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Author Topic: A new era has come! Stereoscopic 3D (Development thread)  (Read 129766 times)

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SAS~Storebror

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #24 on: November 04, 2011, 06:20:11 AM »

the last time I used these kind of glasses must have been ages ago but I remember that images turned into shades of gray.
Is this still the case?
Physics cannot be betrayed.
If you wear red/blue glasses you see a grayscale image.
Whatever remaining "color" you can see just means that your glasses' tinting is imperfect.

Nevertheless a stunning invention, my regards!

Best regards - Mike
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gianluca

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #25 on: November 04, 2011, 07:33:56 AM »

not tried yet Pablo, anyway it seems wonderful indeed!
I wonder if one has absolutely to wear those fifties year like glasses or modern 3d polarized would do (better hopefully) the trick....
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BT~Tarik

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #26 on: November 04, 2011, 07:37:23 AM »

at least give it a try, mate....it's still being tested, and the more feedback we can get, the better...;)

edit: lol, and even faster than i can type, Pablo has made another great step forward!
please d/l and test, people, this is really a potentially ground-breaking mod! :D

i'd even venture to say, that with this mod, IL2 kicks the arse of all other flight sims, but that could just be the fanboy in me talking... 8)

Ok, will give it a try, have already d/led it,n ow waiting to get some glasses...let's see if I can buy some here (middle of Africa :P ) if not I'll order one in internet.
Thanks one more time Pablo, you're doing great things for the game !
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benitomuso

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #27 on: November 04, 2011, 08:14:17 AM »

not tried yet Pablo, anyway it seems wonderful indeed!
I wonder if one has absolutely to wear those fifties year like glasses or modern 3d polarized would do (better hopefully) the trick....

Gianluca,
                   The systems that use polarizers are only for projection. That is achieved normaly by using two different projectors with a vertical and horizontal polarizers, and you have the googles in corresopndence.

  There is no way of generating the same with a single emiting device as a monitor, you should be rotating 90 degrees by frame a polarizer in front of it: impossible.

  This was made to work in any configuration, and the only way to achieve that is through the imperfect (but very universal) anaglyph double color system.

  Regards,
                      Pablo
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benitomuso

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #28 on: November 04, 2011, 08:31:58 AM »

the last time I used these kind of glasses must have been ages ago but I remember that images turned into shades of gray.
Is this still the case?
Physics cannot be betrayed.
If you wear red/blue glasses you see a grayscale image.
Whatever remaining "color" you can see just means that your glasses' tinting is imperfect.

Nevertheless a stunning invention, my regards!

Best regards - Mike

Mike,
              this is only partially true. Because you see images deprived of some colors with each eye, but your brain recomposes them as a colorful landscape. Your final perception is a single image (not two different ones lacking some part of the spectrum).

  So you see something quite similar to the original. There is a lost, basically a restriction on the gradation of colors as a consequence of the googles, but still not a real problem. I have been playing by hours like this without effort, and if you remove your googles, you compare and the difference is not huge, only you see the colors "less alive" to say something.

  Regards,
                        Pablo
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gianluca

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #29 on: November 04, 2011, 08:58:06 AM »

Hi Pablo and thks! Have to find such things then...
Any reported problem with widescreen? Supposedly your mod should load before as per 6DOF trackir
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benitomuso

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #30 on: November 04, 2011, 08:58:54 AM »

Do you think it is supposed to work with Nvidia? I just can't feel any difference. I mean I see this slight shaking but the effect is not noticeable with the goggles. Although I can see pure 3D when I use goggles with the images in this post.
What do you think could go wrong? Do I have to activate any 6DOF MOD? Is it enough if I just copy the 3D folder in my #DBW folder? It seems that something is missing in my setup...((

Update: I got it working in a very strange manner - the only place I got a 3D image is the rear view mirror of my P-38. Everything else around is just a little bit shaky but no 3D effect is noticeable. How's that possible?

Sirover,
                I don't think it could have a relationship with your video card. A couple of questions:

-Is your game in the typical recommended configuration of Render with OpenGL? If you have DirectX you will perceive the shaking but not the 3D, that's correct. If so change it to OpenGl to see how this works.

-What's your fps rate?

-Another thing that could be a problem: Are your googles red / cyan? If the red is not to the left you will not see any stereo effect. If they are red / blue, instead of red / cyan, the colors and the stereo perception will be affected. So, the googles you use are important too.

