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Author Topic: Project DGen_mod  (Read 218667 times)

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vonOben

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Re: Project DGen_mod
« Reply #1236 on: January 24, 2018, 04:39:04 AM »

Hi Scacco 1

You can have a static frontline if you like. The frontline among other things are controlled by [episode_name].DB.
But why do you want a static frontline?
It's rather easy to make a historical frontline moments for a WWI Campaign.

From the Readme file:
[episode_name].DB – this file contains all the necessary data for episode missions: front line moving, available units and airplanes etc.

Have you read "Updating 'Disaster on the Frontiers' with Kurland '44" by Amagi?
It's written for the old DGen, but it also applies to DGen Mod in many ways and I would like to recommend it.

Quote:
The frontline is based on the towns.  Blue holds towns based on the number of points it has starting from the top down, and needs enough points to pay for all of a town's value.

Cheers

vonOben
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Motörhead

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Re: Project DGen_mod
« Reply #1237 on: January 24, 2018, 11:23:28 AM »

1) Can I build a campaign with a not moving frontline?

Of course, any campaign/subcampaign can be created with moving for both sides or with static front line.

2) Can I build a campaign with multiple aircraft assigned to the player randomly?

In current version of DGen this is impossible. Probably, in future this feature can be added in DGen by Asura. For example, you can play IJN campaign on G4M. In most missions you will drive stock bomber, but in few kamikaze missions you get the Ohka carrier.

2 Can the player use more than an aircraft in the same unit in the same subcampaign?
Same as previously - not in current version of DGen. Maybe in future.

Another non related to this specific campaign question is about aircraft update....did the DGen take in account the arrive of newer model of the same plane or new planes at the player unit?

Only when next operation (subcampaign) started.
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Scacco 1

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Re: Project DGen_mod
« Reply #1238 on: January 24, 2018, 12:28:40 PM »

Thanks mates for your replies!

I got finally all information about how to start building a new DGen campaign.....

I'm focused in WWI because is the less devloped due the relatively recent introduction of such planes in the sim....but I also plan to develop in parallel a F.19 campaign to have one semi-hisorical WWI campaign and one historical campaign to test the difference between WWI and WWII environemt and how camapign works from little to multiple....

The two campaign have about the same condition: a semi static frontline....infact in the F.19 action there was few frontline change or ground opertions while in WWI for the first 3 years , in the various battle in the West , the frontline was almost static , large mass of infantry got with heavy losses little advance of terrain with really few kilometers of wide and deep extension....and for the most thy lost every suffered gain after few days or weeks....

So I have started to study how develop the [schedule] for the frontline and how split the subcampaigns to couple the various offensive we can find in the map with the change in the strategical and tactical situation in the aerial warfare fought above....

As atm I'm out of home and with limited connection I can't download DGen pack 2 , can I ask you if the two maps: Suomissalmi 39/40 and WWI Westfront are included in the DGenpack or the Dgen (and so the TOWN AIRFIELD and BRIDGE files are anyway done and could be used or , if necessary , updated) or not so I can start to build them from scratch?

Thanks for your past and future replies!
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vonOben

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Re: Project DGen_mod
« Reply #1239 on: January 29, 2018, 01:36:34 AM »


ANYONE PLEASE have a link about stock DGen manual?


There is no stock DGen manual that I'm aware of.  :(

But there is a DGen_Mod manual included in the download in Russian and the English translation at my site:

http://vonoben.free.fr/
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vtrelut

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Re: Project DGen_mod
« Reply #1240 on: January 29, 2018, 02:11:01 AM »

You may also download and read this, for debugging your stock DGen campaigns:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=2020


Cheers,

Vincent
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Scacco 1

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Re: Project DGen_mod
« Reply #1241 on: February 02, 2018, 01:32:20 AM »

Thanks mate!

Really useful!
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leforban

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Re: Project DGen_mod
« Reply #1242 on: October 28, 2019, 03:12:33 PM »

Hi
Does anyone has an idea where to look for to debug the following error on stalingrad campaign :
Quote
bPacific set as False (USSR, Army - Stalingrad), NewMap set as False
===== missions\campaign\ru\DGen_+_Stalingrad00\conf.dat =====
Mc Douglas,joe,inverness,1910
3IAK
dir=missions\campaign\ru\DGen_+_Stalingrad00
dir=missio2ns\campaign\ru\DGen_+_Stalingrad00
Language=Russian
instant=false
Stalingrad I_16TYPE18
Stalingrad2 I_16TYPE18
Kuban43 I_16TYPE24
Prokhorovka SPITFIRE5B
Kubanlate43 SPITFIRE5B
Crimea44 LAGG_3SERIES66
Balaton LA_5F
============ eof ==============
Language settings not found in confXX.ini

Any help would make my day
I'm able to play all the other subcampaign kuban, crimea etc but stalingrad just want do it after the end of the first mission.
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whistler

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Re: Project DGen_mod
« Reply #1243 on: February 12, 2020, 05:39:41 AM »

Hi,

n00b here :)

+100 pages / +5 years of work and I cannot find milestones or anything (not that I read all posts). Are there versions for, I don't know, 4.10, 4.12, 4.13...? Something stable and ready to play? or is this an endless WIP/beta project? Just let me know is there is anything I can use in my 4.12.

Thanks!
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greybeard

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Re: Project DGen_mod
« Reply #1244 on: February 13, 2020, 01:06:25 AM »

Hi noob! ;D And welcome!

Long story made short: this kind of DGen has come to an end, since Asura developed a new concept enbodying both DGen and modpack tailored for it, all in Russian and only on a Russian site. Just mentioned end is version 2.0.5.0 which is compatible with all game versions. I fear that the link to download it is dead and anyway buried inside these one hundred and more pages; it has its manual in Russian, though. I'm now going to pack it and its manual's translation in English (courtesy of von Oben), and send you by PM.

Cheers
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whistler

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Re: Project DGen_mod
« Reply #1245 on: February 13, 2020, 01:37:54 AM »

I noticed this crowded tavern and I got in to have a chat ;)

Thanks greybeard. I am very well aware of your standalone DGen campaigns and I wondered in anyone ever consolidated a good campaign pack or something ready to go. I will check the documentation for sure! Thanks again.
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vonOben

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Re: Project DGen_mod
« Reply #1246 on: May 15, 2020, 04:22:48 AM »

DGen_MOD 2.0.5.0 is still available for download here:

http://www.mediafire.com/file/z9zdr7einya3dcf/DGen_MOD_2.0.5.0.zip/file

DGen_MOD exe update to 2.0.6.0 here:

http://www.mediafire.com/file/m0stcw7akwt3tmb/DGen_current_version_%252820.08.2018%2529.rar/file

DGen_Mod 2.0.5.0 - User Manual in English can be doaded from the IL-2 page on my site.

http://vonoben.free.fr/
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Griffon_301

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Re: Project DGen_mod
« Reply #1247 on: May 15, 2020, 04:46:49 AM »

Hi guys...thanks to Greybeard, I am also on the DGen mod crowd now and will try some things in BAT... Will report back...
Btw DGen mod 3.0 is not that bad at all considering it runs on 4.14.1.. it has some stuff that would be awesome to have in BAT
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