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Author Topic: SAS Engine Mod v2.6RC Final  (Read 197880 times)

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Hangman

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Re: SAS Engine Mod v2.6RC Final
« Reply #468 on: October 10, 2013, 03:21:13 PM »

your plane will point to the new FM

Could you send me a PM for good instructions how I do this. I know FM editing basics and have done some changes for mod planes but never touched to stock ones.
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Dahlberg

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Re: SAS Engine Mod v2.6RC Final
« Reply #469 on: February 07, 2014, 06:30:18 PM »

Hey, the catapults don't work, and I have all three downloads installed and working. I am even running Jetwar! What is the problem? The hotkeys and missiles sure work.
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Mad026

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Re: SAS Engine Mod v2.6RC Final
« Reply #470 on: May 04, 2014, 10:16:05 AM »

hi guys

I use this mod foe a very long time, and I always wanted to ask this.
so if you are in a campaign or a scrable mission with two or more than two engined craft, and one of this crafts gets one engine inopereble, they just stay there in the craft than the other AI players can't take off.

This thing is working with one engined crafts, if they get this problem they bail out, then their plane disappear and the others can take off.

So myquestion is this a bug or am ' doing something wrong?  I'm using this with DBW 1.71  (v4.101)

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camilojunior

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Re: SAS Engine Mod v2.6RC Final
« Reply #471 on: May 20, 2014, 08:42:08 PM »

Installed it today... no CTD, game loads perfectly... just a little question : when I use the F-4 Phantom with AIM7 and AIM9, I can not choose which missile I want to shoot. But I have defined the Select Missile/Rocket (I choose ALT + S), but it does not work... do I do something wrong (probably...) ?

I have exactly the same problem. The Select Missile/Rocket is there and is assigned, but it it does not work. Any idea? (4.10.1 + DBW)
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Kilo

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Re: SAS Engine Mod v2.6RC Final
« Reply #472 on: May 22, 2014, 11:15:19 AM »

Feature doesen't work with F-4. The work on F-4 was discontinued before this feature arrived. Therefore, you can't use the select missile/rocket key with it.
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Spitwulf

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Re: SAS Engine Mod v2.6RC Final
« Reply #473 on: July 13, 2014, 11:32:43 AM »

hi guys

I use this mod foe a very long time, and I always wanted to ask this.
so if you are in a campaign or a scrable mission with two or more than two engined craft, and one of this crafts gets one engine inopereble, they just stay there in the craft than the other AI players can't take off.

This thing is working with one engined crafts, if they get this problem they bail out, then their plane disappear and the others can take off.

So myquestion is this a bug or am ' doing something wrong?  I'm using this with DBW 1.71  (v4.101)

Hi Mad026!

Random engine failures on start is a normal feature of this mod, so nothing wrong in your installation.

P.s. "No other AI takeoff/bail out issue" happens also on aircraft carriers with single-engined planes.

My solution: restart the mission  :D

Bye!
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Samurai999

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Re: SAS Engine Mod v2.6RC Final
« Reply #474 on: January 04, 2015, 08:41:10 AM »

Tried to put this mod on HSFX7. The game is loaded, but when you try to start any mission ends immediately.
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BartheFr

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bobtt123

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Re: SAS Engine Mod v2.6RC Final
« Reply #476 on: January 13, 2015, 02:11:50 AM »

will it work for 4.12?
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S3231541

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Re: SAS Engine Mod v2.6RC Final
« Reply #477 on: January 13, 2015, 02:42:52 AM »

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Growlanser

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Re: SAS Engine Mod v2.6RC Final
« Reply #478 on: September 25, 2015, 10:42:43 PM »

How do I fix the continuous engine startup sound glitch?
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GroteVogel35

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Re: SAS Engine Mod v2.6RC Final
« Reply #479 on: March 14, 2017, 08:03:15 AM »

How do I fix the continuous engine startup sound glitch?

This problem has nothing to do with the SAS Engine Mod. The 'engine' in the name does not rever to the engine in a plane, but to the 'core' of the SAS mod software. You could better ask your question in the sounds departement.

I have the same problem by the way since I use Tiger's UV3 sound mod (without the SAS Engine Mod).
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