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Author Topic: USS Essex Early Angled Deck mod(Need help)  (Read 44908 times)

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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #144 on: December 15, 2011, 05:44:56 AM »

Hawk

It's on it's way, ignore the forward lift for now, I'm still playing around with that
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #145 on: December 15, 2011, 06:51:29 AM »

Ok done

I removed the additional layer from catapult
and fixed the uvs to match your texture.

Now use your new texture for deck512 and deck256.
deck128 and deck64 are for distasnt lods so the detail won't even be visible so leave your old ones.
Btw deck128 and deck64 are meant to be 512X512 and 256X256 max so readjust your textures for these.

I still can't get the shadow reciever to work.
I will finish last small changes post this in modworx and if someone who knows this better than me wants to fix it then he can easily continue my work as I don't have more time for this week.

I also include damage texture so you can adjust them for the rest of your carriers.

Eddie chk my pm

This shadow reciever is getting on my nerves!!! >:(

S!
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #146 on: December 15, 2011, 02:07:54 PM »

No I can't get this one to work.

All other issues fixed.

Ok gents exams ahead so this is how far I can take this mod.
I think my goal, creating a generic is achieved now.

I can't get shadow reciever to work, maybe it can't be done with blender cause I did everything with double checking this time.

I will post this and if someone would be kind enough to do the shadow reciever or improve this mod feel free to ask me to send you the models so you don't have to export.
This is no longer WIP

Temporary final from me, can I post this in mod-worx?

Anyway I say temporary cause I can give all my work to a modder who wants to improve this or alter this.
I would like to do more but out of time gents.

link coming soon

S!
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Diving_Hawk

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #147 on: December 15, 2011, 02:49:16 PM »

Ok here you go

version 1

fixes:
-antenas in down position
-tweeked UVs

known issues:
shadow reciever is not f**n working again

Credits:
3d Model -->Diving Hawk
Textures --> Crazzy Eddie
Classes and lots of valuable help --> Western201

Special Thanks to:
-squadmates for original idea and inspiration
-all those who took part in bugspotting
-unknown modder who built the bridge of the ingame carrier. Plz contact me if you see this so I can give you full credit or to remove this if you think I should not post it since I could not locate you.

Thanks to:
Catapult mod team since without their wires this lovely CV would be unusuable.

link: www.megaupload.com/?d=LKZX1IR4

Any future suggestions/ etc plz use pm gents
Also feel free to ask me to give you all my work if you want to improve this further if you are a modder

Cheers!
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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #148 on: December 15, 2011, 03:29:35 PM »

Cheers Diving Hawk,

The new work is excellent.  A huge thank you from the community for the all the time you spent on this, we really needed this carrier in the game and here it is.  Well done mate, it would not have happened without your vision and effort.  Hope the exams go well. 

For those following this thread I am going to re work my skin files over the next few days, add some lines that are still missing, align some that are in the wrong place and generally finish the skins off ready for a few new slots for the class.

I am not aiming for perfection, the image data on this class is sparse in places and I am just doing the best I can with what I can find, so be patient whilst I do that.
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AG-51_Razor

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #149 on: December 15, 2011, 03:36:06 PM »

Diving Hawk, you are the BOMB buddy! Thank you so much for taking this on for the community. We are in your debt sir! ~S~
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #150 on: December 15, 2011, 07:54:58 PM »

I get newest version and test.
Looks well!!

I read Hier.him... at ShdwRcv is here
Code: [Select]
[ShdwRcv0]
Mesh ShdwRcv0
Parent _ROOT_
Hidden
Attaching 0 1 0  1 0 0  0 0 1.00  9.0 2.65 0

[ShdwRcv1]
Mesh ShdwRcv1
Parent _ROOT_
Hidden
Attaching 0 1 0  1 0 0  0 0 1.00  9.0 2.65 -0.375
I feel strange at Attaching vectors.
Other Hulls and Deck have Attaching "0 -1 0 1 0 0 0 0 1" this is 90deg rotation.
"Attaching 0 1 0  1 0 0  0 0 1" ... this is ... inverting faces and sometimes blinking.
What about change here to "0 -1 0 1 0 0 0 0 1".

