Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 40   Go Down

Author Topic: SAS Engine Mod v2.6RC Final  (Read 167680 times)

0 Members and 1 Guest are viewing this topic.

henkypenky

  • member
  • Offline Offline
  • Posts: 923
  • BAT, WAW & 4.1 Blue Edge
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #144 on: April 04, 2012, 01:17:56 PM »

Hi Anto, are you looking into this mods CTD issue for SAS modact users? Reading the description it looks like a must have mod to me and I think its a pity that SAS modact users can't use SAS AI, Engines etc mod.
Not trying to push you, just asking
Logged

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4434
  • Retired from modding
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #145 on: April 05, 2012, 03:06:36 AM »

CTD issues?

As far as I'm concerned, this pack is stable. Can you elaborate? And apologies in advanced if you have posted this before, but it is lost in 13 pages of posts and time hasn't been my friend in last two months.
Logged

henkypenky

  • member
  • Offline Offline
  • Posts: 923
  • BAT, WAW & 4.1 Blue Edge
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #146 on: April 05, 2012, 09:56:15 AM »

Hi Anto, didn't want to set you up, as I apriciate very much everything you do for us. Perhaps used the wrong expression; I meant the error that a mission load to 100% and after that the computer seizes up. I saw a number of Mod Act user expieriences this problem, hence the question.

Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #147 on: April 05, 2012, 10:00:49 AM »

Hi Anto, didn't want to set you up, as I apriciate very much everything you do for us. Perhaps used the wrong expression; I meant the error that a mission load to 100% and after that the computer seizes up. I saw a number of Mod Act user expieriences this problem, hence the question.
You are better to show your error log "log.lst".
Logged

henkypenky

  • member
  • Offline Offline
  • Posts: 923
  • BAT, WAW & 4.1 Blue Edge
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #148 on: April 05, 2012, 01:30:35 PM »

Hi Western, thats a problem as the game is 'dead as a doornail' when the mission is loaded 100%. I must kill Il-2 with Process Explorer to get it back to life.  :'(

I have just tried it again; added the 2.5 version of the mod, choose a mission - QMB or Single - start up the mission, loads to 100% and complete freeze up. But I found out that even without the mod I do not have a log file, so I'll try to get that working first.
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Logged
"The Best Things In Live Aren't Things"

mojojojo

  • the only guy who uses the wildcat in multiplayer
  • member
  • Offline Offline
  • Posts: 1368
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #150 on: April 06, 2012, 05:39:30 AM »

Hi Anto, didn't want to set you up, as I apriciate very much everything you do for us. Perhaps used the wrong expression; I meant the error that a mission load to 100% and after that the computer seizes up. I saw a number of Mod Act user expieriences this problem, hence the question.


are you flying in the F9F-2?
Logged
i7 4790K quad core 4.4GHz/8GB DDR3-1600/ASUS Z87-A/ EVGA GTX 970 4GB/128GB A-Data SSD+1TB HDD/EVGA 650w 80+ gold PSU/ NZXT Source 530 gaming case

henkypenky

  • member
  • Offline Offline
  • Posts: 923
  • BAT, WAW & 4.1 Blue Edge
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #151 on: April 06, 2012, 01:03:26 PM »

Hi Mojojojo, just WWII stuff.

Edit, everybody thanks for assistance, I think there's something wrong with my pc; 100% sure I had logfile on 1 but after playing a mission it was back to 0 and no logfile!!?? But as I'm going to update to Win 7, I first will do that and see what happens next.
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 493
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #152 on: April 06, 2012, 04:29:41 PM »

Would anyone be kind enough to provide a copy of the pdf file in this mod separately from the mod itself.  I cannot seem to open the one included. 

Humbly,

CV
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 493
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #153 on: April 07, 2012, 12:54:26 PM »

I just figured it out.  You have to go through the 7zip file manager.  Duh!
CV
Logged

AIL2GermanAce

  • member
  • Offline Offline
  • Posts: 2
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #154 on: April 14, 2012, 04:43:06 PM »

Hi Anto, didn't want to set you up, as I apriciate very much everything you do for us. Perhaps used the wrong expression; I meant the error that a mission load to 100% and after that the computer seizes up. I saw a number of Mod Act user expieriences this problem, hence the question.
I am getting this issue too.Even in a clean install playing with this mod is impossible.It crashes at 100% except In the Kawasaki Ki-100 aircraft which  crashes at cockpit view.BTW i use SAS ModAct 3.06 and copied the folder with all the files in the #SAS folder.
Logged

Jafa

  • Monkeeeeeeeeeey
  • Modder
  • member
  • Offline Offline
  • Posts: 281
Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #155 on: April 18, 2012, 12:43:03 AM »

Yup me too , game loads to 100% - then crash , I use Modact 3.06 also.  :(
Logged
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 40   Go Up
 

Page created in 0.066 seconds with 24 queries.