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Author Topic: Dynamic Ostfront "Kuban campaign"  (Read 12946 times)

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Boelcke

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Dynamic Ostfront "Kuban campaign"
« on: September 02, 2011, 10:32:58 AM »




A dynamic campaign for Luftwaffe and VVS pilots with self installer.

Made for Il2 stock, should also work with UP and DBW.

The campaign contains the following subcampaigns from 1942 till 1944:

-   Kuban 1942: Rush for asia
-   Kuban 1943: Kuban 1943
-   Prohorovka 1943: Zitadelle
-   Kuban fall 1943: Retreat from Kuban
-   Crimea 1944

Historical correct plane set and skins for all units (if possible in IL2).

The campaign was tested with IL2 1946 Pacific Fighters and DGEN.EXE V 4.0.8.6. (The dgen.exe is a separat part of the file pack, named “Install dgen 4.0.8.6.exe”)

For the campaign i made extensive use of mission templates which are available for use from some guys and put it to the campaign mis-files. As a result, you will see much more populated maps, airfields and a very nice and populated town of Novorossik.

The names of the template builders are shown in the README file.

get it here

http://www.axis-and-allies-paintworks.com/download.php?view.526


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PA_Willy

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #1 on: September 02, 2011, 11:04:56 AM »

Wow! Dynamic campaign! Thank you Sir.

Downloading. It seems very attractive. I hate static campaigns.

Again, thanks.
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kennel

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #2 on: September 02, 2011, 06:37:03 PM »

Magnificent!!!!

Thank you vey much sir.
 :)
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LuseKofte

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #3 on: September 05, 2011, 05:14:47 AM »

Wow! Dynamic campaign! Thank you Sir.

Downloading. It seems very attractive. I hate static campaigns.

Again, thanks.

I do not hate anything, but it is somthing else with dynamic campaigns  ;D
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Boelcke

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #4 on: September 17, 2011, 03:59:12 AM »

For more immersion i recommend to use the Caucasus textures from CZ_Texan for the Kuban map:

create the folder :IL-2 Sturmovik 1946\#DBW\MapMods\maps\ and add a folder called Kuban to it, create a load.ini and copy and paste the following content ti it:

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=8
DECLIN = 40
PRESSURE = 745
TEMPERATURE = 25


[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = forest/summer/rom_Wood0.tga
Wood1  = forest/summer/rom_Wood1.tga
Wood2  = forest/summer/rom_Wood2.tga
Wood3  = forest/summer/rom_Wood3.tga
Wood4  = forest/summer/rom_Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = sk_Clouds256.tga
  HighCloudsNoise  = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SandNoise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

  Tree0 = Trees\sk_AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/water.tga
;WaterColorATI = 0.140 0.175 0.230
;WaterColorNV  = 0.140 0.185 0.268
\\WaterColorATI = 0.180 0.225 0.157
\\WaterColorNV = 0.214 0.272 0.232


[ROADS]
Rail     = land/summer/sk_Rail
Road     = land/summer/sk_Road
Highway  = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/sk_lowland0.tga
LowLand1 = caucasus/summer/sk_midland4_light.tga
LowLand2 = caucasus/summer/sk_midland4_light.tga
LowLand3 = caucasus/summer/sk_midland4_light.tga

MidLand0 = caucasus/summer/Chv_Compans_mountain_3.tga
MidLand1 =
MidLand2 = caucasus/summer/airfieldGR_light.tga
MidLand3 = caucasus/summer/midland_light.tga

Mount0   = land/summer/bottommount.tga
Mount1   = caucasus/summer/fsmd_mount3base_dark_512.tga
Mount2   = caucasus/summer/Chv_lal_fields_mount3_512.tga
Mount3   = caucasus/summer/Mbug_sk_fields_mount5_lowres.tga

Country0 = land/summer/fields1.tga
Country1 = land/summer/sk_Lowland5_fields.tga
Country2 = land/summer/sk_lowland3_fields.tga
Country3 =

City0    = caucasus/summer/vp_centercity_light.tga
City1    = caucasus/summer/sk_country_mount_autumn_early_512.tga
City2    = caucasus/summer/sk_DownCity_autumn_early_512.tga
City3    = land/summer/rom_factory.tga

AirField0= caucasus/summer/airfieldGR_light.tga
AirField1= land/summer/rom_air_fields_0.tga
AirField2= land/summer/rom_air_fields_1.tga
AirField3=

Wood0    = caucasus/summer/bob_forest_autumn_512.tga
Wood1    =
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = caucasus/summer/Chv_Compans_Marsh.tga
Water3   = caucasus/summer/cztx_mrz_sebkha_fields.tga



save it and that´s it. No need to add a line into the all.ini.

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razor1uk

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #5 on: September 17, 2011, 07:01:27 AM »

Would that above tip/rewrite work too in a stock 4.101 game Boelcke, as I have DL this and the skins, but have yet to install?
-------
Cheers Boelcke, thought it might be for something like that.... I am awaiting UP All-in-one/Final as I have some download problems, limited DL time and my lodger (& internet provider) is a WoW addict...
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Boelcke

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #6 on: September 17, 2011, 09:13:52 AM »

You need a mod activator
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GEORGES44

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #7 on: September 17, 2011, 10:39:02 AM »

D/L and tried on DBW 1.6
3 missions so far on the Kuban 1942: everything OK  :)
Thanks for the Dgen conf.ini settings indications in the read-me: with settings as follows
AirIntensity=Medium
GroundIntensity=Medium
CampaignMissions=Normal
CampaignAI=Normal
the missions seems well balanced, no big advantage to either side for any mission. Overall, very pleasant to fly, even if I didn't always make it home and had to bail out.
Only remark: a bit disappointed about the limited choice of aircraft (only 109 G2 available). But since you chose an historical set of planes, I suppose the G2 is the only type used at this period / theater of operations.

A big thank you again for a splendid piece of work
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Boelcke

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #8 on: September 19, 2011, 03:41:14 AM »

thx for feedback GEORGES44 :)

I´ve created this campaign with assistance from Jogy, the creator from the Bessarabia map. Our intention was to create a historic correct dgen campaign, of course with the correct plane set (as it is possible with IL2 stock). We did a lot of research therefor.

I have done my Defense of the Reich campaign with the intention to make as much of the new planes available as possible, without being too incorrect with history. A new version for DBW is just in works.
 
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jeanba

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #9 on: September 19, 2011, 04:25:46 AM »

Interesting
Is it compatible with enjoyr's work ?

Thank you in advance
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Boelcke

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #10 on: September 19, 2011, 05:51:13 AM »

Interesting
Is it compatible with enjoyr's work ?

Thank you in advance

yes it is, but with my future campaigns i will not take any more care to it, cause it contains to much outdated stuff which also blocks to many slots for Luftwaffe campaigns
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jeanba

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Re: Dynamic Ostfront "Kuban campaign"
« Reply #11 on: September 19, 2011, 05:53:58 AM »

Yes, that's a good remark
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