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Author Topic: SAS Engine Mod v2.6RC Final  (Read 169787 times)

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Mono27

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Re: SAS Engine Mod v2.6RC Final
« Reply #456 on: October 02, 2013, 04:50:03 AM »

Thank you!
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loulou

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Re: SAS Engine Mod v2.6RC Final
« Reply #457 on: October 03, 2013, 01:32:56 PM »

Something very strange. I use DBW 1.7.1, F4 version 1.31, SAS_Engine_Mod_v2.6_RC_Final,  and externals fm’s.
But when I take of from Aircraft Carrier (any sort of them) with F4 Phantom (the whole series), I lost immediatly the drop tanks on the deck.
Most strange, the AI planes of the squadron don’t loose their DT.
And that phenomenom doesn’t play on ground airports. And it concern only F4’s. The other planes works perfectly
Is there any body who have known something about that bug.
Sorry for my poor english.
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Paulus

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Re: SAS Engine Mod v2.6RC Final
« Reply #458 on: October 04, 2013, 03:19:53 AM »

Something very strange. ....
I tried to reproduce your issue but without success...
I guess you already tried to re-download F4 including fix for DBW? 1.31 was actually to fix issue with droptanks...
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SAS~Gerax

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Re: SAS Engine Mod v2.6RC Final
« Reply #459 on: October 04, 2013, 04:55:24 AM »

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loulou

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Re: SAS Engine Mod v2.6RC Final
« Reply #460 on: October 04, 2013, 03:41:58 PM »

Well SAS Gerax, I think you are a kind of wizard. I modify my config.ini as you show me and everything is OK now just because of that..
Unfortunately, i don’t know how to insert my log list but the fact is that change the conf.ini have killed the bug. And also after reloading the original conf.ini the game play OK.
Thanks for helping
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loulou

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Re: SAS Engine Mod v2.6RC Final
« Reply #461 on: October 05, 2013, 04:08:44 PM »

Sorry but the problem is always here
I send you my log.lst file
thanks for helping, but it's not very important for me because I'm not fond of 60-70's jet planes, instead of recognizing the fantastic works of modders. I'm just curious of that bug.

