Obrigado Santo,
but I don't suggest you to be like me.
Regarding the other question, that I see I haven't anwered you before:
-Basically other "pure color" anaglyph can be implemented. And yes, it isn't so difficult to make it, a simple setting and adjustment of the colors used in code can do the trick.
Remember the characteristics of the different anaglyph combinations (taken from the excelent Wikipedia article):
As you can see there (read the descriptions to the right which are the most relevant part), most of the traditional combinations alternative to Red / Cyan deprive the image of the green, and flying over fields and in internal cockpits (both with a lot of contents of green), we are missing something relevant in Il-2. On the contrary the Red / Cyan has some limitation regarding rendering strong reds, as the consequence of hacing the red filter. But it is a good tradeoff for this game.
The only other combination that could be really useful for our game is Magenta / Cyan (read at the bottom). The glasses are not so easy to obtain but eventhough it can be an option. Perhaps in the future I will implement that.
Regarding color adjustment to better fit the tone of your filters. That isn't something to control from the game. The way my MOD works so fast and doesn't produce any extra load to the game (you keep your fps count or even increases it), is by filtering color components. Mid-tone filtering will require more time from the GPU and a poorer performance. So better matching of your glasses / monitor should be achieved through the typical gamma correction that most of the videocard utilities offer (ATI and nVIDIA provide such adjustment on their control panels). There are some very good external programs as Quick Gamma that I mentioned before (
http://quickgamma.de/indexen.html).
Regards,
Pablo