Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 28 29 30 [31] 32 33 34 ... 40   Go Down

Author Topic: SAS Engine Mod v2.6RC Final  (Read 167753 times)

0 Members and 2 Guests are viewing this topic.

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Engine Mod v2.6RC Final
« Reply #360 on: May 14, 2013, 02:17:03 PM »

oh crap thats gonna take a while...
Logged

poy

  • pic hunter !
  • member
  • Offline Offline
  • Posts: 420
  • support and reconaissance
Re: SAS Engine Mod v2.6RC Final
« Reply #361 on: May 14, 2013, 03:31:51 PM »

here you go, be more careful next time

http://filesmelt.com/dl/72DCDDF4D2AD25E8
http://filesmelt.com/dl/AF5F8A326C3FA53C


hey btw, don't forget me  :-X

"PAT Smoke included too"

well gentlemen, I had it, and now I don't know where it's gone, any idea ? :-X

a little list of mods for you, if you know one that could be incompatible

Code: [Select]
![MOD] !SAS_Engine_Mod_4101m_v26 (of course)
![MOD] 00_6dof for TrackIR
![MOD] 00_Lights
![MOD] 00_PAL6DOFNormalMouse
![MOD] 0_Wolfighter_Gore4allPlanes_v1.4
![MOD] 06__Helico_AI_butSaS_v1.2
![MOD] 24Bit Skins
![MOD] SAS_ Ecran_Wide_4101
![MOD] SAS_SmallFX_Collection

+ plane mods
+ X4/X7 rocket collection thingy

in that order

if anyone have any idea, don't hesitate, it's not a vital problem though :-\
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Engine Mod v2.6RC Final
« Reply #362 on: May 14, 2013, 03:36:44 PM »

Yeah nezer mind i found them! Aparently before i deleted and did anything i made a back up of the whole DBW ;D
Logged

SAS~Storebror

  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 20706
  • Taking a timeout
    • STFU
Re: SAS Engine Mod v2.6RC Final
« Reply #363 on: May 15, 2013, 03:20:10 AM »

hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

poy

  • pic hunter !
  • member
  • Offline Offline
  • Posts: 420
  • support and reconaissance
Re: SAS Engine Mod v2.6RC Final
« Reply #364 on: May 15, 2013, 05:11:35 AM »

hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike

No no don't worry it's not a crash, the PAT airshow smoke just doesn't show, I have the regular pink and green trails


hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike

PAT smoke disappeared he said to me in PM and further up the thread. I suspect since he has the SAS Small FX Collection in his mods, that is the cause?

No it's not I tried without it, same result
Logged

SAS~Storebror

  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 20706
  • Taking a timeout
    • STFU
Re: SAS Engine Mod v2.6RC Final
« Reply #365 on: May 15, 2013, 05:40:19 AM »

Logged
While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

poy

  • pic hunter !
  • member
  • Offline Offline
  • Posts: 420
  • support and reconaissance
Re: SAS Engine Mod v2.6RC Final
« Reply #366 on: May 15, 2013, 05:50:52 AM »

logs.lst?

Well it's not a crash, thus I don't know what you expect, anyway I can't give it right now, I'm typing via my phone    :P
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: SAS Engine Mod v2.6RC Final
« Reply #367 on: May 15, 2013, 07:37:50 AM »

I think there is a setting in conf.ini to enable the airshow smoke.



santobr.
Logged

poy

  • pic hunter !
  • member
  • Offline Offline
  • Posts: 420
  • support and reconaissance
Re: SAS Engine Mod v2.6RC Final
« Reply #368 on: May 15, 2013, 07:48:04 AM »

I think there is a setting in conf.ini to enable the airshow smoke.

but where ? :-X
okay here you go, chunk of last log.lst

Code: [Select]
'faf'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 3.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Slovakia_summer/Slovakia_summerBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 8 , Hour = 7
Temperature -     0m = 8.0 .
Temperature -  1000m = 1.5100098 .
Temperature -  2000m = -4.980011 .
Temperature -  3000m = -11.470001 .
Temperature -  4000m = -17.960007 .
Temperature -  5000m = -24.449997 .
Temperature -  6000m = -30.940002 .
Temperature -  7000m = -37.429993 .
Temperature -  8000m = -43.92 .
Temperature -  9000m = -50.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1266216952*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/MGTrench/live.sim)
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
FM called 'FlightModels/Lycoming:Z50.emd' is being loaded from File: 'z50'
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
Mission: Quick/Slovakia_summer/Slovakia_summerBlueNoneN00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Stick01_D0'
[15.05.2013 13:42:43] -------------- END log session -------------
Logged

sphantom

  • retired Fighter Pilot
  • member
  • Offline Offline
  • Posts: 766
  • If you wake up and see grass roots growing
Re: SAS Engine Mod v2.6RC Final
« Reply #369 on: May 15, 2013, 09:04:14 AM »

I did and could have thought of something more fun like aggravate the wife
Logged

sphantom

  • retired Fighter Pilot
  • member
  • Offline Offline
  • Posts: 766
  • If you wake up and see grass roots growing
Re: SAS Engine Mod v2.6RC Final
« Reply #370 on: May 15, 2013, 09:31:55 AM »

Removed
I thought I was the only one who knew that. Nobody said anything
Logged

sphantom

  • retired Fighter Pilot
  • member
  • Offline Offline
  • Posts: 766
  • If you wake up and see grass roots growing
Re: SAS Engine Mod v2.6RC Final
« Reply #371 on: May 15, 2013, 09:53:56 AM »

yup what were you a Hollywood or a paradise grunt.
Logged
Pages: 1 ... 28 29 30 [31] 32 33 34 ... 40   Go Up
 

Page created in 0.067 seconds with 27 queries.