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Author Topic: SAS Engine Mod v2.6RC Final  (Read 172478 times)

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Sharkzz

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #72 on: February 26, 2012, 03:36:48 AM »

thank you thank you thank you thank you thank you fellas. :P
i can stop banging my head aginst the desk top now..
~S~
Sharkzz
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

csvousden

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #73 on: February 26, 2012, 07:47:26 AM »

I am having trouble opening the file:  a diagonistic message says something about an unknown method, and the adobe file says it may be damaged.

I get the same result from either download site.  Any thoughts? 
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csvousden

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #74 on: February 26, 2012, 07:58:28 AM »

Actually, I just downloaded it with winzip instead of winrar and it was fine.  Sorry.
CV
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adambegg

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #75 on: February 27, 2012, 03:32:29 AM »

Just to let people know, I got this working.  The game stopped crashing once I had v2.4 version installed as well as the PAL catapult mod (latest version).  Finally back to flying carrier circuits!  ;D
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Whiskey_Sierra_972

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #76 on: February 28, 2012, 03:49:40 AM »

Sorry Anto to bother you but can I ask if this is included in your mod or in DBW or should be user installed...

http://www.sas1946.com/main/index.php/topic,12554.0.html
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #77 on: February 28, 2012, 04:45:02 AM »

I'll have a look at it, but don't believe it should interact with the AI mod or DBW.

Cheers for the heads up.
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Whiskey_Sierra_972

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #78 on: February 28, 2012, 05:15:43 AM »

Run conflict revealer which find the same 5 files of Zuti mods into XTD....but the dimension and date modification of the DBW 1.71 are bigger and newer....I'll ask at the DBW development tread for info....

BTW:

1) if I don't put the Zuti fix the bombs explode as they hit water
2) in both instance my plane running at height between 80 and 50 metrs explode as the bombs explode (on water or on ship target)....test with AU-1 with 12x250lbs....
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AmselJ

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #79 on: February 28, 2012, 06:42:10 AM »

Hi,
I have problem with catapulta. It have no enought power to take off Phantom or Phanter (from new Essex, Illustrious etc.)
My config.ini

[Mods]
BombBayDoors=0
SpeedbarTAS=1
AirShowSmoke=2
AirShowSmokeEnhanced=1
DumpFuel=1

CatapultAllow=1
CatapultAllowAI=1
NoNavLightsAI=1
WingsFoldedAI=1
CatapultPower=22.0
CatapultPowerJets=55.0

CatapultBoost=3
NoNavLightsAI=1
FastLaunchAI=1
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #80 on: February 28, 2012, 06:59:00 AM »

Hi,
I have problem with catapulta. It have no enought power to take off Phantom or Phanter (from new Essex, Illustrious etc.)
My config.ini

[Mods]
BombBayDoors=0
SpeedbarTAS=1
AirShowSmoke=2
AirShowSmokeEnhanced=1
DumpFuel=1

CatapultAllow=1
CatapultAllowAI=1
NoNavLightsAI=1
WingsFoldedAI=1
CatapultPower=22.0
CatapultPowerJets=55.0

CatapultBoost=3
NoNavLightsAI=1
FastLaunchAI=1


Why "CatapultBoost=3" ?

CatapultBoost=0 is Boost disable.
CatapultBoost=1 is Boost enable.
These are defined in the program.
Others probably work as disable.
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AmselJ

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #81 on: February 28, 2012, 07:16:34 AM »

Not working too.
I close all earlier catapulta mods.
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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #82 on: February 28, 2012, 02:32:25 PM »

hmm i dont think its catapult boost. one time i set CatapultBoost=25 and still the boost was on.
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BT~Tarik

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #83 on: February 28, 2012, 02:37:53 PM »

lol, did you want to get catapulted to mars or what ? :D
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