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Author Topic: South Vietnam colonial map final.  (Read 54320 times)

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Mission_bug

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Re: South Vietnam colonial map final.
« Reply #96 on: September 17, 2012, 07:43:05 AM »

Hello Closty, glad you like the map. 8)

If you have one of the mod packs such as DBW or UP all the objects should already be in your game.

A lot of the old links to various object packs are now unavailable, the only option now is to download a set of sfs files that contain them all.  Up~Boomer has made a thread here in mapworx that contains links to the full set:

https://www.sas1946.com/main/index.php/topic,19227.0.html

Wishing you all the very best, Pete. ;D
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Closty

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Re: South Vietnam colonial map final.
« Reply #97 on: September 17, 2012, 08:27:44 AM »

Tanks Pete   :)
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damienn902

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Re: South Vietnam colonial map final.
« Reply #98 on: March 24, 2014, 12:01:13 PM »

the map has a problem in 4.12

when i  fly he said, no map file in Mission

and when I returned in the editor he said:  section  main not found


 :'( :'( :'(
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my english is bad sorry=> google translate

SAS~Gerax

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Re: South Vietnam colonial map final.
« Reply #99 on: March 28, 2014, 04:52:09 AM »

damien, reinstall and follow this readme how to install a map by the letter:
https://www.sas1946.com/main/index.php/topic,30216.msg317776.html#msg317776
simply replace the #DBW in the text with #SAS.  ;)
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SAS~Malone

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Re: South Vietnam colonial map final.
« Reply #100 on: May 17, 2014, 02:52:13 AM »

hi guys :D
i'm looking for some missing objects while trying to get this map to work on my Modact 5.3 environment. it works fine on DBW, but my static checker shows the following objects still missing from the map:
buildings.House$Bunker1_IJN
buildings.House$Bunker2_IJN
buildings.House$Bunker3_IJN
buildings.Plate$Path3Brown

any ideas to where i might find these elusive buggers, i'd love to know. thanks! :D
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Whiskey_Sierra_972

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Re: South Vietnam colonial map final.
« Reply #101 on: May 17, 2014, 03:05:09 AM »

Sorry but in this moment I'm away from my rig mate!

This afternoon I'll restart to work on my map project!

If none have send you the files I'll do it!
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SAS~Malone

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Re: South Vietnam colonial map final.
« Reply #102 on: May 17, 2014, 03:26:00 AM »

thanks mate! :D
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Whiskey_Sierra_972

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Re: South Vietnam colonial map final.
« Reply #103 on: May 17, 2014, 11:26:52 AM »

Hi mate!

Missing objects send to your mail!

Let me know if you receive them!

At your disposition for further missing objects!

All the very best!

walter
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SAS~Malone

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Re: South Vietnam colonial map final.
« Reply #104 on: May 17, 2014, 01:58:50 PM »

thanks walter, i got the files, and -
problem solved instantly!
now i can save, and begin to make some missions.
many thanks my friend! :D
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Whiskey_Sierra_972

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Re: South Vietnam colonial map final.
« Reply #105 on: May 17, 2014, 02:57:21 PM »

Happy to be useful!

Have a nice flying over this beautiful map!
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SAS~Malone

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Re: South Vietnam colonial map final.
« Reply #106 on: July 01, 2014, 01:27:03 AM »

Hi Pete
a little question regarding this map, actually i'm not sure if it's specific to the map or if it's a broader problem, but there is a little issue i'm experiencing that's kind of messing up the immersion when trying to create a 'living base' scenario - several of the big hangars seem to have a slightly 'raised' floor, which causes chaos when i try to have vehicles moving around/in/out of hangars.
the vehicles seem to get confused and just bash around aimlessly when they try to enter a hangar, and it seems to be due to the slightly elevated floors.
my question, is there a fix of some sort that will allow the level of the hangar floors to be lowered slightly, just enough for the vehicles to move freely in and out of them?
the base i've been using, and experiencing this issue with mostly, is Da Nang.
it's such a beautiful map, and i'm really keen to bring it to life with some templates/missions, but this issue is really hampering my progress.
any sort of fix will be welcomed...
i can of course provide any extra info you might need, screens, whatever... ;)
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vpmedia

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Re: South Vietnam colonial map final.
« Reply #107 on: July 01, 2014, 12:04:39 PM »

you can try in the static.ini adding two parameter to a building, adjust values according the height difference

AddHeightLive    0.0
AddHeightDead    0.0

if it doesnt work then probably the 3d model needs to be changed
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