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Author Topic: New... Objects-Plane - v2.23  (Read 43381 times)

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Kopfdorfer

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Re: New... Objects-Plane - v2.2
« Reply #60 on: January 10, 2012, 09:12:21 AM »

Speaking of heavies, is there any interest in having some heavies being towed?

B17, B24, PBY, Lancaster, Halifax, Wellington, Me323, Pe8, H8K1, G4M for example.

                         

The interest in this post also gives me the thought, would it be worth the effort to modify the code of the ATTACH function of the FMB, so that any vehicle could tow any object?
Before you scoff at your imagination leading you to visualize people towing buildings with bicycles, I would suggest this as a first stage to see if it could be done, then further parameters could be added - IE which tow-er would have the power to tow which tow-ee.
As you can probably tell, I am previsualizing the possibility of advancing this to the concept of Tugboats towing (and hopefully pushing without colloision) other ships, and of in-flight refuelling possibilities for you jet jocks, or even helicopter lifts and crane lifts working in the sim.

This mod is wonderful for immersion.
Thanks Guys.

Kopfdorfer
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Screwball

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Re: New... Objects-Plane - v2.2
« Reply #61 on: January 11, 2012, 01:41:47 AM »

Lots of interest :) At the risk of being a massive douche, might I suggest the B-25, C-47, Wimpy and Ju-88 as early contenders? The usual thing - they're pretty universally applicable to theatres and years, giving the impression of bomber sqn's but not totally out of place on a fighter field etc etc etc. Just a thought ;)

Screwy
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4./JG53_Badger

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Re: New... Objects-Plane - v2.2
« Reply #62 on: January 13, 2012, 05:40:12 PM »

Can someone post a link to this file on a different site. I virus program wont let me open this link, please Thanks
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DimAurora

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Re: New... Objects-Plane - v2.2
« Reply #63 on: January 29, 2012, 06:58:53 AM »

The Me-262 looks great, all I need are the rest of the German planes.  ;D
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hawker445

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Re: New... Objects-Plane - v2.2
« Reply #64 on: February 19, 2012, 09:03:48 PM »

Re upload link???
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RooMan296

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Re: New... Objects-Plane - v2.2
« Reply #65 on: February 20, 2012, 02:15:40 PM »

The link seems to be down.

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Epervier

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Re: New... Objects-Plane - v2.2
« Reply #66 on: February 20, 2012, 03:41:49 PM »

I just tested some of my links.
Everything seems to be normal in income GameFront!
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SAS~Monty27

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Re: New... Objects-Plane - v2.2
« Reply #67 on: March 23, 2012, 03:20:02 AM »

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SAS~Poltava

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Re: New... Objects-Plane - v2.2
« Reply #68 on: March 24, 2012, 04:29:32 AM »

Why haven't I seen this one before!!!  :o :o :o

D/L-ed. And it runs without a hitch! (A must for DBW 1.8.)

This is SO cool! Thanks guys. Your effort continue to amaze me.
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DjeeDjee

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Re: New... Objects-Plane - v2.2
« Reply #69 on: March 30, 2012, 02:50:26 AM »

First of all,.....thanks for this great job.
I love the work you've done and I know there will be a lot of good stuf comming. There's just one question,.... You showed some pics of crashed p-40 and Spit but I dont know were to find them?  ::)
Can you please help me out.

Thanks and keep up the good work.
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Epervier

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Re: New... Objects-Plane - v2.2
« Reply #70 on: March 30, 2012, 05:18:07 AM »

I think the question is for Ranwers!
It was he who gave me the planes !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Bombsaway

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Re: New... Objects-Plane - v2.2
« Reply #71 on: April 25, 2012, 06:45:19 AM »

I put the duck into my game and used the moving version of it to drive along the taxi way and I hope more planes are made to do this. It adds so much to the game to see planes taxing around the field. "Please sir, may I have some more?" :)
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