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Author Topic: SeaFury MkI & MkX  (Read 27092 times)

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SAS~CirX

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SeaFury MkI & MkX
« on: July 30, 2009, 08:09:06 AM »



:)Seafury MkI & MkX by Flakiten
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~now also with custom sounds by Jafa,skinpack by Kristorf, inside opening canopy by SAS~Sani & raised seat mod by CirX
~Updated on 27 Sept, now pack avoids all conflicts with Tempest and Typhoon Mods
~Remove Previous version, and Replace with New Download.




Flakiten's original credits:
Flakiten - 3d parts, UV mapping, Aircraft Slot, Class tweaking
Nightshifter - Base Skin (thanks!!!)
Fatduck - exporting tool
DrJones - exporting tool
Kumpel - matrix tool

Changes to the C6 version by:
Flatiken (3d model, Java) Charlie Chap (FM, LOD correction)

And the SAS would also like to thank Charlie Chap in particular for helping open the communication channels., and for Prof from HSFX for letting scruffy looking beggars like us into the living room.

Changes to the SAS version:
SAS~Sani (Inner Opening Canopies, orther Default Weap Bug fix) SAS~CirX (Raised Seat adjustment POV, Classfile Edits), Ranwers (New Headrest armor plate.


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To use this, you will need the latest united buttons file



Note:

-The MkI comes with some great skins. But it does not have hooks for default national insignias in this version.
-Both uses tempest cockpit graphix for now.
-Skinfile name for MkX in readme



Enjoy!
SAS~CirX


DOWNLOAD THE SEAFURYS SAS VERSION


DOWNLOAD THE SEAFURY SKINPACK by KRISTORF


Find Jafa's seafury sounds in the sounds forum!

S!
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boogabooga

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Re: Hawker SeaFury MkI & MkX by Flakiten Updated 20Aug
« Reply #1 on: August 22, 2009, 06:41:22 PM »

Small bug report in the Mk X:

in plane_ru.properties change

SeaFuryMkX       SeaFury Mk.X, 1947 (incorrect)  to

SeaFury_MkX       SeaFury Mk.X, 1947

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crazydog

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Re: Hawker SeaFury MkI & MkX by Flakiten Updated 20Aug
« Reply #2 on: September 18, 2009, 08:13:44 PM »

the propeller seems have 4 blades when rotary, can this be fixed?
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hammer2787

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Re: SeaFury MkI & MkX
« Reply #3 on: November 24, 2011, 07:06:26 PM »

410?
anybody tried?
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FIGHTS ON

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Re: SeaFury MkI & MkX
« Reply #4 on: December 01, 2011, 09:11:14 AM »

4.10 works fine
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hammer2787

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Re: SeaFury MkI & MkX
« Reply #5 on: December 01, 2011, 09:42:38 AM »

cool thanks
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grumpf44

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Re: SeaFury MkI & MkX
« Reply #6 on: January 07, 2013, 01:42:15 PM »

The Seafury Mk X is in DBW 1.7. This mod is another one, or the same aircraft?
If it is an other (older) version, I just want the Mk I but as the Mk X is already in the air.ini, the game will load the mod not the in-game version, right?

By the way, in DBW there is a file named -original UP3 Air.ini including the Mk I (and some british Mustangs). Why this aircrafts are not in DBW? Compatibility issue?
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bigans

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Re: SeaFury MkI & MkX
« Reply #7 on: August 12, 2017, 10:30:34 AM »

Did Someone Try to install over 4.12+SAS Modactivator 5.3? Did it work? Thank you

PO_MAK_249RIP

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Re: SeaFury MkI & MkX
« Reply #8 on: August 15, 2017, 09:33:53 AM »

Why not try it??
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bigans

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Re: SeaFury MkI & MkX
« Reply #9 on: August 15, 2017, 10:05:32 AM »

Tryed, it works on 4.12+SAS Modactivator 5.3.

Good navy fighter bomber!

Thank you SAS_CirX and other guys envolved in this project.
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