I will test it, too.
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #151 on: December 15, 2011, 10:02:24 PM »

Sorry, I forget one more advise.

DIVING_HAWK makes most far LOD meters 5000m.
This is too short.
Very big ship like Essex is seen from airplanes before 15000m or more.

But in IL-2 1946 graphic engine, limit exists at 10000m.
So, you are best at LOD set 10000m.
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #152 on: December 16, 2011, 01:19:59 AM »

I still feel this Essex's deck texture is too low resolution at newest version.
I check texture deck512.tga (drawn by crazyeddie) in GIMP 800% display, 1024x1024 resolution fully used.

I compare with Colossus CV's deck looks... Colossus's texture is the same 1024x1024 's 1 face for deck...
Colossus deck looks more sharp texture than Essex's.

I have no idea why thier looks diffence caused.
Anyone know?
Of course, Essex's deck is wider than Colossus, but this looks feeling problem isn't there, I think.
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #153 on: December 16, 2011, 02:13:00 AM »

What about change here to "0 -1 0 1 0 0 0 0 1".

I will test it, too.

I test it. But airplanes' shadows doesn't show.

And I import DAVING_HAWK's ShdwRcv*.msh into 3ds Max9 via .3ds converting, and with Deck1/2/3.msh.
I watch all objects, check Normals (facing right?), but nothing bad, I think.
In detail, ShdwRcv1.msh can be down lower 0.3m and ShdwRcv2.msh have to be upper 0.3m, but beside this, ShdwRcv1.msh may work....
Probably...  ShdwRcv*.msh need some special issues to work effectively.
But I have no idea about that issues.
Does ashehouse know this?

One Idea I have is... borrow existing working ShdwRcv*.msh from other MOD carrier or default carrier, like default Essex or HMS Colossus.
Only moving vertices x/y , special issues will not break.
I did so in IJN Hosho CV works.
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crazyeddie

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #154 on: December 16, 2011, 04:24:59 AM »





The final version of my decks for the Essex Class.   1 x. bmp file and 4 x .tga files per ship, the .tga are in 1024 size for the deck512 and deck256 and 512 for the deck128 and deck64 size files, you do not need to change anything, just load them into the game to replace the existing files.

Western.  I think the reason the image quality is lower than Colossus is to do with the size of the decks in 1024.  The Colossus deck is split into 2 sections in the 1024 files so it is in effect larger that the Essex deck by a factor of x2, when that is converted into .tga and put in the game it is still twice the size, so twice the quality, if you follow my logic.  I tried to do the Essex decks in 2048 when I started to get a better quality but the game would not see them or load them, so we got empty sea.

Now taking a break from skinning, my paint hammer is worn out and my fingers are frozen solid from hammering away at this damn keyboard.


http://www.mediafire.com/?yuhgda2hbk436hq
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western0221

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Re: USS Essex Early Angled Deck mod(Need help)
« Reply #155 on: December 16, 2011, 04:45:51 AM »

Western.  I think the reason the image quality is lower than Colossus is to do with the size of the decks in 1024.  The Colossus deck is split into 2 sections in the 1024 files so it is in effect larger that the Essex deck by a factor of x2, when that is converted into .tga and put in the game it is still twice the size, so twice the quality, if you follow my logic.
I watch HMS Colossus's skin TGA.
crazyeddie, you are right!
Colossus 3D model UV mapping makes 2 separate parts deck and more space using than Essex.
I understand.
I forget it, despite my own draw some of Colossus's skins :-[

And I get you V3 skinpack zip.

BTW...
You said "Essex CV-9 at 1960 has no bridle catchers".
I will provide CV-9 deck1 change patch to erase bridle catcher with new slot variations with crazyeddie's skin work.
In other ships you draw skins, do no bridle catchers ones exist? If exist, I make them without bridle catchers at new slot making.
A bridle catcher is a new system in Carrier Catapult history, 1960 or older ones didn't have?
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