Code: [Select]
[05.10.2013 21:57:22] ------------ BEGIN log session -------------
[21:57:22] OpenGL provider: Opengl32.dll
[21:57:24] OpenGL library:
[21:57:24]   Vendor: ATI Technologies Inc.
[21:57:24]   Render: ATI Radeon HD 4300/4500 Series
[21:57:24]   Version: 2.1.9026
[21:57:24]   Extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[21:57:24] Size: 1152x864
[21:57:24] ColorBits: 32
[21:57:24] DepthBits: 24
[21:57:24] StencilBits: 8
[21:57:24] isDoubleBuffered: true
[21:57:25]
[21:57:25] *** Looking for Advanced CPU Instructions...
[21:57:25] [x] PentiumPro
[21:57:25] [x] Multimedia (MMX)
[21:57:25] [x] 3D (SSE2)
[21:57:25] [x] 3D (SSE2)
[21:57:25] [-] 3D (3DNow)
[21:57:25] ColourBits 32, ABits 8, ZBits 24
[21:57:25]
[21:57:25] *** Looking for Render API Extensions ...
[21:57:25] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:57:25] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:57:25] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:57:25] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:57:25] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:57:25] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:57:25] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:57:25] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:57:25] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:57:25] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:57:25] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:57:25] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:57:25] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:57:25]
[21:57:25] Maximum texture size : 8192
[21:57:25] Maximum simultaneous textures :8
[21:57:25] MaxAnisotropic (1.0 = none) : 16.000000
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[21:57:34] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[21:57:36] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:36] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:36] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:36] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:36] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:36] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:37] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:37] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:37] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:37] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:37] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:38] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:38] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:38] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:38] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:38] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:40] Initializing DirectSound playback device...
[21:57:40] Primary buffer created.
[21:57:40] Playback format is set : sampling rate = 44100, num channels = 2.
[21:57:40] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:57:40] Default speaker config is : 1310724.
[21:57:40] Direct sound audio device initialized successfully :
[21:57:40] DX Version : 7
[21:57:40] Hardware    - disabled [buffers : 0]
[21:57:40] Extensions  - disabled :
[21:57:40]   EAX ver. 1 [ ]  - disabled
[21:57:40]   EAX ver. 2 [ ]  - disabled
[21:57:40]   EAX ver. 3 [ ]  - disabled
[21:57:40]   I3D ver. 2 [ ]  - disabled
[21:57:40]   ZoomFX     [ ]  - disabled
[21:57:40]   MacroFX    [ ]  - disabled
[21:57:40] SIMD render [X]
[21:57:40] num channels 32
[21:57:40]
[21:57:44] Loading mission Quick/Pacific_CoralSea_Essex1960_Class/Pacific_CoralSea_Essex1960_ClassRedScramble60.mis...
[21:57:44] Loaded camouflage: PACIFIC
[21:57:44] Month = 7 , Hour = 12
[21:57:44] Temperature -     0m = 24.0 .
[21:57:44] Temperature -  1000m = 17.51001 .
[21:57:44] Temperature -  2000m = 11.019989 .
[21:57:44] Temperature -  3000m = 4.529999 .
[21:57:44] Temperature -  4000m = -1.9599915 .
[21:57:44] Temperature -  5000m = -8.450012 .
[21:57:44] Temperature -  6000m = -14.940002 .
[21:57:44] Temperature -  7000m = -21.429993 .
[21:57:44] Temperature -  8000m = -27.919998 .
[21:57:44] Temperature -  9000m = -34.410004 .
[21:57:44] Temperature - 10000m = -40.899994 .
[21:57:44] Temperature - 11000m = -47.39 .
[21:57:44] Temperature - 12000m = -53.880005 .
[21:57:44] Loading map.ini defined airfields:
[21:57:51] PBuffer: suitable formats: 36
[21:57:51]
[21:57:51] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[21:57:51] Depth = 24, stencil = 8
[21:57:51] PBuffer: suitable formats: 36
[21:57:51]
[21:57:51] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[21:57:51] Depth = 24, stencil = 8
[21:57:52] Loading vertex/fragment programs: *983953440*
[21:57:52] *** Loading: [vpFogFar2Tex2D]
[21:57:52] *** Loading: [vpFog2Tex2DBlend]
[21:57:52] *** Loading: [vpFogFar4Tex2D]
[21:57:52] *** Loading: [vpFogFar8Tex2D]
[21:57:52] *** Loading: [vpFogNoTex]
[21:57:52] *** Loading: [vpFog4Tex2D]
[21:57:52] *** Loading: [vpFog4Tex2D_UV2]
[21:57:52] *** Loading: [vp4Tex2D]
[21:57:52] *** Loading: [vp6Tex2D]
[21:57:52] *** Loading: [vpTexUVTex2D]
[21:57:52] *** Loading: [vpWaterGrid_NV]
[21:57:52] *** Loading: [vpWaterSunLight_NV]
[21:57:52] *** Loading: [vpWaterSunLight_ATI]
[21:57:52] *** Loading: [vpWaterSunLight_FP]
[21:57:52] *** Loading: [vpTreeSprite]
[21:57:52] *** Loading: [vpTreeTrunk]
[21:57:52] *** Loading: [vpVAObjectsN]
[21:57:52] *** Loading: [vpVAObjectsL0]
[21:57:52] *** Loading: [vpSprites]
[21:57:52] *** Loading: [vpSimpleGL]
[21:57:52] *** Loading: [fpWaterSunLightFast]
[21:57:52] *** Loading: [fpWaterSunLight]
[21:57:52] *** Loading: [fpWaterSunLightBest]
[21:57:52] *** Loading: [fpCoastBump]
[21:57:52] *** Loading: [fpCoastFoam]
[21:57:52] *** Loading: [fpCoastFoamFast]
[21:57:52] *** Loading: [fpCoastFoamFarFogTex]
[21:57:52] *** Loading: [fpCausticSimple]
[21:57:52] *** Loading: [fpCaustic]
[21:57:52] *** Loading: [fpSprites]
[21:57:52] *** Loading: [fpObjectsL0]
[21:57:52] *** Loading: [fpObjectsL0_2L]
[21:57:52] *** Loading: [fpSimpleGL]
[21:57:52] *** Loading: [fpNearLandFog]
[21:57:52] *** Loading: [fpFarLandFog]
[21:57:52] *** Loading: [fpRiverCoastAA]
[21:57:52] *** Loading: [vpWaterDM_CPU]
[21:57:52] *** Loading: [fpWaterDM_CPU]
[21:57:52] *** Loading: [fpWaterDM_CPULo]
[21:57:52] *** Loading: [fpWaterLFogDM]
[21:57:52] *** Loading: [fpIceWater]
[21:57:52] *** Loading: [fpNearNoBlend]
[21:57:52] *** Loading: [fpNearNoBlendNoise]
[21:57:52] *** Loading: [fpNearBlend]
[21:57:52] *** Loading: [fpNearBlendNoise]
[21:57:52] *** Loading: [fpFarBlend]
[21:57:52] *** Loading: [fpForestPlane]
[21:57:52] *** Loading: [fpForestPlaneNoise]
[21:57:52] *** Loading: [fpForestPlaneEdges]
[21:57:52] *** Loading: [fpForestPlaneEdgesNoise]
[21:57:52] Load bridges
[21:57:52] Load static objects
[21:57:54] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:58:04] Mission: Quick/Pacific_CoralSea_Essex1960_Class/Pacific_CoralSea_Essex1960_ClassRedScramble60.mis is Playing
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp01'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp02'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp03'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp04'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_MachLamp'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CabinLamp'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampV'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampIn'
[21:58:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[21:58:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[21:59:03] warning: no files : music/inflight
[05.10.2013 21:59:46] -------------- END log session -------------

