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Author Topic: DBW 1.7. One last attempt - Version 2 with new air.inis  (Read 17370 times)

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CWMV

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Re: DBW 1.7. One last attempt
« Reply #36 on: December 26, 2011, 03:57:09 PM »

And more power to you. Im happy to see you men of talent use it to try to improve the game!
But this question has been asked, debated at great length, and answered for a while now. No need to re-open discussion on an asked and answered question is there.
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FANATIC MODDER

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Re: DBW 1.7. One last attempt
« Reply #37 on: December 26, 2011, 04:11:17 PM »

I could have been indifferent and just wait and see how the DBW 1.7 would be. Then, if I would have decided that some of the forthcoming reductions were too much to miss, I would have just inserted them with another custom made pack through JSGME. This is what Leone basically says to me and that upsets me. Until early November I was doing that purely for my pleasure but then I thought "why not try to push is as much as it can take?". I thought about sharing with you people. I opened the discussion now, because my air_europe ini reached its limit and I 've installed almost every possible add-on to my installation. Very few the ones I haven't tried, basically 'cause I was out of time (F8F, OV-10 among them. Bucker's link is dead too). So now I can speak with facts, with data.. That's the difference.
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CWMV

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Re: DBW 1.7. One last attempt
« Reply #38 on: December 26, 2011, 04:29:33 PM »

But it doesn't make any difference. There was never any doubt that there were many solutions that were doable. If one thing is certain its that the SAS team is capable of nearly anything.
What was decided upon was to take the easiest, most elegant route to solve the issue at hand. It was a decision not made solely by the SAS team, the input of the community was taken into account and the decision was made.
The fact that you have done one of the proposed solutions is great! More power to you as it gives options to those that do not wish to follow the evolution of DBW, but the decision has been made and progress has been had based on that decision.
In fact, now that I think of it I was for something similar to what you have here. I was hoping for a division of the game by theater. Everyone knew it could be done, and it was given its due amount of consideration, but the decision was made to go with slot consolidations.

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LuseKofte

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Re: DBW 1.7. One last attempt
« Reply #39 on: December 26, 2011, 04:41:46 PM »

Hey listen Fanatic, I have an idea. When you tested the DBW 1.7 cant you just add these JSGME mods that you have into that. Make packs ready for DL . That would be a real treat. I would really be greatful for that work.
If you want the DBW as you want it this would be the way to go. You obviously know your thing, and I really do not want a man like you feel that we do not want help. We want people to contribute .

I got a feeling you all the time think we are against you, we are not, I like your attitude and spirit, you obviously want IL2 as good as it can be.
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agracier

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Re: DBW 1.7. One last attempt
« Reply #40 on: December 26, 2011, 04:45:58 PM »

Hey listen Fanatic, I have an idea. When you tested the DBW 1.7 cant you just add these JSGME mods that you have into that. Make packs ready for DL . That would be a real treat. I would really be greatful for that work.

That sounds very interesting ... i don't really know my way around jsgme setups, but with BDW1.7 coming, it will mean a new setup/install and that would be a good time to learn something new. Right now i don't think it is worth going to all the work of trying out the jsgme setup - time is better spent making a map or something, something i know how to do.

But down the line, and it is not so far away I suppose, it may become a good option.
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FANATIC MODDER

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Re: DBW 1.7. One last attempt
« Reply #41 on: December 26, 2011, 05:38:01 PM »

But it doesn't make any difference. There was never any doubt that there were many solutions that were doable. If one thing is certain its that the SAS team is capable of nearly anything.
What was decided upon was to take the easiest, most elegant route to solve the issue at hand. It was a decision not made solely by the SAS team, the input of the community was taken into account and the decision was made.
The fact that you have done one of the proposed solutions is great! More power to you as it gives options to those that do not wish to follow the evolution of DBW, but the decision has been made and progress has been had based on that decision.
In fact, now that I think of it I was for something similar to what you have here. I was hoping for a division of the game by theater. Everyone knew it could be done, and it was given its due amount of consideration, but the decision was made to go with slot consolidations.


Well...I wish to follow the evolution of the DBW. I don't think the one excludes the other. In fact if they were all to be in a unified form (SFS I suppose), without any duplicates the results would have been even better. When in my first post I write about "to prevent the reduction of planes", my mind was in an extra air.ini, possibly by timeframe/theater, that would return back what it may be lost and why not much more. I was sceptical (still I am) about the reductions and I thought of a way of keep everyone happy without avoiding the evolution of DBW.

Hey listen Fanatic, I have an idea. When you tested the DBW 1.7 cant you just add these JSGME mods that you have into that. Make packs ready for DL . That would be a real treat. I would really be greatful for that work.

Welcome, but only be aware that now we are in a holiday mode, so my progress from the new year onwards may be slow. But I embrace the idea with enthousiasm.

I got a feeling you all the time think we are against you, we are not, I like your attitude and spirit, you obviously want IL2 as good as it can be.

I should show you all people now some images...




this is some of my work (possibly the most well taken) from combatACE and for SFP1.
Have in mind that I never worked 3D or skins, only inis, about every possible aspect of them. It turned out that I had more success (by the number of downloads) in avionics re-work.

Despite all this, I was still considered a junior member:



Back in December 2010, after an argument with the dictatorship of some of the forum-clan, somewhere around 8-10 hours afterwards, a virus was in my hard drive and my hard disk was destroyed.