-One last thing: perhaps you need to increase a little the brightness of your monitor, because the image itself becomes a little darkened by the glasses.

Hi Pablo and thks! Have to find such things then...
Any reported problem with widescreen? Supposedly your mod should load before as per 6DOF trackir

This is a 6DOF MOD itself. It is my Handshaking one with normal mouse, so load it before any 6DOF MOD. I think that it will not work with TrackIR, but I don't use any, so I cannot confirm that. Please if you try it let us know.

Regards,
                        Pablo
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HansHansen

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #31 on: November 04, 2011, 09:18:49 AM »

What a great mod Pablo!  ;)

unfortunately i have the same problem sirrover has. the game is just like before

i dont know what you mean by typical recommended configuration, however im sure i run the game with openGL.
heres my conf.ini
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=10000
routeChannels=0
serverChannels=3
localPort=21000
remotePort=21001
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=67.85.223.64
localHost=91.21.185.33
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.69214284,dy=0.179166663,x=0.0,y=0.0)
adr0=ALL
msg8=a\u00208.5\u0020cm\u0020cannon\u0020is\u0020nice...
msg3=30\u0020is\u0020enough\u0020for\u0020mustang\u0020and\u002047\u0020and\u002038\u0020;-)
msg2=\u00202\u0020fast\u00204\u0020you\u0020huh?\u0020:D
msg5=50l\u0020left,\u0020im\u0020going\u0020home\u0020:D
msg1=\u002017
msg4=\u00204vs9\u0020:D

[game]
Arcade=0
HighGore=1
mapPadX=0.6690476
mapPadY=-0.046666667
viewSet=57
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
TypeClouds=1
mapPadMode=1
mapZoomMode=0
mapWheelMode=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.9
deltaZ=60.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=10
Attenuation=7
SoundMode=3
SamplingRate=1
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=8
mouseUse=2
joyUse=1
trackIRUse=0
DisableIME=0
locale=de
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 0 11 22 33 44 56 67 78 89 100 0 0
1Y=0 0 4 9 16 25 36 49 64 81 100 0 0
1X=0 0 4 9 16 25 36 49 64 81 100 0 0
1RZ=0 0 0 0 0 24 35 48 64 80 99 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
TypeClouds=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
PAL3DSeparation=19.5
[QMB]
PlaneList=0

i constantly have over 60fps, and my goggles worked well with your screenshots.

thanks in advance for your efforts ;)
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sirrover

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #32 on: November 04, 2011, 09:24:47 AM »

Thank you very much Pablo for attending to my little problem. Let me clarify then:

I got the game always running with OpenGL (anyway all I see is only shaking is all)

I got my fps rate around 50

As for the goggles, to be honest I cannot tell the difference between blue and cyan, but I believe that in my case it's not the matter because I can see perfect 3D effect in the pictures provided with your first post

I guess brightness is also not the issue because all I see without goggles is a slight shaking but no red-bluish edges on the objects.

Anyway, I hope that I will come up with some solution someday, but I'm immensely grateful to you, sir, for this wonderful masterpiece!!!

P.S. For how long do you think it will be reasonable to sit in those goggles without any significant health (eyesight) loss? Do you think there are any limitations on that?
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Tute

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #33 on: November 04, 2011, 09:31:02 AM »

Hi, Pablo!
Thanks for Your effort and for sharing this one. There is a conflict with Ecran wide, i use it in DBW. If i disable Ecran wide, Your mod works, but i have the two black bars on each side of the screen. What could this be?
Un abrazo y GRACIAS.
Tute.
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HansHansen

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #34 on: November 04, 2011, 09:38:50 AM »

deactivating the widescreen mod didnt help for me  :-\
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Silverback

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Re: A new era has come! Stereoscopic 3D: v2 stable
« Reply #35 on: November 04, 2011, 09:44:38 AM »

Thanks Pablo but this mod doesn't seem to work on my XP rig. It freezes my UP install and in DBW all I get is a little bit of shake, kinda like a slight vibration on screen (kinda cool but no 3d).
Win XP 32, Intel core2, 2 Gigs ram, Nvidia 480 GTX, Dell 24in LCD, safety glasses colored with red and blue Sharpes (they fit over my glasses}.
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