Alright, here goes.
FIGHT 1: F6F-5, 1944 (me) vs KI-84 1a, 1944 (rookie ai), Pacific_Okinawa map, no advantage, 1000m altitude, 50% fuel, default loadouts
This is probably one of the longest and most humiliating fights I've ever flown in IL2. Against a ROOKIE. Seriously, it was about 20 minutes long. What I remember was he went high to start, and proceeded to do textbook BnZ against me. I mean it was perfect. I couldn't climb with him or anything to save my life, the only mitigation is he didn't have that laser perfect aiming that ace AI has. There were 2 points where the AI screwed up bad and I managed to pull up behind him less than .2 km, but the first time I was so close to stall I couldn't get a good shot off because the nose was all over the place. The irony is the 2nd time I got behind him, it was perfect and I ran out of bullets almost instantly. The rest of the ammo was wasted on snapshot passes. Half the time I couldn't get the nose up to go after him. I'd say about 90% of the flight was him BnZing me almost perfectly. I hit him a few times, once I got a fuel tank, the last few rounds caused some engine smoke. I dove and ran for my base after that, said hell with it and let the flak shoot him down (which they did). Seriously, all this against a ROOKIE. DBW programmers, this is NOT A ROOKIE. I am nothing near an ace, but I've been flying flight sims for more than a decade and can more than hold my own against an average opponent.
FIGHT 2: F4U1-C, 1945 (me) vs KI-84 1a, 1944 (rookie ai), the rest same as fight 1
MUCH better. On the pass, I shoot quick and miss. He pulls hard to get into a long scissors with me, I drop combat flaps and pull to enter the fight and see where it goes. He turns in and dives for the water, I can't get a bead. At the end he dives for the water, I lag pursue and follow him down. At the bottom he pulls up and goes for another scissor in, doesn't get the angle he wants, and pulls up hard into a climb. I continue the lag and follow through the dive, as I start to come out of it I see he' loosing airspeed quick, so I slam it into WEP and 100% pitch. He starts to slide as airspeed decreases, I follow him through it and .30 out with a good lead pull the trigger. A few solid hits, last one I see fuel streaming. Must have caused some good damage because he does a semi-controlled spiral down down down, stalls at the last second and is in the drink. Took maybe 2-3 min total.
FIGHT 3: F4U1-C, 1945 (me) vs A6M5-52, 1943 (rookie ai), the rest same as fight 1
This one was super quick. The rookie AI will head straight for you (HE'S COMIN' RIGHT FOR US!!!) and then break left between 1 and .8 or so out. I put a few rounds into him as he was heading past, went into flames and the pilot bailed. The flames went out pretty fast though.
FIGHT 4: F4U1-C, 1945 (me) vs A6M5-52, 1943 (average ai), the rest same as fight 1
Land a few rounds off the first pass. I think it did some decent damage, I noticed bullets on the wing and cowling. He doesn't try to turn back to engage. I turn to follow, .30 out he still hasn't moved so I shoot. See some wing impact. I think it killed or badly wounded him, because he did a spiral into the water and didn't show any indication of trying to pull out except at the very last second a stall before impacting the water.
FIGHT 5: F4U1-C, 1945 (me) vs A6M5-52, 1943 (veteran ai), the rest same as fight 1
LOL, first time I continued the head on, we both pulled the trigger at the same time. He ends up hitting me and doing some damage, I nail him and put his engine on fire. The kicker was we collided on the pass, he took off my right wing and I apparently chopped him in half. I bailed, switched to view his plane and saw the front half lazily tumbling into the water, engine on fire and prop stopped turning.
Second time, the game does what I was complaining about. To start, I did what I call a "barrel slide", since I have no idea if it's got a real name. About 1.5k out, take them down my left side, throw in some rudder to slide away, and pull into a high barrel roll with them as the center "turning point". 9 times out of 10 they won't shoot at all, or if they do most of the time it's only for a split second. The faster you are going the better. He shoots a second but misses. The rest of the fight is hazy to me, BUT I tried to turn with him a bit to see what he'd doing, he used his turning rate to his advantage but didn't hit me. I tried to dive and extend, when I looked in the mirror he was about 1.2 away. Sure enough, he slowly started to catch me. I got pissed and put it into that lazy climb the AI loves to do, sure enough he slowly caught up. I tried holding it at recommend 44 MAP and about 2.5kish rpm for military power, he caught up faster. I put it into 110% wep and 100% pitch and he caught up slower. Rads were always closed and I was trimmed for speed, but he always caught up. The rest of the fight was me being pissed and attempting to dive and extend when he got close, I could always get about 1.2 to 1.0 away, but he always, always caught up with me. Each time I dove to extend he could lead and put a few rounds into me, but I never had any critical systems hit, fuel loss, control loss, or engine damage. Third time I had to do it I said screw it and dropped combat flaps to try and turn with him a bit more, and then it got real interesting. Not only did he follow and track me well (and put a few rounds into me), but he would be going so fast he actually passed me in the turns and I would try to turn and shoot because he overshot. The last time he was turning with me perfectly, shot, and was going so fast at the top of the loop we did he actually dove and got .7 out. I tried to dip and lag behind but stalled and hit the water. So much for the Corsair having more energy potential.
FIGHT 6: F4U1-C, 1945 (me) vs A6M5-52, 1943 (ace ai), the rest same as fight 1
This one was going to be a joke, so I used it to experiment a bit. I did my lil "barrel slide" through, but kept going straight after knowing he'd turn to follow. So I kept trying to do what the AI does, that crappy shallow turning climb. Yep, sure enough he started to catch up. Started to get annoyed again, and I put it into level flight and went for 44 MAP and 2.4k rpm. Lo and behold, he stopped catching up. In fact, VERY VERY VERY slowly I pulled away from him. Like .01k in 30 seconds. Put it into a very shallow climb and readjusted, and he started to catch up again. I did this for a bit to see what would happen, and the best I ever got was slowly pulling away at like .01k per 30-40 seconds. How you guys can BnZ and extend away from the AI, I will never figure out.