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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 279277 times)

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The_Alaska_Man

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #840 on: October 19, 2012, 08:00:56 PM »

Hey guys im having an issue where only the F-4B has ammo... every other version of the F-4 only shows it as default...

Do you have the crusader pack installed?
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Ass Eagle

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #841 on: October 19, 2012, 08:04:31 PM »

I am having a ton of fun with the Phantoms, but I need to report a bug. When I throttle down to zero the starboard (right side) engine looks like it's still firing.
same. and yes to the crusader pack.
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SAS~Tom2

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #842 on: October 19, 2012, 08:20:05 PM »

+1.
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4S_Vega

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #843 on: October 20, 2012, 03:36:13 AM »

don't care about engine 3d at minimum power, it is only 3d issue but not works on FM

i investigate on the loadouts problem

but....

in my opinion we need a fixed big pack with all planes.....
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4S_Vega

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #844 on: October 20, 2012, 04:56:31 AM »

this pack should fix the loadouts bug, download it and tell me if it work, if yes it will be fixed at first post

place it into DBW !!not into F4 folder!!!

https://www.mediafire.com/?c9tn55vccc7y5fk
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BravoFxTrt

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #845 on: October 20, 2012, 11:55:12 AM »

Thanks Vega.
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Korrigan

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #846 on: October 20, 2012, 12:32:19 PM »

Thanks for the pack Vega ! I had to rename the folder "#_00_F-4_weapon" to make it work and now I have all the loadouts for every other version of the F-4.  :)
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BravoFxTrt

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #847 on: October 20, 2012, 06:44:34 PM »

3 very loud Cheers for 4S_Vega. Dude, I can Confirm that with your latest update with DBW 1.71, all you need now is   00000_000_NoOpenCanopyAI.
All Loadouts are showing in QMB.
The F-4's are totally Independent. Congratulations My Friend. ;D 8)

My #DBW Folder
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BravoFxTrt

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #848 on: October 20, 2012, 08:24:08 PM »

More good news. The F-4's work  in SAS Modact 3.06 Whats Needed are:     
00000_SAS_AI_Engine_HotKeys_Carriers   
IL2 1956 - The Jet Era v1.2
00000_000_NoOpenCanopyAI

My #SAS Folder contents
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4S_Vega

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #849 on: October 21, 2012, 12:50:21 PM »

rename it as Korrigan said few posts ago
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zack

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #850 on: October 21, 2012, 12:58:03 PM »

I had to rename the folder "#_00_F-4_weapon" to make it work and now I have all the loadouts for every other version of the F-4.  :)
WORKS FOR ME TOO!
Thanks Vega and Korrigan!
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razor1uk

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #851 on: October 22, 2012, 04:46:50 AM »

Liking the steady improvements and tweeks 8) I have noticed some things ::) , I am not intending to be pedantic)...
..All the F-4 models appear to me that the right (starboard) wings spoiler, seems to sit naturally a fraction of a degree above the wings surface - more so than the left/port one does; even without any aerilon trim.

..Without going specifically into libraries, I have noticed that above differing speeds and altitudes differences in flying attitude/handlings - this is I suppose to attempt to replicate its quirks.
As of yet I have been flying usually the Jay patten Brick, seems to not go above 49,000 on Grand Canyon, Biscay, Okinawa, Coral Sea 'Carrier Ops' (maps I have normally used), I haven't yet tried altitudes on Crimea.
Mind due I was unable to get past 40,000 without more than 90% throttle; normally 110%, even with careful trimming and gently smooth & 'held' stick inputs, either with only Sparrows and Sidewinders, Empty and less than starting with 70% fuel (although with say 100% enough fuel, should be for a 3.5-ish hours at 45% throttle).

..With the D & E 'Airforce' models, (as of the September update, prior to latest update & weapons pack fix,) that they are unable to load with engines 'started' for the AI any QMB; in FMB I don't know, as I find it very wierd to try and use.

..The main wings Leading Edge flaps seem more to drop, rather than droop/roll down or extend slightly and droop, and the left/port one has a cap on its inner root-wards face, but the right/starboard one doesn't.

..The nose gear turns as if opposite to the rudders direction - shouldn't it be the same if manouvering using rudder/Y-Axis.

I can and will continue to use them and ignore these little things, it is early days still, but I just thought some should be made aware of; those that could seem to be tweekable without having to redesign the model.
Keep up all and any work you do, keep it flying and BBQ them with your burners..
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