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Author Topic: Carrier Catapult Mod  (Read 3363 times)

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tmtmac18

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Carrier Catapult Mod
« on: January 05, 2012, 09:33:48 PM »

I've searched High and Low and cannot seem to find a download link anywhere, :( someone please tell me it comes in ModAct 3.06 so I can feel like an idiot, a relieved idiot.
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SAS~Malone

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Re: Carrier Catapult Mod
« Reply #1 on: January 05, 2012, 10:06:50 PM »

when searching high and low, you must've forgotten to check the middle, lol  :D
here's one: http://www.sas1946.com/main/index.php/topic,12301.0.html
it is also included in the latest AI mod, which might be a better option to download, but the one i've linked should work fine.
also, just to help you understand better, the ModAct is exactly what it says: a Mod Activator. it simply allows your game to run mods, it has no mods included.
so, nothing 'comes in Modact 3.06', as you asked. the packs - UP/DBW/HSFX all come with loads of mods included, but never a ModActivator.
hope this helps.  8)
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.....taking fun seriously since 1968.....  8)

tmtmac18

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Re: Carrier Catapult Mod
« Reply #2 on: January 06, 2012, 05:16:20 PM »

Yah, last night after hunting some leads about fireball and such I finally found it after like twenty new tabs  :-\ But it's all good, got it up and running and it's awesome! Who knew like 90ft of catapult could help so much? But I figured that much, however it was worth asking considering I couldn't find a download link anywhere lol :P 8) It's awesome, now to get this stinking Ju-87C working :P would you be willing to help me with it as well? :D It has crashed constantly at 60% even with SAS Buttons v9.5, tried both Online and Offline buttons multiple times. I'm running ModAct 3.06 with buttons v9.5, so here's my log, I'm "Missing Something"? I have Diff_FM Mod for 4.101, but for nothing when it comes to the Ju-87C, it works for the Bf-109T's, I'm so confused as to what it is.

Lines 259-283 (Original Load Error/ Possible messups along with it, notice the "[0:05:56]   m_lastFMFile = ju87c" at the Ju-87D-3, coincidence?)
Code: [Select]
[0:05:56] m_lastFMFile = gui/game/buttons
[0:05:56] opening new fm file ju87c
[0:05:56] null
[0:05:56] java.lang.NullPointerException
[0:05:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:431)
[0:05:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:393)
[0:05:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2745)
[0:05:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3174)
[0:05:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[0:05:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[0:05:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:05:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:05:56] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:05:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:05:56] sFMDir = gui/game/buttons
[0:05:56] s1 = flightmodels/ju-87d-3.fmd
[0:05:56] s = FlightModels/Ju-87D-3.fmd
[0:05:56] m_lastFMFile = ju87c
[0:05:56] getting fm file gui/game/buttons
[0:05:56] sFMDir = gui/game/buttons
[0:05:56] s1 = flightmodels/ju-87d-5.fmd
[0:05:56] s = FlightModels/Ju-87D-5.fmd
[0:05:56] m_lastFMFile = gui/game/buttons
[0:05:56] sFMDir = gui/game/buttons

Lines 1353-1370 ( Last Load Error "CTD")
Code: [Select]
[0:05:56] m_lastFMFile = gui/game/buttons
[0:05:56] sFMDir = ju87c
[0:05:56] s1 = flightmodels/ju-87c.fmd
[0:05:56] s = FlightModels/Ju-87C.fmd:JU87C
[0:05:56] m_lastFMFile = gui/game/buttons
[0:05:56] getting fm file ju87c
[0:05:56] Main begin: null
[0:05:56] java.lang.NullPointerException
[0:05:56] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1019)
[0:05:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2741)
[0:05:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3174)
[0:05:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[0:05:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[0:05:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:05:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:05:56] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:05:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[07.01.2012 0:05:56] -------------- END log session -------------

And regardless of if you help with this little quirk or not, Thanks a ton for helping me out, it takes a certain type of person to do so, I've found other threads by yourself and how you've stuck up for the little guys and wanted to let you know, someone does appreciate it. :) Wish you the best of days,
          -Tmtmac18
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tmtmac18

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Re: Carrier Catapult Mod
« Reply #3 on: January 08, 2012, 10:04:50 AM »

Why of course, Thank you so much! I'm completely not surprised that I simply could not find the post completely identical to the original right there! XD I was expecting a patch of some sort so I scanned over the original post nearly five times XP Thank you a ton! Now I can make full scale naval battles between Germany and Great Britain :) Thank you so much Gerax!
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tmtmac18

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Re: Carrier Catapult Mod
« Reply #4 on: January 08, 2012, 10:35:28 AM »

Tell you what, I'll try making a Campaign around the Graf Zeppelin, possible naval encounters in the Pacific as well as the Atlantic? Or perhaps the Peter Strasser was sent to the Pacific in order to aid the Japanese in the US's Island Hopping domination and you get transferred from the Graf to the Peter Strasser? ... Hmmm :D but it would help if I had all the MissionProCombo Maps I think XD
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