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Author Topic: new Vehicles... package 4a (v1.02) - 4b (v1.01) - 5...  (Read 35598 times)

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Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #24 on: November 18, 2011, 02:46:23 PM »

I started at number 20 for a simple reason:
- the wagoon 14 to 19 are made by the Leopold Mod!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

David Prosser

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Re: new Vehicles... (package 4b - 5)
« Reply #25 on: November 19, 2011, 01:06:48 AM »

Hello Epervier.
First I would like to congratulate you for your vehicles mods... I like them a lot ! But I am very desappointed with part 5 ( and also Mod_Ballon_repaints ) ... I try to install them since a lot of time and I always have a crash to desktop at 70% ... Sorry, I'm not perfect too !!! J'ai pourtant apporté énormément d'attention dans les différents ini et pourtant je n'arrive pas à résoudre le problème... Auriez vous une petite idée ? Merci pour votre lumière ! Cordialement, Thierry.


[DJP] That's a pity, they work in HSFX 5.0.

cheers

David Prosser

David Prosser

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Re: new Vehicles... (package 4b - 5)
« Reply #26 on: November 19, 2011, 01:16:59 AM »

Fullquote snipped by Admin



[DJP]  Obviously great minds think alike. Just this afternoon, I was thinking: Why doesn't a modder fiddle around with the front part of the Kitchen DE thingy? It'd make a good limber for a towed gun. The horses work in DBW 1.6. I installed them a couple of hours ago. I'll try this mod, and the others there too. They all work in HSFX.

Until three hours ago, I was working on a Fulmar campaign in HSFX. But it didn't want to land a Fulmar on Illustrious. The mission wouldn't run. First I tried the Atalantic Summer map, then Coral Sea. No dice. With a lot of careful management, it works in DBW 1.6. I'm downloading your mod now

cheers

David Prosser

Whiskey_Sierra_972

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Re: new Vehicles... (package 4b - 5)
« Reply #27 on: November 19, 2011, 05:49:33 AM »

I started at number 20 for a simple reason:
- the wagoon 14 to 19 are made by the Leopold Mod!

Good to know , I haven't installed the Leopold because it's for HSFX and I have it on hold atm....

Looking farward to your next works I wish you all the best!

walter
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David Prosser

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Re: new Vehicles... (package 4b - 5)
« Reply #28 on: November 19, 2011, 07:06:06 AM »

I started at number 20 for a simple reason:
- the wagoon 14 to 19 are made by the Leopold Mod!

Good to know , I haven't installed the Leopold because it's for HSFX and I have it on hold atm....

Looking farward to your next works I wish you all the best!

walter
David Prosser, stop this fullquote replies! Regards, the SAS Admin Team.



[DJP]  The towed guns work fine in DBW 1.6 I installed them earlier today. They look great.

cheers

David Prosser

Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #29 on: November 19, 2011, 08:33:53 AM »

Also tested 4.09!  8)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: new Vehicles... (package 4b - 5)
« Reply #30 on: November 19, 2011, 01:27:16 PM »

AFAIK the only incompatible stuff between 409 and 4101 in dinamic objects is the one with beacon that need a dedicated code....
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max_thehitman

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Re: new Vehicles... (package 4a - 4b - 5...)
« Reply #31 on: December 01, 2011, 08:16:41 AM »



BIG APPLAUSE!!! These are beautiful works of ART!!
Well done good buddy. Simply stunning! Very well done!
Many thanks!


Cheers
MAX-theHitman
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DimAurora

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Re: new Vehicles... (package 4a - 4b - 5...)
« Reply #32 on: January 29, 2012, 07:10:11 AM »

I love all of these! Keep it up!  :D
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MANYSH

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Re: new Vehicles... (package 4a - 4b - 5...)
« Reply #33 on: May 24, 2012, 02:00:18 AM »

Hi Epervier
I have problem with package 4b all working fine but there is console error about missing smoke ???
maybe I did something wrong ? :)
game UP3

