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Author Topic: Project DGen_mod  (Read 373906 times)

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Asura

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Re: Project DGen_mod
« Reply #156 on: June 22, 2012, 01:30:35 AM »

Do you have a list with the bug fixes and changes in the new version?

Corrections generally concerned briefings and small corrections which I didn't fix.  :)
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Lagarto

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Re: Project DGen_mod
« Reply #157 on: June 22, 2012, 02:44:09 AM »

It's an old problem and maybe it could be fixed in the new DGen - the system doesn't generate missions related to sea convoys. Recently I've been flying several campaigns in the Solomons, dozens of missions for both sides, and not even once got to patrol, bomb, recon, defend or attack a convoy. However, when I removed all other types of missions from the ops file and left only those related to sea convoys, the sys generated them without a problem. Is there a possible fix for this?

Also, I wish that for PTO scenarios the system generated moving ships (not stationary) which are not directly related to a given mission, like in the ETO scenarios. As it is now, a ship which is not part of a mission, will not show up.   
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Asura

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Re: Project DGen_mod
« Reply #158 on: June 22, 2012, 02:55:42 AM »

Choice procedure such as mission will be considerably reconsidered soon. I hope it will correct many strangenesses.
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Lagarto

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Re: Project DGen_mod
« Reply #159 on: June 22, 2012, 04:58:53 AM »

Thank you Asura, I greatly appreciate your work!

By the way, would it be possible to give bombers (and fighter-bombers) some secondary targets to attack, after the primary target is destroyed? Now they often return loaded with bombs, passing by juicy targets.
For example, allied planes, after hitting some target in Kahili area, usually pass right over Ballale airfield, where they could drop the unused ordnance.
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Asura

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Re: Project DGen_mod
« Reply #160 on: June 25, 2012, 07:53:42 AM »

Such improvements I plan to do later, now in the plan further association of the Pacific Ocean and Europe. Very difficult that that to add, when missions are formed on a miscellaneous.
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santobr

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Re: Project DGen_mod
« Reply #161 on: June 25, 2012, 09:20:13 AM »

I'm very thankfull for your great work, Asura. 8)
It's working in HSFX, and I'm flying the stock Coral Sea campaign.
I had no problems until now.

A suggestion for a future version, maybe the front line at Europe could be less linear and with sieges for medium to big cities.
Maybe not a real siege, but just the advancing army leaving back the cities that are fighting yet behind the front lines as it happened in WWII.
They will keep fighting, but the cities had more resistence than the open ground.
But don't worry about this now. ;)

Thank you very much, sir. :)



santobr.
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Juri_JS

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Re: Project DGen_mod
« Reply #162 on: June 25, 2012, 11:13:37 AM »

A suggestion for a future version, maybe the front line at Europe could be less linear and with sieges for medium to big cities.
Maybe not a real siege, but just the advancing army leaving back the cities that are fighting yet behind the front lines as it happened in WWII.
They will keep fighting, but the cities had more resistence than the open ground.
But don't worry about this now. ;)

It was always possible in DGen for campaign builders to create sieges of cities, that's no big problem. Bastogne in the Ardennes campaign is an example.
I don't know the historical frontline movement on the Russian front well enough, so I can't say if there should be more such siege situations. If they are missing it is the campaign builders fault, not DGen's.


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santobr

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Re: Project DGen_mod
« Reply #163 on: June 25, 2012, 12:26:25 PM »

There was a lot of siege situations, not because they planned them, but simply because the open ground is easier to advance than cities. ;)



santobr.
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Asura

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Re: Project DGen_mod
« Reply #164 on: June 25, 2012, 11:28:05 PM »

For high-quality operation of the generator very important existence of completely worked campaign with enough of land objects and key points. All operation of the generator depends on them. I decided on the following completion - I completely will process algorithm of search and selection is more whole, if my theoretical conclusions are true this completion should to increase a variety of missions substantially. The promised release waits for completion of transfer of all instructions on English as soon as they will be ready at once I will lay out.
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Lagarto

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Re: Project DGen_mod
« Reply #165 on: June 27, 2012, 09:22:05 AM »

Some more ideas for future development:

1) I wish the new DGen generated takeoffs in pairs and in fours, wherever possible; this feature has been enabled in FMB recently.

2) Just for the historic accuracy, I wish DGen recognized some more units (in the [OOB] section of DB files), especially: II. and III./JG 26, IV./JG 51, II. and III./JG 300, SchG and SG units (for now there are only SG 3 and 4), some bomber units like KG 54 and KG 77, also more French units (now there’s only Normandie-Niemen), Italian units (now there’s only 356 Squadriglia).
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Asura

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Re: Project DGen_mod
« Reply #166 on: June 28, 2012, 12:00:53 AM »

1) I wish the new DGen generated takeoffs in pairs and in fours, wherever possible; this feature has been enabled in FMB recently.

In one of the following versions I will try it to realize.

Quote
2) Just for the historic accuracy, I wish DGen recognized some more units (in the [OOB] section of DB files), especially: II. and III./JG 26, IV./JG 51, II. and III./JG 300, SchG and SG units (for now there are only SG 3 and 4), some bomber units like KG 54 and KG 77, also more French units (now there’s only Normandie-Niemen), Italian units (now there’s only 356 Squadriglia).

It is possible to do it already now.
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Asura

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Re: Project DGen_mod
« Reply #167 on: June 28, 2012, 02:18:17 AM »

As promised - release, version 1.0.1.0.

https://www.mediafire.com/?4bps98wopijjf48

Before installation read the file !Read First.pdf

All instructions on installation in DGen_UserManual_En.pdf

The following considerable updating of the generator will be after completion of work on complete association of branches Pasifik and FB, work is already begun, deadlines aren't defined yet. As a bonus after association aircraft carriers and seaplanes in Atlantic, search of submarines in the Baltic Sea will be possible more than one departure in day in Europe.
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