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Author Topic: Sound and Effects compilations  (Read 16330 times)

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Gerson

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Re: Sound and Effects compilations
« Reply #12 on: September 16, 2011, 02:42:29 PM »

Hi CWMV
The only plane I flew was the Bf109F and the engines sound were too loud for me, and the sound of the MG disapeared when the ammunition of the canon runned out ,and then I only fired the MG but with no sound
Ill try to be more especific after more tests
Thanks
Gerson
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CWMV

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Re: Sound and Effects compilations
« Reply #13 on: September 16, 2011, 03:37:00 PM »

Ive had the issue with the Emil too.
The DB sounds are Jaffa's. No way I was going to touch those!
Its a problem with the MG17. I tried to shorten the sample length so that the sound would stop when you let off the trigger, But I think I went too far.
Ive got wife/family stuff tonight, but Ill try to get a new sample for you to try out asap.
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Gerson

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Re: Sound and Effects compilations
« Reply #14 on: September 16, 2011, 03:38:59 PM »

Thanks for your fast reply
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CWMV

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Re: Sound and Effects compilations
« Reply #15 on: September 17, 2011, 09:38:43 PM »

Alright I tinkered with the MG17 sound, see if its still going out...
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Far77

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Re: Sound and Effects compilations
« Reply #16 on: September 17, 2011, 11:23:42 PM »

At first I would like to thank you for the nice video-effects you have combined into the mod. I enjoy it!

The only thought: It seems to me that the frequences of the smoke turbulence is too low for an airplane. It looks like a plane has a speed not (to say) 400kph, but (to say) 40 kph. If you accelerate time in game (to say) 4-8 times, then the smoke turbulence looks more like real for airplane speed in my opinion. By the way the same can be said about jet's engine "vapor" exhaust. So I would like to raise a question - wouldn't it be closer to reality to increase the frequences of the turbulence?
What others think?


 
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CWMV

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Re: Sound and Effects compilations
« Reply #17 on: September 17, 2011, 11:30:37 PM »

Well do it to it and show us what it looks like! :D
Such things are beyond me for now...
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Far77

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Re: Sound and Effects compilations
« Reply #18 on: September 18, 2011, 01:29:55 AM »

Well do it to it and show us what it looks like! :D
Such things are beyond me for now...

I just can make this by pressing the button "time acceleration" 4 or 8 times... :)
OK, I understand...
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elephant

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Re: Sound and Effects compilations
« Reply #19 on: September 19, 2011, 01:11:50 AM »

I tried your compilation, (standard version),  and worked fine with DBW b 1.6...Thanks! ;D
I just had to disable the clouds section...to make Clouds Big Mod to work. ;)
Is it possible to make a version with a couple of sorrorista's FX more included, like the bomb and fuel tank explosions?
I found an old post by sorrorista in UP site giving his FX individualy and got some of them, arranged them in a Mod to load over your compilation, but it doesn't seem to work... :(
I opened the files to explore it and found that many of the files included were in Spanish!
Will you be considering to make such addition properly?
Thanks for your efforts anyway!
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CWMV

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Re: Sound and Effects compilations
« Reply #20 on: September 19, 2011, 01:30:31 AM »

Sure ill take a look at them, and even if I choose not to add them ill see about putting directions for you to do it yourself.
But I'm a fan of his stuff, so if they aren't just over the top Hollywood effects ill probably use them.
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elephant

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Re: Sound and Effects compilations
« Reply #21 on: September 19, 2011, 02:11:37 AM »

Thanks, man!
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Gerson

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Re: Sound and Effects compilations
« Reply #22 on: September 19, 2011, 08:48:26 AM »

Hi Elephant
How do I disable the clouds section for Big Clouds towork
Do I have to delete them or I just have to put an " - " in front of it?
Thanks
Gerson
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CWMV

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Re: Sound and Effects compilations
« Reply #23 on: September 19, 2011, 09:19:54 AM »

Hey elephant which mod was it specifically, number blue 15?
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