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Author Topic: Project DGen_mod  (Read 373448 times)

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jv

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Re: Project DGen_mod
« Reply #108 on: May 22, 2012, 04:46:55 PM »

For new maps which wasn't in the generator I earlier made the file of settings - settingsNnX.dat.

Thanks. It helped a lot!
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santobr

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Re: Project DGen_mod
« Reply #109 on: May 22, 2012, 06:06:23 PM »

Sorry to say, but I'm getting access violation error yet. :(
2nd mission USN fighter.


Thank you for your efforts. :)



santobr.
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Juri_JS

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Re: Project DGen_mod
« Reply #110 on: May 23, 2012, 01:01:26 AM »

Sorry to say, but I'm getting access violation error yet. :(
2nd mission USN fighter.

Same problem for me. There must be something wrong in the Coral Sea sub-campaign. The error happens in all campaigns that use the Coral Sea map.
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Asura

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Re: Project DGen_mod
« Reply #111 on: May 23, 2012, 01:57:10 AM »

Send please the log files. At me it is impossible to repeat a mistake.
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Juri_JS

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Re: Project DGen_mod
« Reply #112 on: May 23, 2012, 02:02:47 AM »

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Asura

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Re: Project DGen_mod
« Reply #113 on: May 23, 2012, 02:32:16 AM »

The program takes off when reading files of templates. At me the mistake isn't reproduced. Send me campaign files, matter in them is possible.
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Juri_JS

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Re: Project DGen_mod
« Reply #114 on: May 23, 2012, 02:43:48 AM »

The program takes off when reading files of templates. At me the mistake isn't reproduced. Send me campaign files, matter in them is possible.

http://www.axis-and-allies-paintworks.com/Skins/Juri_JS/CoralSeaFiles.zip

I think the Coral Sea files that I and many others are using are not the stock DGen files, but the ones that came with Nimitz TruePacific DGen campaigns, that reworked most of the Pacific campaign files. These files were also included in the Enjoyr Patch. Maybe that is the reason why you can't reproduce the problem with your Coral Sea files.
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Asura

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Re: Project DGen_mod
« Reply #115 on: May 23, 2012, 02:48:24 AM »

I am sure that the mistake disappears in this place - points should be two.

File CoralSeaRed.mis:

[UN_NN01]
  Planes 1
  Skill 1
  Class air.PBN1
  Fuel 100
  weapons default
[UN_NN01_Way]
  TAKEOFF -130979.20 -971990.45 0 0 &0

[UN_NN03]
  Planes 1
  Skill 1
  Class air.PBN1
  Fuel 100
  weapons default
[UN_NN03_Way]
  TAKEOFF -985748.45 -389829.79 0 0 &0
  LANDING -984929.14 -388134.20 0 0 &0
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Juri_JS

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Re: Project DGen_mod
« Reply #116 on: May 23, 2012, 04:04:03 AM »

I am sure that the mistake disappears in this place - points should be two.

File CoralSeaRed.mis:

[UN_NN01]
  Planes 1
  Skill 1
  Class air.PBN1
  Fuel 100
  weapons default
[UN_NN01_Way]
  TAKEOFF -130979.20 -971990.45 0 0 &0

[UN_NN03]
  Planes 1
  Skill 1
  Class air.PBN1
  Fuel 100
  weapons default
[UN_NN03_Way]
  TAKEOFF -985748.45 -389829.79 0 0 &0
  LANDING -984929.14 -388134.20 0 0 &0


Yes, that caused the error. I have corrected the files. The fixed Coral Sea files can be downloaded here:
http://www.axis-and-allies-paintworks.com/Skins/Juri_JS/CoralSeaFix.zip

Given the fact that so many people are using the Enjoyr patch that has the faulty Coral Sea files, it might be a good idea to add the corrected files to the next DGen release.
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Asura

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Re: Project DGen_mod
« Reply #117 on: May 23, 2012, 04:26:12 AM »

Given the fact that so many people are using the Enjoyr patch that has the faulty Coral Sea files, it might be a good idea to add the corrected files to the next DGen release.

I and will make.
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santobr

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Re: Project DGen_mod
« Reply #118 on: May 23, 2012, 09:52:09 PM »

It's the same error for me, even with the Juri's files:
Exception EAccessViolation in module DGen.exe at 000BCD87.
Access violation at address 004BCD87 in module DGen.exe. Read of address 00000085.

Maybe I'm doing something wrong. :-\



santobr.
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Asura

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Re: Project DGen_mod
« Reply #119 on: May 24, 2012, 02:20:39 AM »

Change in the file DGen_mod.ini the LogLevel=0 parameter and send me files DGen_mod.log and DGen_mod_proc.log right after mistake emergence. Let's understand.
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