Code: [Select]
[21:49:04] Hook: Smoke not found
[21:49:04] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[21:49:04] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1.<init>(CarGAB4b.java:19)
[21:49:04] at java.lang.Class.newInstance0(Native Method)
[21:49:04] at java.lang.Class.newInstance(Unknown Source)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[21:49:04] at java.lang.reflect.Constructor.newInstance(Native Method)
[21:49:04] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission._load(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission.access$600(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[21:49:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:49:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:49:04] at com.maddox.il2.game.Main.exec(Main.java:443)
[21:49:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:49:04] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1]
[21:49:04] Hook: Smoke not found
[21:49:04] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[21:49:04] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1.<init>(CarGAB4b.java:19)
[21:49:04] at java.lang.Class.newInstance0(Native Method)
[21:49:04] at java.lang.Class.newInstance(Unknown Source)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[21:49:04] at java.lang.reflect.Constructor.newInstance(Native Method)
[21:49:04] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission._load(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission.access$600(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[21:49:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:49:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:49:04] at com.maddox.il2.game.Main.exec(Main.java:443)
[21:49:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:49:04] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1]
[21:49:04] Hook: Smoke not found
[21:49:04] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[21:49:04] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1.<init>(CarGAB4b.java:19)
[21:49:04] at java.lang.Class.newInstance0(Native Method)
[21:49:04] at java.lang.Class.newInstance(Unknown Source)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[21:49:04] at java.lang.reflect.Constructor.newInstance(Native Method)
[21:49:04] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission._load(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission.access$600(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[21:49:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:49:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:49:04] at com.maddox.il2.game.Main.exec(Main.java:443)
[21:49:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:49:04] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_P35_37_ch1]
[21:49:04] SectFile load failed: null
[21:49:04] java.io.FileNotFoundException
[21:49:04] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[21:49:04] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[21:49:04] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[21:49:04] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[21:49:04] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[21:49:04] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[21:49:04] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[21:49:04] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[21:49:04] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[21:49:04] at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.startMove(CarGeneric.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.formUnitsAfterUnpacking(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[21:49:04] at java.lang.reflect.Constructor.newInstance(Native Method)
[21:49:04] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission._load(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission.access$600(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[21:49:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:49:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:49:04] at com.maddox.il2.game.Main.exec(Main.java:443)
[21:49:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:49:04] Cannot load sound preset null (java.lang.Exception: Invalid preset format)
[21:49:04] Hook: Smoke not found
[21:49:04] com.maddox.il2.engine.ActorException: Hook: Smoke not found
[21:49:04] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric.<init>(CarGeneric.java)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch2.<init>(CarGAB4b.java:44)
[21:49:04] at java.lang.Class.newInstance0(Native Method)
[21:49:04] at java.lang.Class.newInstance(Unknown Source)
[21:49:04] at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.unitSpawn(CarGeneric.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[21:49:04] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[21:49:04] at java.lang.reflect.Constructor.newInstance(Native Method)
[21:49:04] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission._load(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission.access$600(Mission.java)
[21:49:04] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[21:49:04] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[21:49:04] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[21:49:04] at com.maddox.il2.game.Main.exec(Main.java:443)
[21:49:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[21:49:04] SPAWN: Can't create Car object [class:com.maddox.il2.objects.vehicles.cars.CarGAB4b$HART_T91_105_ch2]
[21:49:04] Searching for missing resources...
[21:49:04] Done!
[21:49:05] Loading RRR objects resources data...
[21:49:05] Done.
[21:49:05]
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MANYSH

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Re: new Vehicles... (package 4a - 4b - 5...)
« Reply #34 on: May 24, 2012, 02:38:41 AM »

yes it is only with 4b package
I should  replace only 3DO folder or rewrite all ini too ??

I will test this when I back from work

Cheers
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MANYSH

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Re: new Vehicles... (package 4a - 4b - 5...)
« Reply #35 on: May 24, 2012, 05:58:07 AM »

ok so smoke is fine now but this came out :)
Code: [Select]
[12:53:32] SectFile load failed: null
[12:53:32] java.io.FileNotFoundException
[12:53:32] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[12:53:32] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[12:53:32] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[12:53:32] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[12:53:32] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[12:53:32] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[12:53:32] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[12:53:32] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[12:53:32] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[12:53:32] at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
[12:53:32] at com.maddox.il2.objects.vehicles.cars.CarGeneric.startMove(CarGeneric.java)
[12:53:32] at com.maddox.il2.ai.ground.ChiefGround.formUnitsAfterUnpacking(ChiefGround.java)
[12:53:32] at com.maddox.il2.ai.ground.ChiefGround.unpackUnits(ChiefGround.java)
[12:53:32] at com.maddox.il2.ai.ground.ChiefGround.<init>(ChiefGround.java)
[12:53:32] at java.lang.reflect.Constructor.newInstance(Native Method)
[12:53:32] at com.maddox.il2.game.Mission.loadChiefs(Mission.java)
[12:53:32] at com.maddox.il2.game.Mission._load(Mission.java)
[12:53:32] at com.maddox.il2.game.Mission.access$600(Mission.java)
[12:53:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java)
[12:53:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:53:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:53:32] at com.maddox.il2.game.Main.exec(Main.java:443)
[12:53:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:53:32] Cannot load sound preset null (java.lang.Exception: Invalid preset format)
[12:53:32] Searching for missing resources...
[12:53:32] Done!
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