Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6   Go Down

Author Topic: USN - Colorado Class Battleships  (Read 27904 times)

0 Members and 1 Guest are viewing this topic.

Narvik

  • member
  • Offline Offline
  • Posts: 130
Re: It's time to get a real USS battleship, don't you agree?
« Reply #24 on: March 09, 2013, 01:35:15 PM »

4shared requires registration((
Logged

361st_Hoss

  • member
  • Offline Offline
  • Posts: 958
Re: It's time to get a real USS battleship, don't you agree?
« Reply #25 on: March 09, 2013, 02:58:04 PM »

Yep, download does not give a link at the name of the file.  Want's you to download all the other stuff, try SpeedyShare....................

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13444
  • Flying Ass Clown #13
Re: It's time to get a real USS battleship, don't you agree?
« Reply #26 on: March 09, 2013, 07:13:25 PM »

She works in ModAct 4.0

Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4692
Re: It's time to get a real USS battleship, don't you agree?
« Reply #27 on: March 10, 2013, 12:29:36 AM »

Mediafire link version 9-3-13, see post #22.
http://www.mediafire.com/?m1yty92uql13wbv
Logged
i7-4790K 4.00GHz, Asus Z97 Extreme 6, 16GB DDR3; 750GB SSDs, 2TB SSHD, 8TB int.+ext.HDs; Sound Blaster ZxR; Nvidia GTX 980 4GB, Acer 3840x2160 GSync; Win10 prof.; Logitech Extreme 3D Pro, Saitex Throttle Quadrant. Beyerdynamic DT880 Headphones.

Narvik

  • member
  • Offline Offline
  • Posts: 130
Re: It's time to get a real USS battleship, don't you agree?
« Reply #28 on: March 10, 2013, 12:39:51 AM »

Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 9006
  • Beer...Girls...IL2+Mods!
Re: It's time to get a real USS battleship, don't you agree?
« Reply #29 on: March 10, 2013, 11:16:42 AM »


THANK YOU Gianni for a great battleship mod! It is beautiful!  8) Congratulations!


I have changed your first post to include the recent download links available for
you final release of this ship. Just so people dont get confused why the old link was not working.
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2688
Re: It's time to get a real USS battleship, don't you agree?
« Reply #30 on: March 11, 2013, 08:21:29 AM »

HSFX6 already has earlier versions of Tennessee and Colorado included.
If installing these new versions then look for the existing text entries in ships.ini

Disable the lines for extra guns which appear after the line //Hsfx Multi Turret

Otherwise you will see the ships in FMB but they will be frozen when you run the mission.
The alternative if you are to keep the Mullti-Gun Turret function is to add Shellstart Hooks to the relevant Gun*.msh files, instead of disabling the lines in ships.ini

Make these changes to the msh files

Gun1.msh
Code: [Select]
[Hooks]
ShellStart1 <BASE>
ShellStart40 <BASE>

[HookLoc]
1 0 0   0 0 1   0 -1 0   14.03  0 1.2  //rot X -90    x dim is length of barrel
1 0 0   0 0 1   0 -1 0   14.03  0 -1.2  //rot X -90    x dim is length of barrel

Gun2.msh
Code: [Select]
[Hooks]
ShellStart2 <BASE>
ShellStart41 <BASE>

[HookLoc]
1 0 0   0 0 1   0 -1 0   14.03  0 1.2  //rot X -90    x dim is length of barrel
1 0 0   0 0 1   0 -1 0   14.03  0 -1.2  //rot X -90    x dim is length of barrel

Gun3.msh
Code: [Select]
[Hooks]
ShellStart3 <BASE>
ShellStart42 <BASE>

[HookLoc]
1 0 0   0 0 1   0 -1 0   14.03  0 1.2  //rot X -90    x dim is length of barrel
1 0 0   0 0 1   0 -1 0   14.03  0 -1.2  //rot X -90    x dim is length of barrel

Gun4.msh
Code: [Select]
[Hooks]
ShellStart4 <BASE>
ShellStart43 <BASE>

[HookLoc]
1 0 0   0 0 1   0 -1 0   14.03  0 1.2  //rot X -90    x dim is length of barrel
1 0 0   0 0 1   0 -1 0   14.03  0 -1.2  //rot X -90    x dim is length of barrel

Making changes like these to the main guns balances the relative power of ships with multiple gun turrets compared with say single gun turrets. 