Edit Gerax: next time when posting long lists use the editors code (#) option please.
Logged

Hangman

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  • Posts: 819
Re: SAS Engine Mod v2.6RC Final
« Reply #462 on: October 08, 2013, 04:56:28 AM »

I made mission where are F-4s taking off from USSEssexCV SCB125 carrier but it seems catapults does not work. I tried to add line to catapults.ini it looks like this

[com.maddox.il2.objects.ships.Ship$USSOriskanyCV34_1970]
dCatapultOffsetX 8
dCatapultOffsetY -130
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -136.5
catapultPower     10
catapultPowerJets 20

is this correct I guess it's not as catapult is not working. Could someone explain how to make catapults working on those newer essex carriers
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Atoka220

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Re: SAS Engine Mod v2.6RC Final
« Reply #463 on: October 08, 2013, 06:04:29 AM »

I have Winrar diagnostic error -.- (I hate winrar)
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Paulus

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Re: SAS Engine Mod v2.6RC Final
« Reply #464 on: October 08, 2013, 09:08:01 AM »

I made mission where are F-4s taking off from USSEssexCV SCB125 carrier but it seems catapults does not work. I tried to add line to catapults.ini it looks like this

[com.maddox.il2.objects.ships.Ship$USSOriskanyCV34_1970]
dCatapultOffsetX 8
dCatapultOffsetY -130
dCatapultOffsetX2 27.6
dCatapultOffsetY2 -136.5
catapultPower     10
catapultPowerJets 20

is this correct I guess it's not as catapult is not working. Could someone explain how to make catapults working on those newer essex carriers

What game version you're using?
I'm using Oriscany (34) catapult all of the time... DBW1.71+EngMod2.6RCfin

Catapults.ini entry for EngMod2.6RCfin is:
Code: [Select]
[USSOriskanyCV34_1970]
dCatapultOffsetX 6.9
dCatapultOffsetY -41
dCatapultYaw -1.6
dCatapultOffsetX2 24.2
dCatapultOffsetY2 -43.6
dCatapultYaw2 -1.6
catapultPower   22
catapultPowerJets  35
bSteamCatapult 1

The one you sent could fit to older version of this mod. So just try to remove "com.maddox.il2.objects.ships.Ship$" from your entry for the start...
If you have other entries in the same way that means you're using older catapult.ini (hence issue)
Please note Catapults.ini for 2.6RCfin should be taken from 4.11.1 folder of EngMod download (read 1st post) even if you use it on 4.10.1.

AI knows how to start.
Player has to taxi to catapult are and then re-apply chocks. When you remove them again - catapult starts. See catapult remade in DBW documentation folder (start was the same on EngMod 2.5 and 2.6)
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Hangman

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Re: SAS Engine Mod v2.6RC Final
« Reply #465 on: October 08, 2013, 12:30:52 PM »

I am using DBW 1.71

The one you sent could fit to older version of this mod. So just try to remove "com.maddox.il2.objects.ships.Ship$" from your entry for the start...
If you have other entries in the same way that means you're using older catapult.ini (hence issue)
Please note Catapults.ini for 2.6RCfin should be taken from 4.11.1 folder of EngMod download (read 1st post) even if you use it on 4.10.1.

Yes I know I have to use 4.11.1 catapults.ini just forgot that :-X thank you
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Hangman

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Re: SAS Engine Mod v2.6RC Final
« Reply #466 on: October 10, 2013, 08:54:26 AM »

- Added level stabilizer as a flight model setting. Enabled by setting "CStabilizer 1"

This quote is from first post. Does this mean that I can add this line in for example Bf-109G-6 flightmodel and get working level stabilizer for that plane
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Paulus

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Re: SAS Engine Mod v2.6RC Final
« Reply #467 on: October 10, 2013, 10:34:03 AM »

- Added level stabilizer as a flight model setting. Enabled by setting "CStabilizer 1"

This quote is from first post. Does this mean that I can add this line in for example Bf-109G-6 flightmodel and get working level stabilizer for that plane
Yes. If only your plane will point to the new FM :)
I've added level stabilizers to e.g. J7W and J4M family that way.
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