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Author Topic: DCG Coral Sea 1942 V1.2  (Read 3285 times)

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Lonestar67

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DCG Coral Sea 1942 V1.2
« on: February 11, 2012, 12:48:52 PM »

Hi,
Tested in IL-2 4.09m UP 2.01/HSFX 4.1 and DCG 3.46

Many thanks to Paul Lowengrin for his support and Dynamic Campaign Generator,
and the AAS/SAS Modders for their Mods!

Download campaign V1.2 + Coral Sea map: http://www.mediafire.com/?akqptbrk8u3diw9

Have fun!

update 14.2.2012:
1. Fixed a bug in the endcampaigns.dcg for the CoralSea_S campaign (Error ended this subcampaign prematurely)!
Reduced also the distance between the Shoho and US carriers for the first battle in this subcampaign, so that the japanese Torpedo bomber have a better position when they reach the first attack waypoint!
2. Reworked completely the CoralSea_P (Port Moresby) and CoralSea_D (Deboyne SPB) campaigns! DCG should creates more interesting missions for these campaigns! Added also more static objects to Deboyne!
3. Fixed a spawn bug in the CoralSea_C (Shokaku or Zuikaku) campaign for the mission against the Destroyer "Sims" and the oiler "Neosho"!
4. Reworked ship routes, because of the risk of collision and changed the start position of ships in some campaigns!
5. Removed a fictive US fighter career and included a historical RAAF fighter career!
6. Added a squadron of the floatplane Aichi E13A (Jake) 8) to all campaigns! Also the possibility to include the B-26B to all campaigns!
7.Fixed some bugs in the timetable.dcg and much more . . .

update 20.2.2012:
1. Added a more historical number of planes to all carriers!
2. Reworked completely the ship routes of the main carrier forces of both sides!
They are now closer together, so that the air and ground start units have better attack positions!
Also you should have now a better chance to reach your own sector in damaged aircrafts!
3. Made major changes to timetable.dcg like timeline or ship positions for some subcampaigns!
4. Fixed ones again a spawn bug in an IJN mission against the Destroyer "Sims" and oiler "Neosho"! Had it already fixed for the first update but later overwritten!
5. Added the possibility to include the "USS Lexington CV2 - 1942" by ashehouse to all subcampaigns (Many thanks to "ashe" for this missing ship)!
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PA_Willy

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Re: DCG Coral Sea 1942
« Reply #1 on: February 11, 2012, 01:03:41 PM »

Thank you!!!
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Whiskey_Sierra_972

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Re: DCG Coral Sea 1942
« Reply #2 on: February 11, 2012, 04:00:21 PM »

I'll look at it tomorrow morning with great pleasure and interess....

Thanks for this new great work mate!

All the best!

walter
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Lonestar67

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Re: DCG Coral Sea 1942
« Reply #3 on: February 11, 2012, 06:00:31 PM »

You're welcome!
Be warned, there are a lot of ships in this campaigns! The loading time of a mission could take a bit longer as normal! ;)
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Lonestar67

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Re: DCG Coral Sea 1942 V1.1
« Reply #4 on: February 13, 2012, 09:12:40 PM »

Hi,
First update for this campaign, the most important changes: See first post!

And please take a look in the "read me" file! I changed a bit the Pilot career menue for this campaign, so that I can save .dat files and can create more careers!
There is also a recommended "action radius" setting for the "Yorktown" campaign at career start!

Have fun!
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Lonestar67

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Re: DCG Coral Sea 1942 V1.2
« Reply #5 on: February 19, 2012, 05:52:32 PM »

Hi,
Next update and I hope the last with major changes, a DBW 1.71 version of this campaign is in works!
Update notes, see first post!
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blackshark

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Re: DCG Coral Sea 1942 V1.2
« Reply #6 on: March 29, 2019, 02:28:11 AM »

Hi is there a dbw version?
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Lonestar67

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