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Author Topic: Pack Fw 190 & Ta 152  (Read 432158 times)

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Mick

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Re: Pack Fw 190 & Ta 152
« Reply #72 on: December 26, 2011, 03:36:08 AM »

... yes Walter is right, the Ta 152E is not included in the air.ini, then it doesn't exist for the game that can't "see" it ...  ;)

Regarding the D9late missing cockpit, I'll test Claymore's fix as soon as I get back home tomorrow, and report back.

It is very likely that the fix Clay sent me will solve the bug for us SAS modact users since it is probably due to the fact that theD9Late used the Askania EZ42 gyro and these files are already included in the UP2.01 version ...  ;)
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Darth_Dooboss

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Re: Pack Fw 190 & Ta 152
« Reply #73 on: December 26, 2011, 03:38:21 AM »

Then.. how can I solve this problem?

I may put the old MOD for the Ta152E?
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Mick

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Re: Pack Fw 190 & Ta 152
« Reply #74 on: December 26, 2011, 03:44:58 AM »


... you can at least give it and try and check if there is no conflict ...
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Darth_Dooboss

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Re: Pack Fw 190 & Ta 152
« Reply #75 on: December 26, 2011, 06:56:28 AM »

SOLVED

I delete the entry for the model and the game works!!!

Now I have to test all the Focke's... :) :)

A very beautiful MOD, and what to say about the time and work that needs, SUPERB!!!

thanks mates for your answers
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #76 on: December 26, 2011, 07:47:40 AM »

Cool ! Keep in mind that I will working on the "old" Ta 152E-1 (or may be E-2) and upgrade it at the level of my pack ;)

I mean with a proper cockpit and loadout for the hight altitude camera  :D
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Godzyla

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Re: Pack Fw 190 & Ta 152
« Reply #77 on: December 26, 2011, 09:06:43 AM »

@Claymore :

Au fait, avant de partir penses-tu pouvoir faire comme l'Ar-234, jouer avec deux personnes pour le FM même s'il n'y en a qu'une seule en réalité, du genre le pilote comme d'habitude et une vue viseur de bombardement (fixe, qui ne puisse pas être bougée comme le sont les viseurs sur B-25, He-111) pour faire un genre de vue photographique avec juste à appuyer sur la touche d'impression d'écran pour les prendre.
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #78 on: December 26, 2011, 10:55:34 AM »

Yes, I'm thinking about something like that, as soon as I have more free time I will take a look in the Arado 234 code to see how it's arranged for aplication to the Ta 152E-1
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Mick

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Re: Pack Fw 190 & Ta 152
« Reply #79 on: December 27, 2011, 07:03:18 AM »

Hi guys, I am just back home now ...

Claymore's fix for the missing D9Late cockpit works like a charm, I have just reported it to him, so I think he will release a small fix to be added in your MODS folder, as soon as possible ...  ;)

So stay tuned ...  :-\
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #80 on: December 27, 2011, 07:19:28 AM »

Thank's for the report Mick, the fix is already available for "SaS Modact" users in the first post ;)
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crimar

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Re: Pack Fw 190 & Ta 152
« Reply #81 on: December 27, 2011, 08:19:29 AM »

Thank you for this fix made available quickly and nicely despite the holiday season.
Everything works well now.
Again thank you for this amazing mod!

Merci Claymore.
Merci Mick.

 :)
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Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: Pack Fw 190 & Ta 152
« Reply #82 on: December 27, 2011, 08:38:47 AM »

Hi!

Just tested the fix and a couple of things:

- D9late fix work good

- Managed to extract the cod files from Lutz files.sfs (he wrote me that he have only added the files you have send him at the files.sfs so I have extract both and cross checked the differences extracting the missing) and add them to the game with other 8 classfiles also missing solving the G3 and H0 missing loadouts

BUT:

Still have those missing loadouts:

Fw-190D-13.1xSB1000 R1: + 1xSB-1000 (maybe this loadout is missing in the SAS mod activator installation (or wrong as I remember only an AB-1000) and so look the remaining two?)
Fw-190D-13.1xPC1000RS R1: + 1xPC-1000RS
Fw-190D-13.1xDroptank R1: + 1xDroptank

Ta-152H-1.Droptank + 1xDroptank (maybe a wrong reference in the classfiles?)

Can you confirm that you have send to Lutz 25 cod files?

About classfiles I find (8 missing of them resulting from Lutz minus Stock files.sfs minus your 00_aClasses Fw190 Pack folder) some of them have less than 16 digit name so checking with the classfiles provided with the 00_aClasses Fw190 Pack folder some of them are anyway included and also renaming them at the correct extension of 16 digit then loading before or after the 238 provided don't change the missing loadouts!!!)

ALSO noticed a couple of bugs (but keep it with pincer because my is a saved installation atm...)

1) If you make your plane take off by AI it isn't able to manage the magnetoes and can't start the engine!
2) If you engage the magnetoes and then switch again to AI it take off normally but freeze as AI close the canopy (all others in the mission continue to work , only you are freezed in the air till you disengage AI and close canopy , after that your plane stop freezing and if came back to AI hands fly normally)

Thanks for your work mate and the hand you are providing us!!!

I'm sure that solve those little issue remaining should be quite easy now!!!

All the best!

walter
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C6_Claymore

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Re: Pack Fw 190 & Ta 152
« Reply #83 on: December 27, 2011, 10:19:30 AM »

Great news for the D9_late ;)

About cod files I sent to Lutz only 8 files, I think the other was already in my UP2.01 installation... :-X

A) About your Loadouts issues:

1/ To see if it fix your loadouts for D-13 and Ta 152H-1 would you try to unzip these two cod files in the FILES\cod directory of your SaS modact 2.3 installation.

2/ I checked both Ta 152 H-1 classfiles, one using Revi16b by default located in MODS\00_aClasses Fw190 Pack and the other using the EZ42 as JsGME option and noticed that the weapons loadouts where not wrote identicaly  :-X , please download this new class and replace the old one in MODS\00_aClasses Fw190 Pack, tell me if it solve your issue.

B) About the bug you report concerning the "AI takeoff" of your plane I never noticed this "bug" because I never allow AI to take off MY plane  ;D I think that it's more interesting to control its plane rather than to confide it to a "artificial intelligence" no ?
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