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Author Topic: IJN Yamato  (Read 52177 times)

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magot

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Re: IJN Yamato
« Reply #36 on: December 13, 2011, 09:34:04 AM »

1C Yamato look like really differ in details and shape ...
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NS~mati140

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Re: IJN Yamato
« Reply #37 on: December 13, 2011, 10:29:22 AM »

1C Yamato look like really differ in details and shape ...

1. It will come out in "two-weeks" (read: in few years if ever)
2. Shape is the same, it's shown from anther direction.
3. It's CloD quality I think, not IL-2.
4. If it's for TD patch then keep in mind that 4.11 will not be compatible with any mods and modders already stated that they wont convert their mods again just bc TD encrypted everything. Also TD isn't planning to make Helldivers, so you can only relay on mods (though noone makes helldiver ATM AFAIK).
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western0221

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Re: IJN Yamato
« Reply #38 on: December 13, 2011, 10:34:18 AM »

Here is  DIVING_HAWK WIP topic.
Talking about 1C Yamato isn't suitable to this place, and answering to mati's quetions, too.
When want to continue about 1C's, better to go to Lounge and make a topic.
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Diving_Hawk

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Re: IJN Yamato
« Reply #39 on: December 13, 2011, 12:54:10 PM »

Magot I have to inform you that

1) if I make the ship more polys it will crash cause il2 does not support such detailed meshes for ships like the one you post

2) the game hier file is limited

4) I build this by schematic

5) There is no way on earth TD can possibly add the ship you show me ingame unless they radically change il2 limits regarding ships.Or unless they include a dulled down version
On either way read my first post where I tell if I add 1 more line to hier file it would have crashed.
Just take a look to a TD ship ingame and compare it to your picture.

6) The ship you show if you add the waterline is almost identical in shape. The guns are different because mine are not yet there.

TD can do whatever they want an in fact I will be extremely happy if they tweek the game engine to allow bigger ship models ingame and produce the Yamato you show.
But right now it cannot be done.

7) This is WIP thread. If you do not like it no one forces you to download.

I will go ahead and build the shelter it would be easier to just alter the head model and some hooks than adding all guns by start.
and I will use the ones from your excellent Kongo model for the oncovered 25mm.
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Diving_Hawk

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Re: IJN Yamato
« Reply #40 on: December 13, 2011, 01:32:41 PM »

Ok this is the model I'm considering for the sheltered guns.
It uses the guns from Zuikaku and head model will be the shelter:

MODEL HISTORY< TRASH BIN ATE IT ;D
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western0221

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Re: IJN Yamato
« Reply #41 on: December 13, 2011, 05:19:23 PM »

Yamato's 25mm shelter was more complex curved shape.
Here you can see plastic model.
http://www.hobbyshop-sunny.co.jp/models/index.php?main_page=popup_image&pID=41059
This seems to be very hard to model.
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asheshouse

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Re: IJN Yamato
« Reply #42 on: December 14, 2011, 01:16:23 AM »

Diving Hawk -- can I suggest you need to learn to do basic research before starting to model. Your suggested form for the turret is so far out as to be not worth comment. Your remarks to Magot are out of order. He has given me a lot of valuable guidance in the past in relation to ship modelling and is clearly an expert in 3D modelling for IL-2. If you had taken a more diplomatic approach you may have got some valuable support, but instead.............
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Diving_Hawk

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Re: IJN Yamato
« Reply #43 on: December 14, 2011, 02:27:26 AM »

@western

Quote
http://www.hobbyshop-sunny.co.jp/models/index.php?main_page=popup_image&pID=41059
This seems to be very hard to model.
You are right! I can't think of a possible way to make that shape without making the gun a more complicated mesh.
But if I do that then ship might not work!
So it's a dillema here. Either I raise polly cound and make the shelter look awsome or I go for a low polly approach.

I know how to model I just want to keep the gun low-polly because it will have tons of that guns.
Right now it's 125 pollys.And that without the base/small details so I'm estimating it will reach 300 pollys.
Just tell me how I can do that and still have that lovely curved shape.
Not possible I think.
I would love to build that but making a gun model a very large size while I'm already at the limit and when I put 1 more mesh file everything crashes is not wise I think.

You think I'm someone who does not know how to model.
I've been modelling in blender for 4.5 years now.
I may not have the great experience some of you do but this is an insult.

About Maggot I tottally respect him and his abilities but if you want to say things with their name he came and in 2 words told me your model is shit.
Would you not get angry?
I'm very sorry for it now I know he's experience but it's easy to remain calm when it's not your work critisized.
You tell me I should have being diplomatic. Well did he said to me "Hey this detail on the back is wrong I suggest you modify it that way.."
No he said you suck TD model is 1000 times better.
AND I'm the one who is out of order???

I have no diplomacy. And I like to discover things my own way.
I do not pretend to be expert, but this is the best I can do so far.
If you guys want to build a better ship and you can do it, go ahead and you'll have my full support.

Thx for the support all you gents , especially western for his nice details on the Yamato.

S!
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santobr

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Re: IJN Yamato
« Reply #44 on: December 14, 2011, 04:00:25 AM »

I think you could make the three windows to the cannons in black in the texture.
Just make a basic shape and leave all details to the texture.
Another angle:


Please, don't stop your awesome work, if someone does not like, just does not download. ;)




santobr.
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Diving_Hawk

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Re: IJN Yamato
« Reply #45 on: December 14, 2011, 04:04:12 AM »

Ok now western and santobr are right.
There has being one mistake from my part.
I read the polly count for both the gun and the turret. And as a result I thought I would exceed poly count.

Now I knwo I built a more complex shape.

What about that?:


I will accept critique if you respect my work if someone chooses to offend then build this for your own.

S!
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santobr

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Re: IJN Yamato
« Reply #46 on: December 14, 2011, 04:12:16 AM »

Wow! Perfect!

But if this will exceed poly count, leave the five windows to the texture.

Are the entire gun inside the shelder or just the three 25mm tubes that we can see?



santobr.
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Diving_Hawk

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Re: IJN Yamato
« Reply #47 on: December 14, 2011, 04:13:20 AM »

No it does not excced it

I was reading teh poly count for both the gun and turret so had the impression it did.
Now it's ok.
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