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Author Topic: SAS Engine Mod v2.6RC Final  (Read 167769 times)

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Alex T.

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #60 on: February 24, 2012, 05:23:48 PM »

Hi there, I'm having a curious bug and I was wondering if it could related to this mod: every time I try to land a propeller plane on an aircraft carrier, it will freeze and CTD by the time the plane almost hit the deck, whilst everything works as normal when landing the Fury jet. Could it be caused by this mod?

I'm on 4.101 and SAS modact.
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #61 on: February 24, 2012, 07:26:50 PM »

Hotfix of Carrier MOD ttp://www.mediafire.com/?i3mq3ypcpjs5nat

Catapult power adding year changed like...
  - Catapult power increasing at each year
  MOD default parameters are changed by mission's year:
  At     -1945 CatapultPower=10 , CatapultPowerJets:ignored and use CatapultPower
  At 1946-1950 CatapultPower=13 , CatapultPowerJets=19
  At 1951-1954 CatapultPower=16 , CatapultPowerJets=22
  At 1955-1958 CatapultPower=19 , CatapultPowerJets=25
  At 1959-     CatapultPower=22 , CatapultPowerJets=35
   +PLUS 1953- adding push power variablly with Fuel/Weapons Loadout

F-4E can take-off easily at 1959-.

Hi Anto, please check PM. I sent you this source and additional class files to compile.
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S3231541

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #62 on: February 24, 2012, 07:36:11 PM »

Hi,

Thanks western, Can I change catapult power regardless of the years?  ;D

Thanks,

s3231541
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #63 on: February 24, 2012, 08:15:53 PM »

Sorry, I made a new bug in Hotfix.

I correct it soon and release newer again.
pleae wait.
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Telmo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #64 on: February 24, 2012, 08:36:52 PM »

Oh ? What is the bug? Because...  :) yeah !!  with your new hotfix I can take off !! Now, my game don't freeze, it's very cool :) But it's very difficult to take off with the F-4E when it's with his maximum weapon loadout.
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #65 on: February 24, 2012, 09:22:17 PM »

My bug is fixed.
Newer Hotfix is here ttp://www.mediafire.com/?cp9puqlqbd21bc4

Hi,

Thanks western, Can I change catapult power regardless of the years?  ;D
That's not in my plan.

In adding CatapultPowerJets=xx 's xx as 45 or 55 in conf.ini [Mods] section, Cats will be more powerful.
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Whiskey_Sierra_972

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #66 on: February 25, 2012, 05:24:18 AM »

Added last version (24) and last fix and got propeller and jet plane working flawless in a test mission on the Valley Forge.

Set date to 1940 and got empty Cougar barely take off after a over waves acceleartion run , when set date to 1951 Cougars take off like rocket even with 2x1000 bombs....
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Telmo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #67 on: February 25, 2012, 05:39:54 AM »

Thank you Western !!  :) :)
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #68 on: February 25, 2012, 08:45:24 PM »

Carrier Take-off MOD (that functions is contained in this Carriers Mod v2.4) latest patch 5.7.2 , I released.
http://www.sas1946.com/main/index.php/topic,20339.0.html

Supporting F-4D/E PhantomII and other new MOD airplanes.
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #69 on: February 25, 2012, 10:03:24 PM »

Cheers western, got your code. Will look at it and make necessary updates ASAP.
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S3231541

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #70 on: February 25, 2012, 10:33:48 PM »

Excellent! Thank you very much, will get the F-4 Update asap.
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SAS~Malone

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #71 on: February 26, 2012, 12:13:51 AM »

great to see this mod being so rapidly improved, due to a wonderful amount of positive teamwork across the board.
it's a fantastic mod, and adds a hell of a lot to the game.
my big thanks , again, to all who have spent so much time and effort on this! :D
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.....taking fun seriously since 1968.....  8)
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