The last picture talks about itself



3.400 views...I feel like a celebrity. I was the black sheep of the forum. I tried to log afterwards and my password was not valid, so I was essentially banned. And even now, if you search about "FANATIC MODDER" downloads, nothing comes out.
The reason? I dared to critisize SFP2. But the worst of all is when I was start converting supposely "only" SFP2 for SFP1! It's like to ban Evelpier from SAS because he keeps converting 4.10 mods for 4.09!
And of course, there are politics in combatACE. Nothing worse than that...


That sounds very interesting ... i don't really know my way around jsgme setups, but with BDW1.7 coming, it will mean a new setup/install and that would be a good time to learn something new.

Don't worry, there are fairly easy.
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Sillius_Sodus

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Re: DBW 1.7. One last attempt
« Reply #42 on: December 26, 2011, 07:50:49 PM »

It is possible to back up the DBW 1.6 air.ini file, then upgrade to DBW 1.7 and swap air.ini files depending on what you feel like flying that day?

I realize there may be other changes in the DBW folder included in version 1.7 that might make this solution impractical.

My advice would be to back up your entire IL2 installation, mods and all, before trying anything...
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LuseKofte

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Re: DBW 1.7. One last attempt
« Reply #43 on: December 26, 2011, 08:05:01 PM »

That would be a disaster, because of the different planes you will have the ini would be wrong. I ceep the mods in #DBW and manually paste the ini entryes afterward
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SAS~Anto

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Re: DBW 1.7. One last attempt
« Reply #44 on: December 26, 2011, 09:12:19 PM »

Fanatic Modder, please relax mate! At no point did I prevent you from speaking your mind nor did I deny free conversation, so please don't even suggest it. Just as CMWV has said, this is a done discussion and the team behind DBW have made their decission, thats all. Your solution was one of many to a complex problem, just we opted for a different solution to yours. And please note that your ideas have been taken on board and will be considered (as we may opt to include some of those deleted aircraft in a JSGME pack which users may enable/disable at will).

Please don't forgot there is a whole lot of other stuff going on with DBW 1.7 too. We have the release of 4.11 very soon which could change the whole ball game, plus we have a ton of new mods to consider. Really it is too early anyone to make a judgement call on DBW 1.7. Anyway I can't sum this up any better than what CMWV has said, so I'm going to leave it at that.

If this thread does degrade into an argument or a flame war, my hand will be forced and this discussion will get closed. So please, lets keep this civil and on topic.
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FANATIC MODDER

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Re: DBW 1.7. One last attempt
« Reply #45 on: December 27, 2011, 02:25:29 AM »

It is possible to back up the DBW 1.6 air.ini file, then upgrade to DBW 1.7 and swap air.ini files depending on what you feel like flying that day?

I cannot really say before the 1.7 is released.

Fanatic Modder, please relax mate! At no point did I prevent you from speaking your mind nor did I deny free conversation, so please don't even suggest it.....If this thread does degrade into an argument or a flame war, my hand will be forced and this discussion will get closed. So please, lets keep this civil and on topic.

As you may have seen in my last post, I had a very traumatic experience from the combatACE forum. This haunts me a bit, ok? The images speak by themselves.At one point I had prepared a different set of F/A-18Cs (only ini as I 've said, but I reworked all the data with F404-402 engines, APG-73 radar etc.) and I sent an PM to an administrator where he responded "we have F/A-18Cs working, there 're going to be out soon". After a year, I was still expecting them. Later, I uploaded (without questioning of course after that experience...) a korean F-15K and my upload was deleted with the excuse that "a new F-15K is to be out very soon". Yes, indeed, but after around six months and only for SFP2 if I am not mistaken.
So please, I am the last to do "flame wars". I absolutely hate the idea. I had enough of them. I always want to be in friendly terms, if not there's not point to be here.

And please note that your ideas have been taken on board and will be considered (as we may opt to include some of those deleted aircraft in a JSGME pack which users may enable/disable at will).

I am very happy to hear.

Please don't forgot there is a whole lot of other stuff going on with DBW 1.7 too. We have the release of 4.11 very soon which could change the whole ball game, plus we have a ton of new mods to consider. Really it is too early anyone to make a judgement call on DBW 1.7. Anyway I can't sum this up any better than what CMWV has said, so I'm going to leave it at that.

For me, you have to wait until 4.11 is out because I don't trust at all these people.
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STAX18

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Re: DBW 1.7. One last attempt
« Reply #46 on: December 27, 2011, 10:47:50 AM »

The attempt of FANATIC MODDER does not exclude DBW1.7!
This should be take up as a constructiv idea: DBW as base and jsgme-packs as addons for different theaters.

I believe most of us would be happy with optional add-on packs for DBW,
something like the CLEAN DBW Modding JGME Packs from windweapon,
but for some specific theaters like SCW, PTO or KTO.

It is easy, but time consumption, to create your own theater-jsgme-addon-packs by yourself,
but maybe we would share our theater-jsgme-addon-packs with the SAS community?



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agracier

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Re: DBW 1.7. One last attempt
« Reply #47 on: December 27, 2011, 12:12:19 PM »

It is easy, but time consumption, to create your own theater-jsgme-addon-packs by yourself,
but maybe we would share our theater-jsgme-addon-packs with the SAS community?

I for one would surely welcome that. With Il-2 it is so often a question of choosing what to do - play missions, make a skin, make a map, make a mod ... there isn't time enough to do it all. It those who know how to to do this well, would share, everyone would be better off I would think ... and ideas beget more ideas ...
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