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Author Topic: DBW AI Mod Discussion & Bugs  (Read 59713 times)

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rollnloop

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Re: DBW AI Mod Discussion & Bugs
« Reply #144 on: May 09, 2013, 02:30:21 AM »

There WAS a fix, that limited AI engines to 95 (or was it 97)% of player's engine, but it became obsolete quite long ago; It was compatible with 4.09 i think, but not later, and not with other AI improvements. Probably 2 to 3 years old.
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agracier

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Re: DBW AI Mod Discussion & Bugs
« Reply #145 on: May 09, 2013, 02:31:36 AM »

There WAS a fix, that limited AI engines to 95 (or was it 97)% of player's engine, but it became obsolete quite long ago; It was compatible with 4.09 i think, but not later, and not with other AI improvements. Probably 2 to 3 years old.

Time for an update then ... this would be really useful ...
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sphantom

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Re: DBW AI Mod Discussion & Bugs
« Reply #146 on: May 09, 2013, 06:46:37 AM »

I checked my 409 install it is there then got a wild idea copied it and put it in my 410.1 and all well it needs to update to 410.1
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rhinofilms

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Re: DBW AI Mod Discussion & Bugs
« Reply #147 on: May 09, 2013, 10:20:16 PM »

OK what?  What specific files did you copy where?

Seems like it would be such an easy fix and would make the game so much more playable offline...
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slipper

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Re: DBW AI Mod Discussion & Bugs
« Reply #148 on: May 11, 2013, 02:56:12 AM »

sphantom

do you mean you copied the file from your 4.09 game into your 4.101 game and it worked ok? Could you upload it anyway please?

regards

slipper
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SAS~Boomer

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Re: DBW AI Mod Discussion & Bugs
« Reply #149 on: May 11, 2013, 05:33:14 AM »

The Map controls have all been broken somehow with DBW 1.71 Build
and useful settings,and a lot of editing done to map load.ini's for the Big SAS F'n default skin Mod and more have been broken do to whatever it is that causes it

or...the way DBW 1.71 was built there may be something now over riding the mapcontrols SFS File
either way bugs that were all fixed for DBW 1.6,have now all crept back into the game somehow since DBW 1.71

Thought I would post the issue before forgetting it  :D


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Vati

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Re: DBW AI Mod Discussion & Bugs
« Reply #150 on: June 19, 2013, 03:05:45 PM »

Hi guys,  DBW AI mod isn't in my jsgmemods folder after installing DBW 1.71 TFM 20. Should it be automatically there? I didn't find the site, where I can download the DBW AI mod. Can somebody tell me the link for the download please? Does this mod significantly improve the behaviour of AI planes during the fight?
Or does it better the SAS Engine Mod v2.6RC? In my installation the SAS Mod causes some conflicts with the Tiger_33 Ultimate Sound Mod V3 and the PAL-CockpitSounds Mod, therefore I didn't install it. Thank you very much for help and explanation to a newbie.
Georg
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pandacat

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Re: DBW AI Mod Discussion & Bugs
« Reply #151 on: December 25, 2013, 09:42:46 AM »

I really like DBW's AI mod.  Is there any way to move it to my stock install and HSFX install? 
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rruff

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Re: DBW AI Mod Discussion & Bugs
« Reply #152 on: January 19, 2014, 12:21:30 PM »

I really like DBW's AI mod.  Is there any way to move it to my stock install and HSFX install?

I don't know, but you might check here: http://www.sas1946.com/main/index.php?topic=36.0

I think the AI in 4.11 and 4.12 is quite a bit better though.
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dietz

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Re: DBW AI Mod Discussion & Bugs
« Reply #153 on: January 31, 2014, 09:42:22 AM »

Ever since downloading all of the TFM and all its parts I have had one small problem but one in which I have found no work around : the steam catapult does not seem to be generating the same power as before especially when trying to launch fully loaded jets ( read F-9-Fs.) Every single one of them goes for a swim.I've  had to give up on all the Navy Korean carrier missions.Like I said not the end of the world but slightly frustrating.Does any one have a suggestion or a cure?Can you go back years & find & install the original ship catapult patch? Perhaps there is some sort of tinkering that coulddo the trick? ;)
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Growlanser

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Re: DBW AI Mod Discussion & Bugs
« Reply #154 on: August 22, 2015, 05:33:32 AM »

Hi guys,  DBW AI mod isn't in my jsgmemods folder after installing DBW 1.71 TFM 20. Should it be automatically there? I didn't find the site, where I can download the DBW AI mod. Can somebody tell me the link for the download please? Does this mod significantly improve the behaviour of AI planes during the fight?

I just created an account to ask if there was a way to fix the AI and found this thread and your post. I remember that DBW came with an AI mod long ago but that apparently isn't the case anymore. Is the mod still available to download somewhere? I started playing the Crimean 41 campaign as the Germans and the I-16s can easily keep up with the 109Fs even at very high altitudes. My squadron of Aces is also losing a pilot almost every day to inferior planes and AI that is supposed to be in rookie difficulty. And many more dumb stuff like planes not engaging planes in front of them or them being followed by 6 planes and not trying to fight back...... The other day I was shot down so I decided to watch the AI fight each other and there was this lone 109 being followed by 5 I-16s just flying in circles for like 1 hour, he didn't tried any manoeuvre and could barely outrun them at like 30k ft and to make matters worse there were three other 109s that were escorting him (escort recon plane mission) that returned to base leaving the plane they were suppose to protect alone. Another issue is that fighter bomber/attacker AI sometimes drop the bombs and starts to dogfight instead of trying to complete the bomb run first even if they are right in front of their objective, I-153s are notorious for doing this almost 99% of the time and I've also seen 109s doing the same.
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Knochenlutscher

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Re: DBW AI Mod Discussion & Bugs
« Reply #155 on: August 22, 2015, 11:02:52 AM »

Go for DBW 1.1, inside JSGME you'll find it.
Rename to achieve it to load before everything else.
That's it...
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