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Author Topic: Project DGen_mod  (Read 360650 times)

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Juri_JS

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Re: Project DGen_mod
« Reply #468 on: December 31, 2012, 03:55:26 AM »

Here a few more observations:

1. During testing the new DGen with my own and other user-made campaigns I experienced a number of problems caused by the fact that the type of missions a plane can fly is no longer taken from the xxxxplanes.dat files. For many user-made campaigns a complicated rework will be necessary and I doubt that all campaign builders will be willing to do this. Therefore I strongly suggest to re-enable the possibility to set the mission types for aircraft in the xxxplanes.dat files to avoid incompatibility issues. Although it should still be possible to overwrite these settings with the entries in the xxx.db files.

Show me a concrete example that I could define more precisely that it is necessary to make.

A few examples:

Because the entries in the xxxplanes.dat files are ignored and there are no 'LRFighter' entries in the AllPlaneDB file,  no droptanks are used in long range missions of my Solomons campaigns and planes will sometimes run out of fuel during a mission.

Something funny happens when DGen can't find an 'Attack' entry for the G4M1. Fly a few missions in the first Japanese Navy fighter sub-campaign (SolomonsAugust1942e) to see what I mean. ;)

Moreover I sometimes use 'HBomber' entries for fighters in my campaigns, to create high altitude airstart fighters. Or I give bombers a 'Transport' entry. This does no longer work.

Re-enabling all settings in the xxxplanes file would allow compatibility with old user-made campaigns, without the need to rework them.

3. Do carriers already work in European campaigns? I added one to my Norway campaigns but got this message:

Variant selected:
oDeDefendCluster 10622:50509   VVS 4nB 4nF   LW 8Y 
SetTaskForceN
No Allied carrier in Naval operation

I added this opportunity, but didn't try. Send campaign - I will adjust these algorithms.


I have send you the files of my reworked Norway campaigns.
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Asura

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Re: Project DGen_mod
« Reply #469 on: January 16, 2013, 04:04:56 AM »

Fix 2.0.0.2 the errors leading to a departure of the program are corrected.

https://www.mediafire.com/?6z2g6c7zpjq2y6t
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santobr

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Re: Project DGen_mod
« Reply #470 on: January 18, 2013, 04:28:23 PM »

Some one could help me, please. :)
Inside error log file, I noticed that the program is trying to find a CBomber type of aircraft:
Code: [Select]
WarDB.GetPlane - Begin
Plane MainType not found: Allies - CBomber,Any,Any
Plane FirstType selected: SBD3
WarDB.GetPlane - End

But there is no CBomber in a Coral Sea Campaign, there are only CDBomber and CTBomber.

Another thing...
What is the logic for escorted bombers in a fighter campaign?
Because I need to create groups of fighters to escort the bombers, but I don't want any fighter without bombers.

Thank you. :)


santobr.
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jeanba

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Re: Project DGen_mod
« Reply #471 on: January 20, 2013, 04:18:45 AM »

I tried on a Kourland 44 NN campaign and the choice of aircraft is completly wrong :
I am escorting US Beaufighters
Here is the mission + file status.dat :
https://www.mediafire.com/?4b4pg4rw65n2457
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Asura

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Re: Project DGen_mod
« Reply #472 on: January 21, 2013, 04:18:08 AM »

But there is no CBomber in a Coral Sea Campaign, there are only CDBomber and CTBomber.

I divided codes for the new version of the generator. The nB code in the ops file creates the plane with the CBomber type. Universal bomber. If the diving bomber is necessary now there is a ndB code, and for torpedo bombers - ntB. It not the mistake, is operation of the new generator.

Quote
Another thing...
What is the logic for escorted bombers in a fighter campaign?
Because I need to create groups of fighters to escort the bombers, but I don't want any fighter without bombers.

Missions in which the main offensive force bombers are formed of lines of the ops files of containing oXxBomb... Line:

oDeBombAF 10622:50509            VVS 3F          LW 9B 6Y

will create 9 bombers attacking airfield, 6 planes in a link of the player as cover and 3 enemy interceptors
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Asura

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Re: Project DGen_mod
« Reply #473 on: January 21, 2013, 04:22:30 AM »

I tried on a Kourland 44 NN campaign and the choice of aircraft is completly wrong :
I am escorting US Beaufighters
Here is the mission + file status.dat :
https://www.mediafire.com/?4b4pg4rw65n2457

What version of the generator you use? In version 2.0.0.2 (Fix 2) of such problems shouldn't be.
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jeanba

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Re: Project DGen_mod
« Reply #474 on: January 21, 2013, 05:10:01 AM »

I tried on a Kourland 44 NN campaign and the choice of aircraft is completly wrong :
I am escorting US Beaufighters
Here is the mission + file status.dat :
https://www.mediafire.com/?4b4pg4rw65n2457

What version of the generator you use? In version 2.0.0.2 (Fix 2) of such problems shouldn't be.
I will recheck, I think it is this one
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jeanba

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Re: Project DGen_mod
« Reply #475 on: January 21, 2013, 05:45:38 AM »

Hello

Things are greatly imporved except :
Last exeutable is not very friendly with french language (no reprot, nothing, briefings impossible to understand), 2 random french U2 (should be russian)
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Juri_JS

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Re: Project DGen_mod
« Reply #476 on: January 21, 2013, 09:11:45 AM »

I tried on a Kourland 44 NN campaign and the choice of aircraft is completly wrong :
I am escorting US Beaufighters
Here is the mission + file status.dat :
https://www.mediafire.com/?4b4pg4rw65n2457

I noticed similar problems in 2.0.0.2. Sometimes planes appear in a mission that are not in the campaigns .DB file.
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Asura

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Re: Project DGen_mod
« Reply #477 on: January 22, 2013, 02:42:42 AM »

Hello

Things are greatly imporved except :
Last exeutable is not very friendly with french language (no reprot, nothing, briefings impossible to understand), 2 random french U2 (should be russian)

I have almost ready file in English if you help with a translation into French it will be very good and the new generator will start talking in French.

https://www.mediafire.com/?9h8xh41b18bgj9a
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Asura

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Re: Project DGen_mod
« Reply #478 on: January 22, 2013, 02:44:55 AM »

I tried on a Kourland 44 NN campaign and the choice of aircraft is completly wrong :
I am escorting US Beaufighters
Here is the mission + file status.dat :
https://www.mediafire.com/?4b4pg4rw65n2457

I noticed similar problems in 2.0.0.2. Sometimes planes appear in a mission that are not in the campaigns .DB file.

On map Kourland there shouldn't be US planes.
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jeanba

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Re: Project DGen_mod
« Reply #479 on: January 22, 2013, 06:15:06 AM »


I have almost ready file in English if you help with a translation into French it will be very good and the new generator will start talking in French.

https://www.mediafire.com/?9h8xh41b18bgj9a
Good, if you need help for french translation, do not hesitate to ask me
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