Changes to the Tennessee are similar except the turrets have three guns rather than two.

Logged

-)-MAILMAN-

  • member
  • Offline Offline
  • Posts: 90
Re: It's time to get a real USS battleship, don't you agree?
« Reply #31 on: March 13, 2013, 12:25:51 AM »

asheshouse
Changes to the Tennessee are similar except two of the turrets have three guns rather than two.

===================================================================================================

I just looked at the drawings and some photographs of the below ships:

Wyoming Class had 12 x 12" guns [six twin gun turrets] Wyoming BB32 [primary guns removed and was training ship during ww2] & Arkansas BB33
New York Class had 10 x 14" guns [five twin gun turrets]  New York BB34 & Texas BB35

Nevada Class  had 10 x 14" guns [two triple gun turrets (lower) two twin gun turrets (higher)]  Nevada BB36 & Oklahoma BB37     Only class that had gun turrets for the main battery with two different configurations.
Pennsylvania Class had 12 x 14" guns [four triple gun turrets]  Pennsylvania BB38  & Arizona BB39
Tennessee Class had 12 x 14" guns [four triple gun turrets]  Tennessee BB43  & California BB44
Colorado Class had 8 x 16" guns [four twin gun turrets]  Colorado BB45 & and Maryland BB46 & West Virginia BB47

North Carolina Class had 9 x 16" guns [three triple gun turrets]  North Carolina BB55 & Washington BB56
South Dakota Class had 9 x 16" guns [three triple gun turrets] South Dakota BB57 [only had 16  5"/38 secondary twin mount gun turrets to allow for additional flag officer space] & USS Indiana BB58 [20 5"/38 secondary] & USS Massachusetts BB59 [20 5"/38secondary] & USS Alabama BB60 [20 5"/38 secondary]
Iowa Class had 9 x 16" guns [ three triple gun turrets] USS Iowa BB61 & USS New Jersey BB62 & USS Missouri BB63 & USS Wisconsin BB64
Logged
@={==MAILMAN==> "All for one and one for all."

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2688
Re: It's time to get a real USS battleship, don't you agree?
« Reply #32 on: March 13, 2013, 03:22:25 AM »

You are quite correct Mailman. I was mixing it up with the Nevada Class
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2688
Re: It's time to get a real USS battleship, don't you agree?
« Reply #33 on: March 13, 2013, 08:00:02 AM »

Quote from the Yorktown thread http://www.sas1946.com/main/index.php/topic,30299.msg358088.html#msg358088

Quote
Now Gofo's ships on the other hand use a different mat name, SailorUSo.mat
That will not work for 3dgunners=0
To fix  rename to Sailor1o.mat
and in every Head*.msh file search for SailorUSo and change to Sailor1o
This will appear multiple times in each Head* file.
Logged

Stefan SG

  • Modder
  • member
  • Offline Offline
  • Posts: 455
  • Braver than you believe. Stronger than you seem.
Re: USN - Colorado Class Battleships
« Reply #34 on: January 07, 2014, 11:08:27 AM »

USS Colorado works good in 4.12.2/SAS ModAct 5.30.
Also there is no need to replace default US Genetic Battleship with this one as it is requested in instructions.
Both ships work together without problems.

USS Colorado fights against IJN BB Nagato.


Logged

-)-MAILMAN-

  • member
  • Offline Offline
  • Posts: 90
Re: USN - Colorado Class Battleships
« Reply #35 on: January 10, 2014, 03:20:53 PM »

Well there kind of is a reason to replace the US Generic Battleship.

Even though they both work in the game, take a good look at the generic US battleship.  The game used the King George V for the generic US battleship.  No US battleship ever had the main battery configuration found on the generic US battleship.   The game has been around long enough for this to be corrected in the stock game, but hasn't.
Logged
@={==MAILMAN==> "All for one and one for all."
Pages: 1 2 [3] 4 5 6   Go Up
 

Page created in 0.017 seconds with 26 queries.