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Author Topic: SAS Engine Mod v2.6RC Final  (Read 167700 times)

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SAS~Storebror

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Re: SAS Engine Mod v2.6RC Final
« Reply #348 on: May 13, 2013, 09:42:43 AM »

No facepalm mate ;)
The exclamation mark is exactly the way the SAS Engine Mod is shipped and it's there for just that purpose: Load the mod in front of anything else.
However other clever guys might start their mod folder names with something as fancy as "!!!" and override this safety mechanism that way ;)

Best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

NS~mati140

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Re: SAS Engine Mod v2.6RC Final
« Reply #349 on: May 13, 2013, 10:12:44 AM »

No facepalm mate ;)
The exclamation mark is exactly the way the SAS Engine Mod is shipped and it's there for just that purpose: Load the mod in front of anything else.
However other clever guys might start their mod folder names with something as fancy as "!!!" and override this safety mechanism that way ;)

Best regards - Mike

Guys, please add like button to this forum, I wanna like this post :D I loled on this one
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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #350 on: May 13, 2013, 12:56:26 PM »

Yeah well to load it at the top i added !_000 to do that. (I have a ton of mods... and a ton of conflicts)
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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #351 on: May 13, 2013, 01:15:23 PM »

uhhhh i have no idea how to do that...
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sphantom

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Re: SAS Engine Mod v2.6RC Final
« Reply #352 on: May 13, 2013, 09:41:04 PM »

Also, if you know how to use cmd.exe in Windows, you can use that to output a text file of your mod folder contents, be it #DBW or #UP#, or whatever.
Here's an example from my Bravo's Holy Grail + The Full Monty install.
At the command prompt I started in my DBW folder: D:\BFG_TFM\#DBW> Then I typed the following DOS command: dir>MODS.txt
That command creates a simple text file in the #DBW folder.
Wulfy
There is the directions printed above. Can not go wrong
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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #353 on: May 14, 2013, 05:02:54 AM »

Thx all for your support and kindness... but the problem was solved. ;D    There was a mod called "AIDriver" and well that was the culprit! I have no idea where that came from though...
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poy

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Re: SAS Engine Mod v2.6RC Final
« Reply #354 on: May 14, 2013, 09:05:24 AM »

"PAT Smoke included too"

well gentlemen, I had it, and now I don't know where it's gone, any idea ? :-X

a little list of mods for you, if you know one that could be incompatible

Code: [Select]
![MOD] !SAS_Engine_Mod_4101m_v26 (of course)
![MOD] 00_6dof for TrackIR
![MOD] 00_Lights
![MOD] 00_PAL6DOFNormalMouse
![MOD] 0_Wolfighter_Gore4allPlanes_v1.4
![MOD] 06__Helico_AI_butSaS_v1.2
![MOD] 24Bit Skins
![MOD] SAS_ Ecran_Wide_4101
![MOD] SAS_SmallFX_Collection

+ plane mods
+ X4/X7 rocket collection thingy

in that order

if anyone have any idea, don't hesitate, it's not a vital problem though :-\
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SAS~Storebror

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Re: SAS Engine Mod v2.6RC Final
« Reply #355 on: May 14, 2013, 09:23:35 AM »

There was a mod called "AIDriver" and well that was the culprit! I have no idea where that came from though...
It's an "old" mod made by Sani which should deal with issues where AI planes never overheat and always have perfect supercharger performance regardless gear limits:
http://www.sas1946.com/main/index.php?topic=12253.0

The thing is that I always asked you to watch out for a file named "AF5F8A326C3FA53C" where in fact Sani unfortunately cod'ed that file, so the name of the (same) file in this particular case would be "423441770". Both is the "Motor" class file nevertheless, that's what caused the issues.

Best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

LuseKofte

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Re: SAS Engine Mod v2.6RC Final
« Reply #356 on: May 14, 2013, 09:31:47 AM »

Bonez it is very very nice of you taking so much time to help another member. Many thanks
Same to you Mike, but then again it is your job :P
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Gaston

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Re: SAS Engine Mod v2.6RC Final
« Reply #357 on: May 14, 2013, 09:58:33 AM »

Installed it today... no CTD, game loads perfectly... just a little question : when I use the F-4 Phantom with AIM7 and AIM9, I can not choose which missile I want to shoot. But I have defined the Select Missile/Rocket (I choose ALT + S), but it does not work... do I do something wrong (probably...) ?
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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #358 on: May 14, 2013, 01:05:21 PM »

Can any one give me the class 72DCDDF4D2AD25E8 and AF5F8A326C3FA53C for the XTD folder? i unfortunatle deleted them :(
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NS~mati140

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Re: SAS Engine Mod v2.6RC Final
« Reply #359 on: May 14, 2013, 01:45:34 PM »

Don't you have copy of DBW 1.71 on HDD anymore (I mean, the pack download, not the one you have installed)? If yes just copy the files you deleted. If not, redownload.
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