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Author Topic: SAS Engine Mod v2.6RC Final  (Read 169752 times)

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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #240 on: January 03, 2013, 04:09:26 AM »

*BUMP*

Small update to the v2.6RC. Fixes 4.101m supersonic issue and corrects folder names. Hope this works better for you all :)
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NS~mati140

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #241 on: January 03, 2013, 01:07:45 PM »

BTW, does T/O in pairs work ATM (after last updates)? If yes, how to trigger it?
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Whiskey_Sierra_972

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #242 on: January 03, 2013, 03:08:13 PM »

IIRC the first waypoints (two or three) must be aliged between them and the runway....
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352nd_Hoss

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #243 on: January 03, 2013, 05:30:41 PM »

IBFTB!.................

Hope Cirx never sees this post..................... 

still nice though....... :P

BravoFxTrt

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #244 on: January 03, 2013, 06:01:15 PM »

Gents/Children I am so sorry about my Mix up with what I thought was going to be what I posted, I didnt realize it was from the Babes of the Week section, I am truly sorry for that, I meant to post a FMB Screenshot of how you sellect Pairs ((Planes _))  lol: I opoligise, My Very Bad. Please Forgive Me!
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NS~mati140

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #245 on: January 04, 2013, 10:43:46 AM »

ROFL  :D

Thanks for info.

EDIT: LOL, I'm stupid - I was trying to make this work in DBW 1.71. I didn't know it was an 4.111 option. XD
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BravoFxTrt

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #246 on: January 04, 2013, 10:47:33 AM »

Lol, c'mon it was purely accidental, I swear! :-[
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mandrill

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #247 on: January 05, 2013, 08:16:43 AM »

Hey Guys, have all installed... SAS 3.06, 4.101 install.... Game freezes on arrestor hook catch with prop planes and/or catapult chock-in.... In flight is fine... NO PROBLEMS!!!  AI do not seem like the ones in 4.11, but could test more... Others are having these issues, so just wondering if new version will fix them or is there something I'm missing...

Is this mod for single player or co-ops/Online ???

Thanks,  S!

Was this bug ever solved?

I just got around to trying to fly some carrier ops after a year of mapmaking and get exactly this error issue.

I have ModAct 3.06, 4.101, Jetwar1.2 and tried disabling the PAL_smoke trails mode and also Zuti friction mod and then Plutonium effects. Nothing helped.

I also double-checked that I had properly deleted all JetWar 1.1 a/c, as suggested above.

Nothing helped.

I tried take off and land w both F4U-A and Zero in QMB Coral Sea. Also, I have made no alterations to conf.ini in any way. Was I supposed to in order to enable this mod?

It seems to be a common bug. Is there a solution?
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #248 on: January 05, 2013, 08:24:34 AM »

Hey Guys, have all installed... SAS 3.06, 4.101 install.... Game freezes on arrestor hook catch with prop planes and/or catapult chock-in.... In flight is fine... NO PROBLEMS!!!  AI do not seem like the ones in 4.11, but could test more... Others are having these issues, so just wondering if new version will fix them or is there something I'm missing...

Was this bug ever solved?

I just got around to trying to fly some carrier ops after a year of mapmaking and get exactly this error issue.

I have ModAct 3.06, 4.101, Jetwar1.2 and tried disabling the PAL_smoke trails mode and also Zuti friction mod and then Plutonium effects. Nothing helped.

I also double-checked that I had properly deleted all JetWar 1.1 a/c, as suggested above.

Nothing helped.

I tried take off and land w both F4U-A and Zero in QMB Coral Sea. Also, I have made no alterations to conf.ini in any way. Was I supposed to in order to enable this mod?

It seems to be a common bug. Is there a solution?

To solve it quickly,
install F9F2 Panther MOD , probably.
http://www.sas1946.com/main/index.php/topic,980.0.html
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mandrill

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #249 on: January 05, 2013, 10:33:48 AM »

Hey Guys, have all installed... SAS 3.06, 4.101 install.... Game freezes on arrestor hook catch with prop planes and/or catapult chock-in.... In flight is fine... NO PROBLEMS!!!  AI do not seem like the ones in 4.11, but could test more... Others are having these issues, so just wondering if new version will fix them or is there something I'm missing...

Was this bug ever solved?

I just got around to trying to fly some carrier ops after a year of mapmaking and get exactly this error issue.

I have ModAct 3.06, 4.101, Jetwar1.2 and tried disabling the PAL_smoke trails mode and also Zuti friction mod and then Plutonium effects. Nothing helped.

I also double-checked that I had properly deleted all JetWar 1.1 a/c, as suggested above.

Nothing helped.

I tried take off and land w both F4U-A and Zero in QMB Coral Sea. Also, I have made no alterations to conf.ini in any way. Was I supposed to in order to enable this mod?

It seems to be a common bug. Is there a solution?

To solve it quickly,
install F9F2 Panther MOD , probably.
http://www.sas1946.com/main/index.php/topic,980.0.html

Thanks. It works so far. My autopilot AI alter ego successfully landed a Hellcat without CTD.

Before I try a take-off scenario, is there something I should write in my conf.ini to facilitate using this mod?
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #250 on: January 10, 2013, 01:12:51 AM »

Excel sheet of the keymap of 4.11.1m+Hotkeys MOD

http://www.mediafire.com/?rmaizs3e6cvxf89

write your own key maps of Hotkeys and print it out!


When you want to find spare keys to assign new hotkeys (many times they can't find easily) ,
SORT this sheet by column "C" , then you can find non-assign keys.
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BravoFxTrt

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #251 on: January 12, 2013, 06:07:03 PM »

Thank You Western!
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