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Author Topic: Project DGen_mod  (Read 339305 times)

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Juri_JS

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Re: Project DGen_mod
« Reply #72 on: March 30, 2012, 01:01:29 AM »

So it will not turn out! A format of messages at the new and old generator the different! At simple replacement there will be many mistakes!

It is necessary to remove the *Ru.dat files in the DGen\MOD\Message catalog and to copy the *En.dat files having changed in ????????En to Ru. Then everything will correctly work.

Right, I have tested the mission briefings by Vtrelut in the DGen\MOD\Message folder and it didn't worked. So a manual renaming is necessary.

I have corrected my first answer to avoid misunderstandings.
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hello

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Re: Project DGen_mod
« Reply #73 on: March 30, 2012, 01:05:33 AM »

That is easy enough. Thank you both. :)
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kennel

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Re: Project DGen_mod
« Reply #74 on: March 30, 2012, 01:16:16 AM »

A question, the new messages in the mod folder of the new dgen are meant to replace the origional messages in the dgen folder?

To do this they must be ru based because all modded games run the Russian version, however if using stock 4.11 just overwrite origional message files?
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Asura

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Re: Project DGen_mod
« Reply #75 on: March 30, 2012, 05:23:24 AM »

A question, the new messages in the mod folder of the new dgen are meant to replace the origional messages in the dgen folder?

To do this they must be ru based because all modded games run the Russian version, however if using stock 4.11 just overwrite origional message files?

Anything it is not necessary to copy. The new generator will take the necessary messages from the DGen\MOD\Message catalog. For the correct operation of the new generator with the official version of game it is simple to establish it enough (to unpack archive).
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kennel

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Re: Project DGen_mod
« Reply #76 on: March 30, 2012, 07:08:45 AM »

thankyou and so far all is good, I am using 4.11 stock & BOE- The last Days & Ostfront with enjoys patch
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kennel

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Re: Project DGen_mod
« Reply #77 on: May 04, 2012, 01:26:36 PM »

Any news on the new dgen, Ive had multiple failures of campaigns so have reverted to old dgen exe & the latest DCG on another install
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santobr

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Re: Project DGen_mod
« Reply #78 on: May 09, 2012, 07:47:00 PM »

Dgen Access Violation after the first mission of US Pacific Fighter.



santobr.
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Asura

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Re: Project DGen_mod
« Reply #79 on: May 11, 2012, 08:03:13 AM »

I prepare RC3 version 1.0.0.7 for release. Many mistakes and the program are corrected work quite stably. I hope next week to lay out updating. Quite probably that RC3 becomes the first high-grade version.
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santobr

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Re: Project DGen_mod
« Reply #80 on: May 11, 2012, 08:42:32 AM »

Thank you very much, sir. 8)



santobr.
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Asura

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Re: Project DGen_mod
« Reply #81 on: May 12, 2012, 03:37:28 AM »

I understood the main idea. Unfortunately I simply won't have time for such work, all free time leaves on completion of the generator and on tests. But I am ready to consult on all questions concerning to creation of campaigns or creation of a selection of campaigns. Actually anything difficult in this case isn't present. The desire and time is just necessary. :)
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Asura

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Re: Project DGen_mod
« Reply #82 on: May 18, 2012, 12:13:09 AM »

As well as promised - the new version which most likely becomes release.

https://www.mediafire.com/?9m9fpnp499889tk

By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually.

Don't forget to remove the previous version of the generator. Successful flights! :)

Small fix, simply replace the file from archive.

https://www.mediafire.com/?7ni7z3uf24kdd69
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Boelcke

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Re: Project DGen_mod
« Reply #83 on: May 18, 2012, 12:22:16 AM »

Many thx Asura :)

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