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Author Topic: Mission Pro Combo (MissionPro, QMBPro and FMBPro) - Last Release 2011.09.09  (Read 58357 times)

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Vampire_pilot

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actually, not all Mod planes do that.

I have it for example with early 109s, the Wellington...

but the Bf-110C1, which is also modded but more like a C4 clone maybe, works okay.
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redfox

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Playing a campaign in DBW1.6, in which the player actually changes squadrons and aircraft at the same time when moving from one scenario to the next, but with MissionProCombo enabled I end up in an enemy a/c.

Everything checks out in FMB and the mission file is correct.

With MissionProCombo disabled am seated in correct a/c.

Not a great problem - just a heads-up.

Cheers - Redfox
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benitomuso

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Playing a campaign in DBW1.6, in which the player actually changes squadrons and aircraft at the same time when moving from one scenario to the next, but with MissionProCombo enabled I end up in an enemy a/c.

Everything checks out in FMB and the mission file is correct.

With MissionProCombo disabled am seated in correct a/c.

Not a great problem - just a heads-up.

Cheers - Redfox

Redfox,
                are you using the last version of the MissionProCombo or the one delivered in DBW1.6?

  I fixed many bugs from that one.

  Regards,
                        Pablo
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Silverback

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 Dumb question time Benitomuso. Which one of these works with UP ?
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redfox

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Yes Pablo - using your latest version. Once I had ran that first mission, that changed a/c and squadron, with it disabled, I enabled MissionProCombo again and the next mission in the campaign ran normally.

Cheers - Redfox
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santobr

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Hi Pablo. :)

Did you fix that refly button's bug in dynamic campaigns?



santobr.
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hguderian

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Hi benitomuso!

I don't know if it's possible but can I suggest to port the QMB map selection menu in the second page (where's skin /pilot/loadout etc. selection)?

Regards
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benitomuso

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Hi Pablo. :)

Did you fix that refly button's bug in dynamic campaigns?



santobr.

Santo,
               sorry but I don't remember exactly. I have any idea of you speaking about the subject, but now I really don't know if it was ammended. Please, could you check it? The last-last version of the MissionProCombo is here:

https://storebror.it.cx/sas/archive/sas2/benitomuso/4101MODS/DBW_MissionProCombo_byPAL-RC1.7.rar

  If you still find the same problem, please detail me the problem itself and in which conditions.


Hi benitomuso!

I don't know if it's possible but can I suggest to port the QMB map selection menu in the second page (where's skin /pilot/loadout etc. selection)?

Regards

Hguderian,
                              I don't understand what you mean. Are you talking really about the QMB or it was mistaken and you wanted to say FMB?

  In QMB the Pilot / Loadout, etc, are not in the 2nd screen but in the flight details.

  In FMB the Map selection menu is in the second column, so I don't believe it applies here.

  So sorry but I don't get your suggestion.

  Regards,
                          Pablo
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hguderian

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Excuse my poor english.

I'm speaking about QMB...and you're right: it's the flight details "page"!

What I mean is that could be useful to select a map to fly directly (also) in the flight details section 
cause the skins/maps dependencies. Even more now that we've those ETO/MTO/desert/CBI/summer/winter skin's choices.

So selecting the map in the flight section should make immediately visible the various skin changes without
return back to select another one.

Best Regards...and a big thank for your work!!

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benitomuso

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Excuse my poor english.

I'm speaking about QMB...and you're right: it's the flight details "page"!

What I mean is that could be useful to select a map to fly directly (also) in the flight details section 
cause the skins/maps dependencies. Even more now that we've those ETO/MTO/desert/CBI/summer/winter skin's choices.

So selecting the map in the flight section should make immediately visible the various skin changes without
return back to select another one.

Best Regards...and a big thank for your work!!



OK,
               now I undestand, but the problem is that there is an independent class for it (I mean for the flight details options), and up to the moment I never touched it itself. I started to use this class called even from teh MissionPro briefing screen (something that the stock game doesn't do), but without modifying the class itself.

  From my point of view the pros of your idea are not enough to worth the change. I mean: let's say that we implement that, you enter to one of the flight details (le´t's say the 1st button, the player button). OK, you change the map there, theorically the default skins are selected for that particular map season and you can eventually notice that in you flight. But still you don't have the slightest idea about the rest of the flights. You should go one by one to check it. So there is no big difference on doing that (map change) in the main windows, and later going flight by flight to corresponding details to see what changed.

  Sorry but I don't find it practical.

  Regards,
                    Pablo
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hguderian

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All right...your point of view is more punctual and technical than mine.

Thanks for your exhaustive reply!

Cheers
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santobr

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Hi Pablo. :)

If we are playing a dynamic campaign and we die in some mission, at the debriefing screen we can see a "refly" button, but it isn't a refly button it is an "arming" button and if we click on it, the arming screen appears.
The only solution is to go back to the main screen and then open the same campaign again.

This bug only occurs when we are in a dynamic campaign, not in a static one.

Thank you.



santobr.
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