok.

Those of you who downloaded again completely the map to get it patched may have had a corrupted tga file when decompressing the map. The ground is red...like hell.

I uploaded the map again this morning, downloaded then and no problem all is ok now. You can download the map again. Sorry mates, i should have check the map before to give the link in page one.

Those who just downloaded the patch (4files - not the complete map) aren't affected.....so you can go in peace on with your kills ;)

Thanks
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redko

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Re: redko's PTO repaints
« Reply #10 on: May 02, 2010, 08:40:23 AM »

Ok this is for Mto and not Pto but i just announce you guys that new desert textures for Lybia map are under way...stay tuned  ;).

El Redko.

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redko

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Re: redko's PTO repaints
« Reply #11 on: May 04, 2010, 03:34:43 PM »

Thanks all  :)
Work is still under way. The actual textures are a little skizo, i'm working now on creating "calmer" sectors with only sand and less rocky rendering. Last pics, for SAS.






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