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Author Topic: SAS Engine Mod v2.6RC Final  (Read 167712 times)

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Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #264 on: January 31, 2013, 02:37:12 PM »

any ideas?
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grumpf44

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #265 on: January 31, 2013, 02:57:36 PM »

any ideas?

Don't change nothing in your config, delete the 2.6, install the 2.5 and test: Crash, the problem is not this MOD... No crash, keep the 2.5, at least you can play the game...
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Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #266 on: January 31, 2013, 04:05:35 PM »

Yeah works w/ 2.5 But I really want the 2.6 version!!!!!!!!
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grumpf44

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #267 on: January 31, 2013, 04:53:00 PM »

Yeah works w/ 2.5 But I really want the 2.6 version!!!!!!!!

OK: go to the looong way, but the most simple: you make a second install of the game, you install all your mods one after one starting by the 2.6 you want with a test at each mod until you crash...
and you will have your answer.
If there is no crash, don't try to understand and destroy the first and roten version !
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BravoFxTrt

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #268 on: January 31, 2013, 07:13:40 PM »

Boeing, You have been asked to post your Log.lst, until then you are on your own, buddy! So, whats it going to be?
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #269 on: February 02, 2013, 07:26:18 AM »

Yeah I did all dat! And since it froze the whole computer, I had to restart. The log was empty
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NS~mati140

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #270 on: February 07, 2013, 11:05:34 AM »

Yeah I did all dat! And since it froze the whole computer, I had to restart. The log was empty

U may not get log info after crash unless you install this http://www.sas1946.com/main/index.php/topic,19308.0.html

Though I'm not sure if it worked for me anyway. What I did was comparing every single mod folder in my #DBW folder with this one using WinMerge and making every mod with same classfile names load last or, if it wasn't enough, disabling it.
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Herra Tohtori

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #271 on: February 12, 2013, 11:30:09 AM »

Version 2.6 seems to make the game crash when trying to join a multiplayer server. Game hangs at "Loading stationary objects", 90% progress. It's not a CTD, instead the program hangs, freezes mouse cursor, and the only way to exit is to start the task manager, navigate to Process list by keyboard, and end il2fb.exe manually.

Here is the error I'm getting:

Code: [Select]
[18:26:39] java.lang.NoSuchMethodError
[18:26:39] at com.maddox.il2.objects.ships.BigshipGeneric.zutiAssignBornPlace(BigshipGeneric.java:4245)
[18:26:39] at com.maddox.il2.game.Mission.zutiAssignBpToMovingCarrier(Mission.java:3407)
[18:26:39] at com.maddox.il2.game.Mission.loadBornPlaces(Mission.java:2064)
[18:26:39] at com.maddox.il2.game.Mission._load(Mission.java:514)
[18:26:39] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[18:26:39] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[18:26:39] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[18:26:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[18:26:39] at com.maddox.il2.game.Main.exec(Main.java:439)
[18:26:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Running 4.11.1, HSFX 6.0.17 and an assortment of other (probably) unrelated mods. However I'm in the process of making a clean HSFX 6.0.17 install to test whether this is really caused by the SAS Engine Mod alone.


Is this AI mod intended for single player only? I'll report back with more info once I got my new HSFX installation up to date and running...
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NS~mati140

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #272 on: February 12, 2013, 12:03:03 PM »

 :-X

HSFX has it's own AI mods AFAIK, rendering this obviously incompatible. It's rather meant to be used with DBW which is for offline. Also did the server have this mod installed? Otherwise it had to crash.
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Herra Tohtori

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #273 on: February 12, 2013, 01:26:50 PM »

Server is running HSFX 6.0.17 with Stock Friendly compatibility mode enabled.

I don't see any obvious reason why this mod would be incompatible with a server that doesn't have it installed. The server is using its own AI implementation to guide all the moving objects, gunners, etc. while my client-side AI is mainly just responsible for the gunners, and I don't think there should be any conflict there (NB: since everything points to the conclusion that this mod is supposed to REDUCE the effectiveness of gunners, I'm ethically fine with using it on multiplayer since it doesn't give me any advantage).

At any rate I was under the impression that the AI part in the mod was supposed to be replaced by the official 4.11.1 AI implementation, but heck if I know...

Also, I used to be able to run a previous AI Engines Hotkeys Carriers mod (don't remember version) during the 4.10.1 days and connect to servers just fine. There was no conflict there.


Also, it doesn't seem to make sense to me that an AI conflict would cause java errors in methods that don't seem to have anything to do with the AI, but rather some issues with the multi map load and base assignment functions perhaps?
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #274 on: February 16, 2013, 05:11:05 AM »

It seems the error is related to some of the moving dogfight server code. Possible that a method was missed when converting it from 4.101m to 4.11.1m. Cheers for the heads up.
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352nd_Hoss

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #275 on: February 22, 2013, 07:53:51 PM »

Okay, I just realized that UV3 doesn't work with 2.6 but does with 2.5................ was there a work around I missed?, checked the UV3 threads too, but I suffer from Cranial Rectimitus so I prolly missed it right in front of my............................. well you know!....................

Cheers

Hoss
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