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Author Topic: SAS Engine Mod v2.6RC Final  (Read 201919 times)

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SAS~Anto

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Re: SAS Engine Mod v2.6RC Final
« Reply #432 on: July 10, 2013, 07:47:41 AM »

Due to a cleanup of the code and due to you using an older version of the Phantom mod (new one not out yet)
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BravoFxTrt

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Re: SAS Engine Mod v2.6RC Final
« Reply #433 on: July 10, 2013, 10:14:26 AM »

Ah that enplanes it. Thanks Anto.
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mac1

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Re: SAS Engine Mod v2.6RC Final
« Reply #434 on: July 10, 2013, 11:18:41 AM »

Just wondering if anyone is having a bug with baydoors not working at all in the 4.101 latest version with hotfixes?
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kind_boy

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Re: SAS Engine Mod v2.6RC Final
« Reply #435 on: September 07, 2013, 10:12:33 AM »

Catapults are not working on any planes for me :( what am i doing wrong?
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SAS~Malone

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Re: SAS Engine Mod v2.6RC Final
« Reply #436 on: September 07, 2013, 11:00:36 AM »

firstly, you aren't giving us any info on your game version, etc.... ;)
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shark

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Re: SAS Engine Mod v2.6RC Final
« Reply #437 on: September 18, 2013, 11:48:19 AM »

Is it the same Problem like above if the game chrashes when i try to takeoff the Phantom from carrier (dbw 1.71)?
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Ultramig688

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Re: SAS Engine Mod v2.6RC Final
« Reply #438 on: September 22, 2013, 09:06:36 AM »

just downloaded the sas engine mod v2.6 and the hot fix but don't know how to install it. the pdf file won't open.adobe says it is not a supported file type or the file has been damaged.iam trying to install it in DBW 1.71 so I can install jetwars v1.3. any help would be appreciated. 
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Ultramig688

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Re: SAS Engine Mod v2.6RC Final
« Reply #439 on: September 22, 2013, 12:19:42 PM »

sorry ,I panicked.found the problem had to get the lastest version of 7zip.
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Jenato

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Re: SAS Engine Mod v2.6RC Final
« Reply #440 on: September 24, 2013, 01:04:58 PM »

Hello,

got everything working but... why do I have to press firing button on joystick twice to launch Sidewinders on Phantom II? (Sparrows launch as they should) If I press the firing button once the missile engine ignites but only after pressing button for a second time the missile leaves the rail. If I do that very rapidly it seems as if the Sidewinder is launched normally, but I cannot believe a Phantom pilot had to press his firing button twice to launch a Sidewinder?
I replaced 000_SAS_AI_Hotkeys_Carriers by !SAS_Engine_Mod_4101m_v26 with the 00000_000_Carrier_Take_Off 5.7.2.1 Patch and !!SAS_Engine_Mod_v26_Hotfix (Of course in a DBW 1.71 with the Jet War 1.2 included)
My question: can this problem be solved or is this no problem at all?

Greetings,

Jenato

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256th_Killer9876

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Re: SAS Engine Mod v2.6RC Final
« Reply #441 on: September 24, 2013, 07:32:10 PM »

Hello Jenato,

The reason you have to press the fire button twice is simple. The sidewinder when on the launch rail is tracking the target. The first press is to get the missile prepped to track, the second releases it.

Hope this helps,
Killer
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SAS~Anto

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Re: SAS Engine Mod v2.6RC Final
« Reply #442 on: September 24, 2013, 07:56:49 PM »

No that isn't the case. You might be running an old version of the Engine Mod BUT also remember the Phantom mod is now reasonably old and has a few bugs in it which need addressing.
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santobr

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Re: SAS Engine Mod v2.6RC Final
« Reply #443 on: September 24, 2013, 10:54:59 PM »

Something that I noticed was the lack of the new POV for Widescreen.
4.12.1m + Modact here. :)



santobr.
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