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Author Topic: Bf-109T-1 and T-2 (4.09 ; 4.10(.1) ; 4.11.1)  (Read 55886 times)

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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #60 on: March 27, 2013, 09:33:23 AM »

To sum up I have a cast exception.
Code: [Select]
[15:24:41] Load bridges
[15:24:41] Load static objects
[15:24:42] FM called 'FlightModels/Bf-109T-1.fmd:BF109T1_FM' is being loaded from File: 'bf109t1_fm'
[15:24:42] FM called 'FlightModels/DB-600_Series:BF109T1_FM.emd' is being loaded from File: 'bf109t1_fm'
[15:24:42] FM called 'FlightModels/Bf-109T-1.fmd:BF109T1_FM' is being loaded from File: 'bf109t1_fm'
[15:24:44] com.maddox.il2.objects.air.BF_109T_1
[15:24:44] java.lang.ClassCastException: com.maddox.il2.objects.air.BF_109T_1
[15:24:44] at com.maddox.il2.objects.air.CockpitBF_109E.<init>(CockpitBF_109E.java:99)
[15:24:44] at com.maddox.il2.objects.air.CockpitBF_109Ex.<init>(CockpitBF_109Ex.java:12)
[15:24:44] at java.lang.Class.newInstance0(Native Method)
[15:24:44] at java.lang.Class.newInstance(Unknown Source)
[15:24:44] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2954)
[15:24:44] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2325)
[15:24:44] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[15:24:44] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[15:24:44] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[15:24:44] at com.maddox.il2.game.Mission._load(Mission.java:472)
[15:24:44] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[15:24:44] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[15:24:44] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:24:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:24:44] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:24:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:24:49] Mission: Quick/CoralSeaOnline/CoralSeaOnlineBlueNoneN00.mis is Playing
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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #61 on: March 27, 2013, 09:36:55 AM »

Godzyla, Put a # in front of the Folder to make it load early in the order like this:  #Bf-109T-1    #Bf-109T-2
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #62 on: March 27, 2013, 11:28:22 AM »

This tip doesn't solve the problem.
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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #63 on: March 27, 2013, 11:45:21 AM »

Ok Im going to try it with out the Ultimate Bf-109 Pack. and with out a Cockpit Mod.
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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #64 on: March 27, 2013, 12:00:54 PM »

I get the same Error Message, so now we find out what Cockpit its going to need.


com.maddox.il2.objects.air.BF_109T_2
java.lang.ClassCastException: com.maddox.il2.objects.air.BF_109T_2
   at com.maddox.il2.objects.air.CockpitBF_109E.<init>(CockpitBF_109E.java:99)
   at com.maddox.il2.objects.air.CockpitBF_109Ex.<init>(CockpitBF_109Ex.java:12)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3124)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2503)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
   at com.maddox.il2.ai.Wing.load(Wing.java:142)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
   at com.maddox.il2.game.Mission._load(Mission.java:472)
   at com.maddox.il2.game.Mission.access$000(Mission.java:136)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:439)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/EastFront_Crimea/EastFront_CrimeaBlueNone00.mis is Playing
warning: no files : music/inflight
[27.03.2013 19:57:40] -------------- END log session -------------

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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #65 on: March 27, 2013, 12:10:42 PM »

Ok I got them working. I installed   Upgraded Bf-109 cockpit pack Greifwerke edition  https://www.sas1946.com/main/index.php/topic,28988.msg309043.html#msg309043

And installed the Ultimate Bf-109 Pack  https://www.sas1946.com/main/index.php/topic,14700.msg156137.html#msg156137

                                                                                                                :)
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #66 on: March 27, 2013, 12:16:57 PM »

I'm downloading those files and I will tell you the result. Cheers for the solution.
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #67 on: March 27, 2013, 12:50:18 PM »

Ultimate 109 pack + buttons updated -> ClassCast Exception
109 Cockpits -> him not found Emil7

Both -> Crash to desktop at 30% mission loading
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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #68 on: March 27, 2013, 12:52:46 PM »

What Game Version are you using, DBW,  ModAct,  HSFX?  4.10  4.11  4.09?
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #69 on: March 27, 2013, 12:56:07 PM »

I'm using HSFX 6.017.

I deactivated Tiger sounds if this mod could be a problem
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BravoFxTrt

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Re: New Bf-109T-1 and T-2
« Reply #70 on: March 27, 2013, 01:01:33 PM »

Good, ok do you have the AutoDiffFm or Engine Hot Keys Mod Installed?  BTW TIGER Flyby's Folder you should Delete, and Download the one from 242 for HSFX 6.0.
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Godzyla

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Re: New Bf-109T-1 and T-2
« Reply #71 on: March 27, 2013, 03:15:39 PM »

Quote from: Bravo
Good, ok do you have the AutoDiffFm or Engine Hot Keys Mod Installed?  BTW TIGER Flyby's Folder you should Delete, and Download the one from 242 for HSFX 6.0.
I use DiffFM only for Tonies FM
Quote from: Bravo
Im using HSFX 6.17 with SAS ModAct 4.0   https://www.sas1946.com/main/index.php/topic,33500.msg361254.html#msg361254
I've just installed SAS Activator and it doesn't work.
Neither on SAS Modact boot (CTD on game loading) or HSFX one (CTD @ 30% mission loading).
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