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Author Topic: Carrier MOD (Beta)  (Read 60247 times)

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benitomuso

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Re: Carrier MOD (Beta)
« Reply #108 on: January 26, 2012, 05:43:12 AM »

Wow,
               that deck is really crowded. But it is nice to see something like that.

  Regards,
                      Pablo
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Maico

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Re: Carrier MOD (Beta)
« Reply #109 on: January 27, 2012, 01:36:17 PM »

Where do I get the Oriskany?
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BT~Tarik

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Re: Carrier MOD (Beta)
« Reply #110 on: January 27, 2012, 01:42:18 PM »

Where do I get the Oriskany?

I answered that question just under the first post where you asked it !

It is the USS Essex but with Oriskany paint,
https://www.sas1946.com/main/index.php/topic,19915.0.html

scoll down the topic and you'll find the download for the ship and for the skin.
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4S_Vega

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Re: Carrier MOD (Beta)
« Reply #111 on: February 03, 2012, 07:30:24 AM »

i don't understand why once landed on the carrier the arrest cables drag back the aircraft to crash into the parts of the ship or in water

it appened with F8 Crusarer and A-1 Skyraider

so a bug?
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SAS~Monty27

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Re: Carrier MOD (Beta)
« Reply #112 on: February 03, 2012, 08:21:54 PM »

Just put this into a vanilla DBW 1.7, works beautifully, thanks Pablo.
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adambegg

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Re: Carrier MOD (Beta)
« Reply #113 on: February 09, 2012, 11:06:01 PM »


...But when you have installed "1956 The Jet Era" pack,
this pack conflicts and disables Carrier Take-off MOD.
So, with "1956 The Jet Era" pack, AI pilots don't use Catapults.
You can use Catapults with "1956 The Jet Era" Jets or F8 Crusader.


This seems to be the case when using the 3.06 modact version.  Is this anything that will be fixable, or are the two completely incompatable?

Thanks
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duffys tavern

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Re: Carrier MOD (Beta)
« Reply #114 on: February 10, 2012, 03:23:53 AM »


...But when you have installed "1956 The Jet Era" pack,
this pack conflicts and disables Carrier Take-off MOD.
So, with "1956 The Jet Era" pack, AI pilots don't use Catapults.
You can use Catapults with "1956 The Jet Era" Jets or F8 Crusader.


I use 4.10.1, ModAct 3.6, All aircraft use cats, no problem.

This seems to be the case when using the 3.06 modact version.  Is this anything that will be fixable, or are the two completely incompatable?

Thanks
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benitomuso

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Re: Carrier MOD (Beta)
« Reply #115 on: February 10, 2012, 03:55:58 AM »

Just put this into a vanilla DBW 1.7, works beautifully, thanks Pablo.

Monty,
            in fact this Carrier MOD (I think that with the last changes made by Western) is included in DBW 1.7 by default. But I really was unable to get the catapults in the ValleyForge, the Collosus and other modern carriers.

  So finally I had to load the MOD separately to make everything work OK. I hadn't time as to check what could be wrong with the DBW 1.7 files regarding the Carrier MOD, but as you said Monty: it is necessary to install this inspite that theorically it is embedded.

  Regards,
                        Pablo
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SAS~Monty27

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Re: Carrier MOD (Beta)
« Reply #116 on: February 10, 2012, 04:29:26 AM »

I was after working cats for the Colossus and Valley Forge, which is why I gave it a try.  Very happy to report that they work with this mod in place.
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duffys tavern

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Re: Carrier MOD (Beta)
« Reply #117 on: February 13, 2012, 08:12:48 PM »

Can't get the CATS to work on the Essex Angle Deck CVs in DBW. I understand that the CAT mod is already in DBW but can't get it to work with the angle deck cvs. So many versions of the cat mod, I'm gettin' confused. Which one for DBW 1.7? Any help appreciated.
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352nd_Hoss

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Re: Carrier MOD (Beta)
« Reply #118 on: February 15, 2012, 06:21:06 PM »

I can't get anything to spawn on deck.... what a cluster, the regular carriers work fine, but i"m like you, there are too many interdependent mods needed to make this work

benitomuso

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Re: Carrier MOD (Beta)
« Reply #119 on: February 16, 2012, 03:52:22 AM »

Can't get the CATS to work on the Essex Angle Deck CVs in DBW. I understand that the CAT mod is already in DBW but can't get it to work with the angle deck cvs. So many versions of the cat mod, I'm gettin' confused. Which one for DBW 1.7? Any help appreciated.

Duffy,
            the Carrier MOD is Carrier List dependant. It means: if appears a new carrier (as is the case of the angled Essex) it would only work with catapults if it's a direct descendant (in code) of an original one. If not, the Carrier MOD doesn't apply a catapult for it.

  For sure the original MOD posted in the first page doesn't include the angled Essex (even as I explained you it could work depending how it is programmed). I suppose that later versions of the MOD from Western should for sure include the Angled Deck, which is his creation. But as you said there are too many versions and is not clear what is the one to use.

  Regards,
                   Pablo
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