Excuse my poor english.
I'm speaking about QMB...and you're right: it's the flight details "page"!
What I mean is that could be useful to select a map to fly directly (also) in the flight details section
cause the skins/maps dependencies. Even more now that we've those ETO/MTO/desert/CBI/summer/winter skin's choices.
So selecting the map in the flight section should make immediately visible the various skin changes without
return back to select another one.
Best Regards...and a big thank for your work!!
OK,
now I undestand, but the problem is that there is an independent class for it (I mean for the flight details options), and up to the moment I never touched it itself. I started to use this class called even from teh MissionPro briefing screen (something that the stock game doesn't do), but without modifying the class itself.
From my point of view the pros of your idea are not enough to worth the change. I mean: let's say that we implement that, you enter to one of the flight details (le´t's say the 1st button, the player button). OK, you change the map there, theorically the default skins are selected for that particular map season and you can eventually notice that in you flight. But still you don't have the slightest idea about the rest of the flights. You should go one by one to check it. So there is no big difference on doing that (map change) in the main windows, and later going flight by flight to corresponding details to see what changed.
Sorry but I don't find it practical.
Regards,
Pablo